diff --git a/assets/script/game/common/config/SCardSet.ts b/assets/script/game/common/config/SCardSet.ts index 458fa6d6..64b435ad 100644 --- a/assets/script/game/common/config/SCardSet.ts +++ b/assets/script/game/common/config/SCardSet.ts @@ -55,8 +55,8 @@ const SkillCardData: SkillCardRaw[] = [ { uuid: 8112, skill: 6012, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", name: "红药瓶卷轴", info: "召唤红药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, // ==================== card_lv 2 · 中阶范围(ap:200,群体附加) ==================== - { uuid: 8201, skill: 6101, card_lv: 2, icon: "Stat_FireDamage", name: "火球·双卷轴", info: "召唤火球·双攻击敌人,一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } }, - { uuid: 8202, skill: 6102, card_lv: 2, icon: "Stat_Mana", name: "飓风卷轴", info: "召唤飓风攻击敌人,造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } }, + { uuid: 8201, skill: 6200, card_lv: 2, icon: "Stat_FireDamage", name: "火球·双卷轴", info: "召唤火球·双攻击敌人,一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } }, + { uuid: 8202, skill: 6201, card_lv: 2, icon: "Stat_Mana", name: "飓风卷轴", info: "召唤飓风攻击敌人,造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } }, // ==================== card_lv 3 · 高阶范围(ap:250,群体附加) ==================== ]; diff --git a/assets/script/game/common/config/SkillDescSet.ts b/assets/script/game/common/config/SkillDescSet.ts index 042262e0..d9b73814 100644 --- a/assets/script/game/common/config/SkillDescSet.ts +++ b/assets/script/game/common/config/SkillDescSet.ts @@ -146,37 +146,29 @@ export const SkillDescSet: Record = { verb: "", unit: "%", permField: "ap", templPerm: "造成攻击力{value}{unit}的伤害", }, - // ==================== 技能商店中阶攻击卡(6101-6102):ap = 攻击力%伤害 ==================== - 6101: { + // ==================== 技能商店中阶攻击卡(6200-6201):ap = 攻击力%伤害 ==================== + 6200: { verb: "", unit: "%", permField: "ap", templPerm: "造成攻击力{value}{unit}的伤害", }, - 6102: { + 6201: { verb: "", unit: "%", permField: "ap", templPerm: "造成攻击力{value}{unit}的伤害", }, - // ==================== 技能商店范围攻击卡(6202-6206):ap = 单段伤害 ==================== + // ==================== 法师/辅助群体大招(6202-6204):ap = 攻击力%伤害 ==================== // 注:暴击/冰冻/击晕/击退等附加概率由 buildCardDescRich 扫描 crt/frz/stun/bck 动态追加,不在模板写死 6202: { - verb: "", unit: "", permField: "ap", - templPerm: "每段造成{value}点伤害", + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", }, 6203: { - verb: "", unit: "", permField: "ap", - templPerm: "每段造成{value}点伤害", + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", }, 6204: { - verb: "", unit: "", permField: "ap", - templPerm: "每段造成{value}点伤害", - }, - 6205: { - verb: "", unit: "", permField: "ap", - templPerm: "每段造成{value}点伤害", - }, - 6206: { - verb: "", unit: "", permField: "ap", - templPerm: "每段造成{value}点伤害", + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", }, // ==================== 计时性强化技能(6502-6511,药水底座,走 