feat: 新增麻痹控制机制,优化击晕与技能CD逻辑

1.  新增麻痹控制相关属性、buff配置与逻辑实现
2.  调整击晕时长与CD削减机制,优化技能CD更新逻辑
3.  修正多个技能预制件的参数与动画配置
4.  扩展控制类型检测与游戏配置项
This commit is contained in:
pan
2026-08-19 16:40:10 +08:00
parent d6e8cb4828
commit 5585149b12
11 changed files with 109 additions and 49 deletions

View File

@@ -96,7 +96,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"y": -30,
"z": 0
},
"_lrot": {
@@ -108,7 +108,7 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"x": 0.9,
"y": 1,
"z": 1
},
@@ -137,7 +137,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 65,
"height": 600
"height": 330
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -178,7 +178,7 @@
},
"_type": 0,
"_fillType": 0,
"_sizeMode": 0,
"_sizeMode": 1,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
@@ -251,10 +251,10 @@
"__prefab": {
"__id__": 11
},
"atk_x": 20,
"atk_y": 20,
"atk_x": 0,
"atk_y": 0,
"runType": 3,
"endType": 2,
"endType": 0,
"speed": 720,
"time": 0,
"distance": 0,