英雄升级改为仅等级升级,slv根据等级确定,下步修改抽卡,改为以此抽多次卡
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@@ -1,4 +1,4 @@
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import { _decorator, Color, Label, Sprite } from "cc";
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import { _decorator, Color, Label, ProgressBar, Sprite } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroHomeComp } from "../map/HeroHomeComp";
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@@ -6,7 +6,7 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
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import { smc } from "../common/SingletonModuleComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { ColorSet } from "../common/config/BoxSet";
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import { SlvUp } from "../common/config/RoleSet";
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import { getUpChipByLv, SlvUp } from "../common/config/RoleSet";
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const { ccclass, property } = _decorator;
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@@ -44,28 +44,31 @@ export class HeroCardComp extends CCComp {
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let slv = this.node.getChildByName("slv")
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this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
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if(smc.heros[this.h_uuid].slv==0){
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this.node.getChildByName("lock").active=true
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slv.active=false
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}else{
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slv.active=true
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this.node.getChildByName("lock").active=false
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slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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}
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let slvneed=HeroInfo[this.h_uuid].slvexp*smc.heros[this.h_uuid].slv
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let slvnum=smc.heros[this.h_uuid].num
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this.node.getChildByName("up").active=slvnum>=slvneed
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switch(HeroInfo[this.h_uuid].quality){
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case 1:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
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break;
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case 2:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
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break;
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case 3:
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this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
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break;
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}
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// if(smc.heros[this.h_uuid].slv==0){
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// this.node.getChildByName("lock").active=true
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// slv.active=false
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// }else{
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// slv.active=true
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// this.node.getChildByName("lock").active=false
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// slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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// }
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let lvneed=(getUpChipByLv(smc.heros[this.h_uuid].lv)-HeroInfo[this.h_uuid].lvexp)*smc.heros[this.h_uuid].lv
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let lvnum=smc.heros[this.h_uuid].num
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this.node.getChildByName("up").active=lvnum>=lvneed
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this.node.getChildByName("need").getComponent(Label).string = lvneed.toString()
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this.node.getChildByName("num").getComponent(Label).string = lvnum.toString()
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this.node.getChildByName("bar").getComponent(ProgressBar).progress = lvnum/lvneed
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// switch(HeroInfo[this.h_uuid].quality){
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// case 1:
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// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["BLUE"]);
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// break;
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// case 2:
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// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["YELLOW"]);
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// break;
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// case 3:
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// this.node.getChildByName("bg").getComponent(Sprite).color= new Color().fromHEX(ColorSet["RED"]);
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// break;
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// }
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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