timed_buff_id) ==================== diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index d6d05f31..60bcddee 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -269,115 +269,67 @@ export const SkillSet: Record = { DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, - //单体大招 - 6013: { - uuid: 6013, name: "闪电术", sp_name: "fb-7", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, stun: 0, para: 30, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.fixedEnd, EType: EType.collision, info: "造成攻击力100%的伤害, 30%概率麻痹, 高阶技能", - }, - 6014: { - uuid: 6014, name: "火球术", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", - }, - 6015: { - uuid: 6015, name: "暗影术", sp_name: "fb-2", icon: "Stat_DarkDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", - }, - 6016: { - uuid: 6016, name: "光波", sp_name: "fb-3", icon: "Stat_HolyDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", - }, - 6017: { - uuid: 6017, name: "能量波", sp_name: "fb-4", icon: "Stat_SplashDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", - }, - 6018: { - uuid: 6018, name: "毒气弹", sp_name: "fb-5", icon: "Stat_NatureDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", - }, - 6019: { - uuid: 6019, name: "飓风", sp_name: "fb-6", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", - DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能", - }, - // 远程群体攻击 - 6101: { - uuid: 6101, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", - }, - 6102: { - uuid: 6102, name: "大飓风", sp_name: "maxm2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", - DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能", - }, - - //近战群体攻击 - 6103: { - uuid: 6103, name: "闪光斩", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", + // ==================== 群体大招(按职业分段:6100-6149 坦克/战士、6150-6199 刺客/射手、6200-6249 法师/辅助) ==================== + // 坦克/战士群体攻击大招 + 6100: { + uuid: 6100, name: "闪光斩", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加出血debuff }, - 6104: { - uuid: 6104, name: "裂气斩", sp_name: "atk2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", + 6101: { + uuid: 6101, name: "裂气斩", sp_name: "atk2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加击退 }, - 6105: { - uuid: 6105, name: "火焰斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", + 6102: { + uuid: 6102, name: "火焰斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加暴击debuff }, - 6106: { - uuid: 6106, name: "闪电斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", + 6103: { + uuid: 6103, name: "闪电斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, para: 30, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, - RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害, 30%概率麻痹",//英雄配置技能的时候,可以疲惫触发6013闪电术 + RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害, 30%概率麻痹",//英雄配置技能的时候,可以疲惫触发闪电系追加技能 }, - // 远程群体攻击 - 6107: { - uuid: 