feat: 新增麻痹异常状态机制

1.  新增麻痹概率属性与相关属性计算方法
2.  为英雄普攻和技能添加麻痹触发逻辑
3.  配置闪电系技能默认30%麻痹概率
4.  更新英雄技能说明与配置参数
This commit is contained in:
pan
2026-08-19 17:05:50 +08:00
parent 5585149b12
commit 54591c78dd
7 changed files with 45 additions and 24 deletions

View File

@@ -202,6 +202,10 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
const stunChance = (damageEvent.Attrs[Attrs.stun_chance] || 0) - TAttrsComp.getFinalStunRes();
const isStun = !TAttrsComp.isStun() && this.checkChance(stunChance);
// 麻痹判定(无麻痹抗性,仅按概率)
const paralyzeChance = damageEvent.Attrs[Attrs.paralyze_chance] || 0;
const isParalyze = !TAttrsComp.isParalyze() && this.checkChance(paralyzeChance);
// ✅ 触发视图层表现(伤害数字、受击动画、冰冻、击晕、击退)
if (targetView) {
if (isDot) {
@@ -242,6 +246,9 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
smc.vmdata.scores.stun_count++;
}
}
if (isParalyze) {
TAttrsComp.toParalyze();
}
}
// 命中附带 debuff如灼烧 DoT仅普攻路径复用友方 timed_buff_id 机制;