技能系统 初步搭建,下步 伤害系统

This commit is contained in:
walkpan
2025-02-03 01:07:56 +08:00
parent 2e53786aa0
commit 5536428125
15 changed files with 465 additions and 846 deletions

View File

@@ -85,12 +85,43 @@ export class Hero extends ecs.Entity {
this.add(hv);
// 初始化多个技能组件
const skillsComp = this.get(HeroSkillsComp);
// 正确初始化已有技能
hero.skills.forEach(skillId => {
this.addSkill(skillId); // 使用addSkill方法确保初始化
});
// 初始化移动参数
const move = this.get(BattleMoveComp);
move.direction = 1; // 向右移动
move.targetX = 800; // 右边界
}
// 添加技能
public addSkill(skillId: number) {
const comp = this.get(HeroSkillsComp);
if (comp.skills.indexOf(skillId) === -1) {
comp.skills.push(skillId);
comp.cooldowns.set(skillId, 0);
comp.counters.set(skillId, 0);
console.log(`技能${skillId}初始化完成`,
'当前cooldowns:', comp.cooldowns,
'当前counters:', comp.counters);
}
}
// 移除技能
public removeSkill(skillId: number) {
const comp = this.get(HeroSkillsComp);
comp.skills = comp.skills.filter(id => id !== skillId);
}
public levelUp() {
// ...升级逻辑...
const comp = this.get(HeroSkillsComp);
comp.skills.forEach(skillId => {
comp.resetCooldown(skillId);
});
}
}