6107, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1", - DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.fixed, EType: EType.animationEnd, info: "召唤6把冰剑攻击敌人",//可以附加冰冻增强 - }, - // 近战群体攻击 - 6108: { - uuid: 6108, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0", + 6104: { + uuid: 6104, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0", DTType: DTType.aoe_grid, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强 }, - // 远程群体攻击 - 6109: { - uuid: 6109, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", + // 刺客/射手群体攻击大招 + 6150: { + uuid: 6150, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, - 6110: { - uuid: 6110, name: "万箭齐发.火", sp_name: "maxa2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", + 6151: { + uuid: 6151, name: "万箭齐发.火", sp_name: "maxa2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, - 6111: { - uuid: 6111, name: "群体闪电", sp_name: "maxm3", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", - DTType: DTType.single, stun: 0, para: 30, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.fixedEnd, EType: EType.collision, info: "造成攻击力100%的伤害, 30%概率麻痹, 高阶技能", + // 法师/辅助群体攻击大招 + 6200: { + uuid: 6200, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", + DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, - 6112: { - uuid: 6112, name: "大毒气", sp_name: "maxm4", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", + 6201: { + uuid: 6201, name: "大飓风", sp_name: "maxm2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", + DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能", + }, + 6202: { + uuid: 6202, name: "大毒气", sp_name: "maxm4", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "造成攻击力100%的伤害, 高阶技能", }, - 6113: { - uuid: 6113, name: "大能量波", sp_name: "maxm5", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", + 6203: { + uuid: 6203, name: "大能量波", sp_name: "maxm5", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害, 高阶技能", }, - 6114: { - uuid: 6114, name: "大毒气弹", sp_name: "maxm6", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", + 6204: { + uuid: 6204, name: "大毒气弹", sp_name: "maxm6", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "造成攻击力100%的伤害, 高阶技能", }, diff --git a/assets/script/game/common/config/heroSet.data.json b/assets/script/game/common/config/heroSet.data.json index 758d74cb..a6f01ce6 100644 --- a/assets/script/game/common/config/heroSet.data.json +++ b/assets/script/game/common/config/heroSet.data.json @@ -62,12 +62,12 @@ } }, { - "uuid": 6111, + "uuid": 6203, "lv": 1, "cd": 8, "ccd": 0, "comment": [ - " // 大招:群体闪电,独立 cd,按英雄等级分档成长" + " // 大招:大能量波,独立 cd,按英雄等级分档成长" ], "overrides": { "ap": 250, @@ -141,17 +141,17 @@ ], "infos": [ "解锁紫魔球:造成攻击力100%的伤害,30%概率麻痹", - "解锁群体闪电:对敌人造成攻击力250%的伤害并击退30,40%概率麻痹", + "解锁能量波:对敌人造成攻击力250%的伤害并击退30,40%概率麻痹", "电击精通:普攻每3次必定麻痹目标", - "群体闪电强化:击退提升至60", - "雷暴领域:群体闪电附带中毒,伤害300%且击退90,50%概率麻痹", + "能量波强化:击退提升至60", + "雷暴领域:能量波附带中毒,伤害300%且击退90,50%概率麻痹", "—", - "雷霆万钧:群体闪电伤害400%,命中附加麻痹(70%概率)", + "雷霆万钧:能量波伤害400%,命中附加麻痹(70%概率)", "—", "魔女威压:全队攻击光环+15%" ], "comment": [ - " // 5001 紫电魔女 — atking 麻痹 + 大招 6111 群体闪电(击退/麻痹)+ 攻击光环(深渊女王复刻)" + " // 5001 紫电魔女 — atking 麻痹 + 大招 6203 大能量波(击退/麻痹)+ 攻击光环(深渊女王复刻)" ] }, { @@ -176,7 +176,7 @@ "ccd": 0 }, { - "uuid": 6103, + "uuid": 6100, "lv": 1, "cd": 8, "ccd": 0, @@ -264,7 +264,7 @@ "剑圣之意:全队暴击光环+12%、暴伤光环+20%" ], "comment": [ - " // 5002 刀刀暴击 — atking 暴击 + 大招 6103 光闪(出血/多段)+ 暴击/暴伤双光环(剑圣复刻)" + " // 5002 刀刀暴击 — atking 暴击 + 大招 6100 光闪(出血/多段)+ 暴击/暴伤双光环(剑圣复刻)" ] }, { @@ -289,7 +289,7 @@ "ccd": 0 }, { - "uuid": 6106, + "uuid": 6103, "lv": 1, "cd": 8, "ccd": 0, @@ -359,7 +359,7 @@ ], "fstart": [ { - "s_uuid": 6101, + "s_uuid": 6200, "entries": [ { "lv": 2, @@ -395,7 +395,7 @@ "攻击强化:攻击触发技能次数+1" ], "comment": [ - " // 5003 格挡反杀 — fstart 剑气 + atked 护盾 + 大招 6106 闪电斩(减攻)(剑豪复刻)" + " // 5003 格挡反杀 — fstart 剑气 + atked 护盾 + 大招 6103 闪电斩(减攻)(剑豪复刻)" ] }, { @@ -420,12 +420,12 @@ "ccd": 0 }, { - "uuid": 6107, + "uuid": 6203, "lv": 1, "cd": 8, "ccd": 0, "comment": [ - " // 大招:万剑朝宗,独立 cd,按英雄等级分档成长" + " // 大招:大能量波,独立 cd,按英雄等级分档成长" ], "overrides": { "ap": 150 @@ -494,17 +494,17 @@ ], "infos": [ "解锁蓝魔球:造成攻击力100%的伤害", - "解锁万剑朝宗:6段冰剑伤害150%", + "解锁能量波:直线能量伤害150%", "霜寒之触:普攻每3次附加冰冻(≈33%概率)", - "霜冻连锁:万剑朝宗15%概率冰冻", - "连环霜冻:万剑朝宗冰冻30%,8命中且伤害180%", + "霜冻连锁:能量波15%概率冰冻", + "连环霜冻:能量波冰冻30%,8命中且伤害180%", "—", - "绝对零度:万剑朝宗伤害200%且命中必冰冻", + "绝对零度:能量波伤害200%且命中必冰冻", "—", "冰霜领域:全队击晕光环+10%" ], "comment": [ - " // 5004 冻住不谢 — atking 冰冻 + 大招 6107 万剑朝宗(冰冻链)+ 击晕光环(巫妖王复刻)" + " // 5004 冻住不谢 — atking 冰冻 + 大招 6203 大能量波(冰冻链)+ 击晕光环(巫妖王复刻)" ] }, { @@ -817,7 +817,7 @@ "ccd": 0 }, { - "uuid": 6104, + "uuid": 6101, "lv": 1, "cd": 8, "ccd": 0, @@ -908,7 +908,7 @@ "千杯不醉:基础攻击与生命+50%" ], "comment": [ - " // 5007 微醺战神 — atking 击退 + 大招 6104 气斩(易伤),lv9 属性补偿(酒仙复刻)" + " // 5007 微醺战神 — atking 击退 + 大招 6101 气斩(易伤),lv9 属性补偿(酒仙复刻)" ] }, { @@ -933,7 +933,7 @@ "ccd": 0 }, { - "uuid": 6108, + "uuid": 6104, "lv": 1, "cd": 8, "ccd": 0, @@ -1017,7 +1017,7 @@ "斗战胜意:全队暴伤光环+25%" ], "comment": [ - " // 5008 眩晕暴击哥 — atking 暴击 + 大招 6108 开山斧(击晕)+ 暴伤光环(齐天大圣复刻)" + " // 5008 眩晕暴击哥 — atking 暴击 + 大招 6104 开山斧(击晕)+ 暴伤光环(齐天大圣复刻)" ] }, { @@ -1042,7 +1042,7 @@ "ccd": 0 }, { - "uuid": 6104, + "uuid": 6101, "lv": 1, "cd": 8, "ccd": 0, @@ -1151,7 +1151,7 @@ "铁壳觉醒:基础攻击与生命+50%" ], "comment": [ - " // 5009 铁壳斧弟 — atked 叠防 + atking 自疗 + 大招 6104 气斩,lv9 属性补偿(斧小王复刻)" + " // 5009 铁壳斧弟 — atked 叠防 + atking 自疗 + 大招 6101 气斩,lv9 属性补偿(斧小王复刻)" ] } ], @@ -1274,7 +1274,7 @@ }, "skills": [ { - "uuid": 6102, + "uuid": 6002, "lv": 1, "cd": "Normal", "ccd": 0 @@ -1327,7 +1327,7 @@ }, "skills": [ { - "uuid": 6102, + "uuid": 6009, "lv": 1, "cd": "Slow", "ccd": 0 @@ -1352,7 +1352,7 @@ }, "skills": [ { - "uuid": 6014, + "uuid": 6010, "lv": 1, "cd": "Slow", "ccd": 0 @@ -1432,7 +1432,7 @@ }, "skills": [ { - "uuid": 6102, + "uuid": 6009, "lv": 1, "cd": "Slow", "ccd": 