技能弹道完善
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@@ -29,30 +29,35 @@ export class Skill extends ecs.Entity {
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this.remove(SkillCom);
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super.destroy();
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}
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,dis:number = 50,scale:number = 1,parent:Node,uuid:number=1001,atk:number =10,angle = 0,t_pos:Vec3 = null) {
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var path = "game/skills/"+smc.skills[uuid].sp_name;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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// console.log("load skill parent.position :",parent.position)
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pos=v3(parent.position.x+pos.x,parent.position.y+pos.y)
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node.parent = parent.parent;
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node.setScale(scale,1)
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//转换pos为世界坐标
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node.setPosition(pos)
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var sv = node.getComponent(SkillCom)!;
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sv.speed = speed;
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sv.dis = dis;
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sv.scale = scale;
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sv.atk = atk;
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sv.angle = angle;
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sv.t_pos = t_pos; // 目标增量
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sv.type = smc.skills[uuid].type;
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sv.box_tag= BoxSet.SKILL_TAG;
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if(scale == 1){
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sv.box_group=BoxSet.HERO
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}else{
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sv.box_group=BoxSet.MONSTER
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}
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this.add(sv);
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,
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dis:number = 50,scale:number = 1,parent:Node,
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uuid:number=1001,atk:number =10,angle = 0,
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t_pos:Vec3 = null,run_type:number=0)
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{
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var path = "game/skills/"+smc.skills[uuid].sp_name;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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// console.log("load skill parent.position :",parent.position)
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pos=v3(parent.position.x+pos.x,parent.position.y+pos.y)
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node.parent = parent.parent;
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node.setScale(scale,1)
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//转换pos为世界坐标
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node.setPosition(pos)
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var sv = node.getComponent(SkillCom)!;
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sv.speed = speed;
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sv.dis = dis;
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sv.scale = scale;
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sv.atk = atk;
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sv.angle = angle;
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sv.t_pos = t_pos; // 目标增量
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sv.type = smc.skills[uuid].type;
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sv.box_tag= BoxSet.SKILL_TAG;
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sv.run_type== run_type;
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if(scale == 1){
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sv.box_group=BoxSet.HERO
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}else{
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sv.box_group=BoxSet.MONSTER
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}
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this.add(sv);
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}
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}
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