refactor(mission): 优化战斗关卡UI显示与逻辑

1.  调整MissionComp注释与战斗计时获取逻辑
2.  移除关卡波数显示中的总波数限制,只显示当前波数
3.  更新mission.prefab的UI布局与默认显示文本
4.  调整地图prefab的物体位置
5.  修改bg2动画的帧率与时长参数
This commit is contained in:
panFD
2026-06-13 22:42:09 +08:00
parent 9c2c0a1621
commit 50f43c227a
4 changed files with 64 additions and 40 deletions

View File

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