0 @@ -1482,7 +1482,7 @@ }, "skills": [ { - "uuid": 6014, + "uuid": 6011, "lv": 1, "cd": "Slow", "ccd": 0, diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index ba60eb7b..8a0d0f60 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -1,4 +1,4 @@ -import { v3 } from "cc" +import { v3 } from "cc" import { BoxSet, FacSet, FightSet } from "./GameSet" import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet" import { BuffList, BuffConfig, ModOp } from "./BuffSet" @@ -411,15 +411,15 @@ export interface LvBonusEntry { export const HeroInfo: Record = { // ========== 几何王国复刻英雄(5001~5009,依据 英雄设计指引.md) ========== - // 5001 紫电魔女 — atking 麻痹 + 大招 6111 群体闪电(击退/麻痹)+ 攻击光环(深渊女王复刻) + // 5001 紫电魔女 — atking 麻痹 + 大招 6203 大能量波(击退/麻痹)+ 攻击光环(深渊女王复刻) 5001: { uuid: 5001, name: "紫电魔女", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { - // 普攻:紫魔球底座 + overrides 注入麻痹(6013~6019 已约束为大招,禁作普攻) + // 普攻:紫魔球底座 + overrides 注入麻痹 6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100, para: 30 } }, - // 大招:群体闪电,独立 cd,按英雄等级分档成长 - 6111: { - uuid: 6111, lv: 1, cd: 8, ccd: 0, + // 大招:大能量波,独立 cd,按英雄等级分档成长 + 6203: { + uuid: 6203, lv: 1, cd: 8, ccd: 0, overrides: { ap: 250, bck: 30, para: 40 }, lv_entries: [ { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 250, bck: 60, para: 40 } }, @@ -438,25 +438,25 @@ export const HeroInfo: Record = { ], infos: [ "解锁紫魔球:造成攻击力100%的伤害,30%概率麻痹", - "解锁群体闪电:对敌人造成攻击力250%的伤害并击退30,40%概率麻痹", + "解锁能量波:对敌人造成攻击力250%的伤害并击退30,40%概率麻痹", "电击精通:普攻每3次必定麻痹目标", - "群体闪电强化:击退提升至60", - "雷暴领域:群体闪电附带中毒,伤害300%且击退90,50%概率麻痹", + "能量波强化:击退提升至60", + "雷暴领域:能量波附带中毒,伤害300%且击退90,50%概率麻痹", "—", - "雷霆万钧:群体闪电伤害400%,命中附加麻痹(70%概率)", + "雷霆万钧:能量波伤害400%,命中附加麻痹(70%概率)", "—", "魔女威压:全队攻击光环+15%", ], info: "", }, - // 5002 刀刀暴击 — atking 暴击 + 大招 6103 光闪(出血/多段)+ 暴击/暴伤双光环(剑圣复刻) + // 5002 刀刀暴击 — atking 暴击 + 大招 6100 光闪(出血/多段)+ 暴击/暴伤双光环(剑圣复刻) 5002: { uuid: 5002, name: "刀刀暴击", path: "hk2", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 15, def: HERO_ROLE_BASE[HRole.Warrior].def, skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 }, // 大招:光闪,独立 cd,按英雄等级分档成长 - 6103: { - uuid: 6103, lv: 1, cd: 8, ccd: 0, + 6100: { + uuid: 6100, lv: 1, cd: 8, ccd: 0, overrides: { ap: 150 }, lv_entries: [ { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7007 } }, @@ -486,14 +486,14 @@ export const HeroInfo: Record = { ], info: "", }, - // 5003 格挡反杀 — fstart 剑气 + atked 护盾 + 大招 6106 闪电斩(减攻)(剑豪复刻) + // 5003 格挡反杀 — fstart 剑气 + atked 护盾 + 大招 6103 闪电斩(减攻)(剑豪复刻) 5003: { uuid: 5003, name: "格挡反杀", path: "hk4", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 10, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 5, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 }, // 大招:闪电斩,独立 cd,按英雄等级分档成长 - 6106: { - uuid: 6106, lv: 1, cd: 8, ccd: 0, + 6103: { + uuid: 6103, lv: 1, cd: 8, ccd: 0, overrides: { ap: 150, para: 40 }, lv_entries: [ { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7006, para: 40 } }, @@ -508,7 +508,7 @@ export const HeroInfo: Record = { ], }, fstart: { - 6101: [ + 6200: [ { lv: 2, s_lv: SkillLv.Lv1, t_num: 1, overrides: { ap: 500 } }, ], }, @@ -528,14 +528,14 @@ export const HeroInfo: Record = { ], info: "", }, - // 5004 冻住不谢 — atking 冰冻 + 大招 6107 万剑朝宗(冰冻链)+ 击晕光环(巫妖王复刻) + // 5004 冻住不谢 — atking 冰冻 + 大招 6203 大能量波(冰冻链)+ 击晕光环(巫妖王复刻) 5004: { uuid: 5004, name: "冻住不谢", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5, skills: { 6009: { uuid: 6009, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 }, - // 大招:万剑朝宗,独立 cd,按英雄等级分档成长 - 6107: { - uuid: 6107, lv: 1, cd: 8, ccd: 0, + // 大招:大能量波,独立 cd,按英雄等级分档成长 + 6203: { + uuid: 6203, lv: 1, cd: 8, ccd: 0, overrides: { ap: 150 }, lv_entries: [ { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, frz: 15 } }, @@ -554,12 +554,12 @@ export const HeroInfo: Record = { ], infos: [ "解锁蓝魔球:造成攻击力100%的伤害", - "解锁万剑朝宗:6段冰剑伤害150%", + "解锁能量波:直线能量伤害150%", "霜寒之触:普攻每3次附加冰冻(≈33%概率)", - "霜冻连锁:万剑朝宗15%概率冰冻", - "连环霜冻:万剑朝宗冰冻30%,8命中且伤害180%", + "霜冻连锁:能量波15%概率冰冻", + "连环霜冻:能量波冰冻30%,8命中且伤害180%", "—", - "绝对零度:万剑朝宗伤害200%且命中必冰冻", + "绝对零度:能量波伤害200%且命中必冰冻", "—", "冰霜领域:全队击晕光环+10%", ], @@ -658,14 +658,14 @@ export const HeroInfo: Record = { ], info: "", }, - // 5007 微醺战神 — atking 击退 + 大招 6104 气斩(易伤),lv9 属性补偿(酒仙复刻) + // 5007 微醺战神 — atking 击退 + 大招 6101 气斩(易伤),lv9 属性补偿(酒仙复刻) 5007: { uuid: 5007, name: "微醺战神", path: "hk3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 15, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 10, skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 }, // 大招:气斩,独立 cd,按英雄等级分档成长 - 6104: { - uuid: 6104, lv: 1, cd: 8, ccd: 0, + 6101: { + uuid: 6101, lv: 1, cd: 8, ccd: 0, overrides: { ap: 150 }, lv_entries: [ { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7002 } }, @@ -695,14 +695,14 @@ export const HeroInfo: Record = { ], info: "", }, - // 5008 眩晕暴击哥 — atking 暴击 + 大招 6108 开山斧(击晕)+ 暴伤光环(齐天大圣复刻) + // 5008 眩晕暴击哥 — atking 暴击 + 大招 6104 开山斧(击晕)+ 暴伤光环(齐天大圣复刻) 5008: { uuid: 5008, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def, skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 }, // 大招:开山斧,独立 cd,按英雄等级分档成长 - 6108: { - uuid: 6108, lv: 1, cd: 8, ccd: 0, + 6104: { + uuid: 6104, lv: 1, cd: 8, ccd: 0, overrides: { ap: 300 }, lv_entries: [ { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 300, stun: 20 } }, @@ -732,14 +732,14 @@ export const HeroInfo: Record = { ], info: "", }, - // 5009 铁壳斧弟 — atked 叠防 + atking 自疗 + 大招 6104 气斩,lv9 属性补偿(斧小王复刻) + // 5009 铁壳斧弟 — atked 叠防 + atking 自疗 + 大招 6101 气斩,lv9 属性补偿(斧小王复刻) 5009: { uuid: 5009, name: "铁壳斧弟", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 10, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 15, skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 }, // 大招:气斩,独立 cd,按英雄等级分档成长 - 6104: { - uuid: 6104, lv: 1, cd: 8, ccd: 0, + 6101: { + uuid: 6101, lv: 1, cd: 8, ccd: 0, overrides: { ap: 150 }, lv_entries: [ { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 180 } }, @@ -782,7 +782,7 @@ export const HeroInfo: Record = { * 性能基准:1 级怪物与 1 级英雄单体性能持平 —— * 近战怪基准 hp300/ap22/cd1.20,远程怪基准 hp160/ap28/cd1.20, * 重型/Boss 以更高 hp 换取更低 DPS,承担"墙"与"压场"定位。 - * 怪物普攻统一使用 SkillSet 基础单体攻击(6001~6014 段), + * 怪物普攻统一使用 SkillSet 基础单体攻击(6001~6012 段), * 并通过 overrides.ap=100 显式声明伤害为攻击力的 100%。 * 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL * (Boss 额外 × BOSS_HP_BONUS_MUL),校准目标:整场战斗双方对砍 ≈ 30s。 @@ -895,7 +895,7 @@ export const HeroComboSet: Record = { 8002: { uuid: 8002, name: "冰雷控制流", heroes: [5007, 5004, 5001], - desc: "微醺战神前排击退压场,冻住不谢冰冻链配合紫电魔女群体闪电击退击晕,击晕光环叠加,全场控制。", + desc: "微醺战神前排击退压场,冻住不谢冰冻链配合紫电魔女能量波击退击晕,击晕光环叠加,全场控制。", }, // 8003 铁桶续航流 — 双防御前排+双治疗保血,最稳 8003: { @@ -903,11 +903,11 @@ export const HeroComboSet: Record = { heroes: [5005, 5009, 5006], desc: "叠甲骑士与铁壳斧弟双前排叠甲叠防,光明奶爸治疗+生命光环抬全队血线,专打持久消耗战。", }, - // 8004 先手爆发流 — 入场剑气先手+群体闪电跟进,短回合最强 + // 8004 先手爆发流 — 入场剑气先手+能量波跟进,短回合最强 8004: { uuid: 8004, name: "先手爆发流", heroes: [5003, 5001, 5008], - desc: "格挡反杀入场500%剑气先手压血线,紫电魔女群体闪电击退跟进,眩晕暴击哥开山斧收割残局。", + desc: "格挡反杀入场500%剑气先手压血线,紫电魔女能量波击退跟进,眩晕暴击哥开山斧收割残局。", }, // 8005 破甲推进流 — 易伤放大全队伤害,克制高血Boss 8005: { diff --git a/assets/script/game/common/config/几何王国英雄复刻建议.md b/assets/script/game/common/config/几何王国英雄复刻建议.md index d7f16694..43af21c1 100644 --- a/assets/script/game/common/config/几何王国英雄复刻建议.md +++ b/assets/script/game/common/config/几何王国英雄复刻建议.md @@ -4,13 +4,12 @@ > 原则:技能底座纯净化,效果由 `overrides` 注入;数值仅作档位参考,落地按 30s 单场节奏调平。 > **复刻以"能力机制"为准,近/中/远形态按英雄定位自由选底座**,普攻底座速查(SkillSet 注释口径): > - **中距刺客**:6001 飞剑 / 6002 匕首 / 6003 飞斧 -> - **近战**:6004 攻击(近战群体大招 6103~6106 / 6108) -> - **中距射手**:6006 射击 / 6007 蓝箭 / 6008 火箭 +> - **近战**:6004 攻击(近战群体大招 6100~6104) +> - **中距射手**:6006 射击 / 6007 蓝箭 / 6008 火箭(射手群体大招 6150~6151) > - **远程法师/辅助**:6009 蓝魔球 / 6010 紫魔球 / 6011 绿药瓶 / 6012 红药瓶 -> - **远程元素大招**:6013 闪电术 / 6014 火球术 / 6015 暗影术 / 6016 光波 / 6017 能量波 / 6018 毒气弹 / 6019 飓风(仅作大招,禁作普攻) -> - **远程群体大招**:6101 火焰喷射 / 6102 大飓风 / 6107 万剑朝宗 / 6109 万箭齐发.冰 / 6110 万箭齐发.火 / 6111 群体闪电 +> - **远程群体大招**:6200 火焰喷射 / 6201 大飓风 / 6202 大毒气 / 6203 大能量波 / 6204 大毒气弹 > -> **形态硬约束**:远程英雄禁止使用近战技能(6103~6106、6108),近战英雄禁止使用远程技能;大招底座须与英雄形态匹配。 +> **形态硬约束**:远程英雄禁止使用近战技能(6100~6103),近战英雄禁止使用远程技能;大招底座须与英雄形态匹配。 ## 复刻度分级说明 - **A 级(可直接复刻)**:核心机制在能力池中均有对应,仅需组合 + 数值覆盖 @@ -24,43 +23,43 @@ ### 1. 深渊女王(群体输出+控制) ★首选 | 几何王国技能 | 本系统映射 | |---|---| -| 大招「超声波」伤害+击退 | skills[1]=6111 群体闪电(远程群体)+ `overrides: { ap: 250, bck: 击退增量 }`;保留"伤害+群体击退"能力 | +| 大招「超声波」伤害+击退 | skills[1]=6203 大能量波(远程群体)+ `overrides: { ap: 250, bck: 击退增量 }`;保留"伤害+群体击退"能力 | | 剧毒利刃(普攻30%淬毒) | lv2 atking:6010 紫魔球(远程法师普攻)+ `overrides: { timed_buff_id: 7005(中毒) }`,t_num=3 模拟 30% | | 强化声波(击退+30%) | lv3/5 提升 `bck` 档位 | -| 女王尖啸(第20秒全场失去18%当前生命+眩晕2秒,每场1次) | lv7 大招升级:6111 群体闪电 + `overrides: { ap: 400, timed_buff_id: 7004(击晕) }`;"失去当前生命%"简化为高 ap 直接伤害 | +| 女王尖啸(第20秒全场失去18%当前生命+眩晕2秒,每场1次) | lv7 大招升级:6203 大能量波 + `overrides: { ap: 400, timed_buff_id: 7004(击晕) }`;"失去当前生命%"简化为高 ap 直接伤害 | | 攻击增强 +25% | lv9(card_lv 4/5)攻击光环 7002 | -**推荐配置**:普攻 6010 紫魔球(远程法师系);大招 6111 群体闪电(远程群体,击退/击晕);光环 HeroAtk。