feat(关卡): 实现基于波次的怪物生成系统
- 将时间轴刷怪改为波次制,每波生成固定数量普通怪 - 每若干波生成一个Boss,Boss波次可配置 - 在界面时间显示前添加当前波次信息 - 添加新波次开始时的事件通知机制 - 调整卡片预制件的Y坐标以适应新布局
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@@ -2294,7 +2294,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -108.057,
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"y": -136.25,
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"z": 0
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},
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"_lrot": {
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@@ -2592,7 +2592,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -108.057,
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"y": -136.25,
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"z": 0
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},
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"_lrot": {
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