feat(guide): 添加引导手势动画播放功能
新增dianji(点击)、huadong(滑动)两款手势动画资源及元数据文件 扩展GuideComp引导组件:新增CCString导入、动画名称配置属性,实现延迟加载并播放指定动画的逻辑,包含异常日志处理 更新引导预制体:将原hand节点重命名为shouzhi,添加Animation组件并绑定两款动画剪辑,调整默认配置
This commit is contained in:
258
assets/resources/gui/anim/dianji.anim
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258
assets/resources/gui/anim/dianji.anim
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assets/resources/gui/anim/dianji.anim.meta
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assets/resources/gui/anim/huadong.anim
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258
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"imported": true,
|
||||
"uuid": "be8b49e0-c726-4c44-823e-d50921b886d3",
|
||||
"files": [
|
||||
".cconb"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"name": "huadong"
|
||||
}
|
||||
}
|
||||
@@ -24,23 +24,23 @@
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 12
|
||||
},
|
||||
{
|
||||
"__id__": 14
|
||||
},
|
||||
{
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 18
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 18
|
||||
"__id__": 20
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 640,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -82,11 +82,11 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 9
|
||||
"__id__": 11
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 11
|
||||
"__id__": 13
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@@ -119,7 +119,7 @@
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "hand",
|
||||
"_name": "shouzhi",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
@@ -133,10 +133,13 @@
|
||||
},
|
||||
{
|
||||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 8
|
||||
"__id__": 10
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@@ -240,6 +243,39 @@
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "e4qJ7s1yxD9JrYdfGLFkVo"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Animation",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 9
|
||||
},
|
||||
"playOnLoad": false,
|
||||
"_clips": [
|
||||
{
|
||||
"__uuid__": "70fd0e99-c640-4497-b2c2-936f5179f227",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
},
|
||||
{
|
||||
"__uuid__": "be8b49e0-c726-4c44-823e-d50921b886d3",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
}
|
||||
],
|
||||
"_defaultClip": {
|
||||
"__uuid__": "70fd0e99-c640-4497-b2c2-936f5179f227",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "68wJojAspAaqazqpHr1Fes"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
@@ -263,7 +299,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 10
|
||||
"__id__": 12
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -304,7 +340,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 13
|
||||
"__id__": 15
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -332,7 +368,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 15
|
||||
"__id__": 17
|
||||
},
|
||||
"_alignFlags": 45,
|
||||
"_target": null,
|
||||
@@ -368,12 +404,13 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 17
|
||||
"__id__": 19
|
||||
},
|
||||
"hand": {
|
||||
"__id__": 2
|
||||
},
|
||||
"guide_id": 0,
|
||||
"animation_name": "dianji",
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
@@ -389,6 +426,7 @@
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "6dh4o/8p1Cy5An1p6o4Bc3",
|
||||
"instance": null,
|
||||
"targetOverrides": null
|
||||
}
|
||||
]
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
|
||||
|
||||
import { mLogger } from "../common/Logger";
|
||||
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources, Light, UITransform, Widget, CCInteger } from "cc";
|
||||
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources, Light, UITransform, Widget, CCInteger, CCString } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
@@ -22,7 +22,9 @@ export class GuideComp extends CCComp {
|
||||
/** 引导编号 ID */
|
||||
@property({ type: CCInteger })
|
||||
guide_id: number = 0
|
||||
|
||||
/** 动画名称 ID */
|
||||
@property({ type: CCString })
|
||||
animation_name: string = 'dianji';
|
||||
|
||||
onLoad() {
|
||||
// 如果该引导已经完成,则隐藏并销毁本节点
|
||||
@@ -32,6 +34,35 @@ export class GuideComp extends CCComp {
|
||||
return;
|
||||
}
|
||||
|
||||
// 播放手势动画
|
||||
if (this.hand && this.animation_name) {
|
||||
// 延迟一帧播放,防止组件还未完全激活
|
||||
this.scheduleOnce(() => {
|
||||
if (!this.isValid) return; // 防止节点已被销毁
|
||||
|
||||
// 1. 先尝试在绑定的 this.hand 本身上查找 Animation 组件
|
||||
let anim = this.hand.getComponent(Animation);
|
||||
|
||||
// 2. 如果没找到,再尝试去它的子节点上找
|
||||
if (!anim) {
|
||||
anim = this.hand.getComponentInChildren(Animation);
|
||||
}
|
||||
|
||||
if (anim) {
|
||||
// 确保目标动画状态存在
|
||||
const animState = anim.getState(this.animation_name);
|
||||
if (animState) {
|
||||
anim.play(this.animation_name);
|
||||
mLogger.log(this.debugMode, 'Guide', `成功播放引导动画: ${this.animation_name}`);
|
||||
} else {
|
||||
mLogger.warn(this.debugMode, 'Guide', `找到了 Animation 组件,但组件内未挂载名为 '${this.animation_name}' 的动画剪辑(Clip)。请检查编辑器 Animation 组件的 Clips 列表!`);
|
||||
}
|
||||
} else {
|
||||
mLogger.warn(this.debugMode, 'Guide', `在 hand 节点及其子节点下均未找到 Animation 组件,无法播放动画: ${this.animation_name}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 监听手势节点点击事件
|
||||
if (this.hand) {
|
||||
this.hand.on(NodeEventType.TOUCH_START, this.onTouchStart, this);
|
||||
|
||||
Reference in New Issue
Block a user