refactor(mission): 优化战斗关卡UI显示与逻辑
1. 调整MissionComp注释与战斗计时获取逻辑 2. 移除关卡波数显示中的总波数限制,只显示当前波数 3. 更新mission.prefab的UI布局与默认显示文本 4. 调整地图prefab的物体位置 5. 修改bg2动画的帧率与时长参数
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@@ -12074,7 +12074,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 459.147,
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"x": 371.47,
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"y": -29.439,
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"z": 0
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},
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@@ -21924,7 +21924,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 459.147,
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"x": 371.47,
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"y": -29.439,
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"z": 0
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},
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