feat(关卡): 实现基于波次的怪物生成系统

- 将时间轴刷怪改为波次制,每波生成固定数量普通怪
- 每若干波生成一个Boss,Boss波次可配置
- 在界面时间显示前添加当前波次信息
- 添加新波次开始时的事件通知机制
- 调整卡片预制件的Y坐标以适应新布局
This commit is contained in:
walkpan
2026-03-26 21:19:12 +08:00
parent 3963a8f3ba
commit 4fdb424bc4
5 changed files with 2696 additions and 2114 deletions

View File

@@ -2294,7 +2294,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -108.057,
"y": -136.25,
"z": 0
},
"_lrot": {
@@ -2592,7 +2592,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -108.057,
"y": -136.25,
"z": 0
},
"_lrot": {

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