refactor: 统一英雄属性中卡牌等级字段名称为pool_lv

将HeroAttrsComp中的card_lv字段重命名为pool_lv,以更准确地反映其表示英雄池等级的含义。同时更新所有相关引用点,包括HInfoComp的显示逻辑、Hero的加载方法以及MissionHeroCompComp的召唤队列和合成逻辑,确保数据一致性。
This commit is contained in:
panw
2026-04-02 17:36:00 +08:00
parent a63360f493
commit 52ed41bec1
4 changed files with 20 additions and 20 deletions

View File

@@ -63,7 +63,7 @@ export class Hero extends ecs.Entity {
* 2) 初始化表现与属性数据
* 3) 播放下落入场并在落地后启用碰撞与移动
*/
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001, dropToY:number = pos.y,hero_lv:number=1, card_lv:number=1) {
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001, dropToY:number = pos.y,hero_lv:number=1, pool_lv:number=1) {
// 英雄始终朝右,表现缩放固定为正向
scale = 1
// 英雄等级在当前规则下上限为 3避免超配表范围
@@ -98,7 +98,7 @@ export class Hero extends ecs.Entity {
model.hero_uuid = uuid;
model.hero_name = hero.name;
model.lv = hero_lv;
model.card_lv = card_lv;
model.pool_lv = pool_lv;
model.type = hero.type;
model.fac = FacSet.HERO;

View File

@@ -14,7 +14,7 @@ export class HeroAttrsComp extends ecs.Comp {
hero_uuid: number = 1001;
hero_name: string = "hero";
lv: number = 1;
card_lv: number = 1;
pool_lv: number = 1;
type: number = 0; // 0近战 1远程 2辅助
fac: number = 0; // 0:hero 1:monster
// ==================== 基础属性(有初始值) ====================