定位:远程控场法师。 +**推荐配置**:普攻 6010 紫魔球(远程法师系);大招 6203 大能量波(远程群体,击退/击晕);光环 HeroAtk。定位:远程控场法师。 ### 2. 剑圣 → **刀刀暴击**(前排输出 · 暴击+击退) | 几何王国技能 | 本系统映射 | |---|---| -| 大招「剑刃风暴」360%伤害+全体击退 | skills[1]=6103 光闪 / 6104 气斩 + `overrides: { ap: 360, bck }` | +| 大招「剑刃风暴」360%伤害+全体击退 | skills[1]=6100 光闪 / 6101 气斩 + `overrides: { ap: 360, bck }` | | 致命一击(普攻35%造成1.5~2.2倍伤害) | lv2 atking:`crt` 提升(暴击≈双倍伤害),t_num=3 模拟 35% | | 分身斩(每隔一段时间5次伤害) | lv5 大招升级:`overrides: { hit_count: 5 }` 或 `num: 2` 多段释放 | | 攻防转换(防御转攻击) | lv9 攻击光环 7002(简化) | -**推荐配置**:普攻 6001 飞剑(中距刺客系,贴合剑圣飘逸定位);大招 6103 光闪(近战群体,可叠出血 7007 走暴击流);光环 HeroCrit 7004。 +**推荐配置**:普攻 6001 飞剑(中距刺客系,贴合剑圣飘逸定位);大招 6100 光闪(近战群体,可叠出血 7007 走暴击流);光环 HeroCrit 7004。 ### 3. 剑豪 → **格挡反杀**(前排战士 · 反击+减益) | 几何王国技能 | 本系统映射 | |---|---| -| 大招「炼狱鬼斩」6次斩击+击退 | skills[1]=6103 光闪 + `overrides: { hit_count: 6, bck }` | -| 三十六烦恼凤(每10秒剑气500%) | lv2 fstart 或 atking:6101 火焰喷射 + `overrides: { ap: 500 }` | +| 大招「炼狱鬼斩」6次斩击+击退 | skills[1]=6100 光闪 + `overrides: { hit_count: 6, bck }` | +| 三十六烦恼凤(每10秒剑气500%) | lv2 fstart 或 atking:6200 火焰喷射 + `overrides: { ap: 500 }` | | 强化斩击(命中高攻目标降15%攻击) | lv3 大招 + `overrides: { timed_buff_id: 7006(减攻) }`(取消"攻击高于自己"条件,简化为命中即降) | | 罗生门(每损失25%生命生成屏障+反伤) | lv5 atked:6301 护盾 + `overrides: { ap: 抵挡次数 }`(反伤机制暂无,简化为纯护盾) | | 修罗之道(斩击附加真伤+降击退抗性) | lv7:`ap` 提升 + `bck` 提升(真伤与击退抗性机制暂无,用数值替代) | -**推荐配置**:普攻 6004 攻击(近战系);大招 6103 光闪;lv5 atked 护盾;光环 AtkCount 7018。 +**推荐配置**:普攻 6004 攻击(近战系);大招 6100 光闪;lv5 atked 护盾;光环 AtkCount 7018。 ### 4. 巫妖王 → **霜骨法尊**(冰冻控制) | 几何王国技能 | 本系统映射 | |---|---| | 减速+冰冻能力 | lv2 atking:6009 蓝魔球(远程法师系,冰蓝特效贴合)+ `overrides: { timed_buff_id: 7003(冰冻) }` | -| 连环霜冻(多段控制) | lv3/5 大招:6107 万剑朝宗(远程 aoe_grid 多段)+ `overrides: { frz }` 或 `timed_buff_id: 7003` | +| 连环霜冻(多段控制) | lv3/5 大招:6203 大能量波(远程直线弹道多段)+ `overrides: { frz }` 或 `timed_buff_id: 7003` | | 重伤(减治疗,核心稀缺能力) | **暂无可映射**(见 B 级说明),可用减攻 7006 替代削弱敌方输出 | -**推荐配置(去重伤版)**:普攻 6009 蓝魔球 + 冰冻;大招 6107 万剑朝宗 + 冰冻;光环 HeroStun 7003。定位:远程纯控制法师。 +**推荐配置(去重伤版)**:普攻 6009 蓝魔球 + 冰冻;大招 6203 大能量波 + 冰冻;光环 HeroStun 7003。定位:远程纯控制法师。 --- @@ -77,17 +76,17 @@ - **建议**:大招 6302 治疗,lv2 fstart 6412 防御强化,光环 HeroHp 7007 ### 7. 酒仙 → **微醺战神**(推进控制) -- **可复刻**:雷霆一击(范围减速+强力击退)→6104 气斩 + `bck`;酒雾火焰(伤害+重伤)→6101 火焰喷射 + 易伤 7002("重伤"用易伤替代,同为放大伤害) +- **可复刻**:雷霆一击(范围减速+强力击退)→6101 气斩 + `bck`;酒雾火焰(伤害+重伤)→6200 火焰喷射 + 易伤 7002("重伤"用易伤替代,同为放大伤害) - **需简化**:击退抗性+100%/免控 75%/伤害减免(无对应抗性细分) -- **建议**:大招 6104 气斩,lv2 atking 附加 7002 易伤,光环 HeroAtk 7002 +- **建议**:大招 6101 气斩,lv2 atking 附加 7002 易伤,光环 HeroAtk 7002 ### 8. 齐天大圣 → **眩晕暴击哥**(全能战士) -- **可复刻**:定海神针(前排范围眩晕)→6108 开山斧 + `overrides: { stun }` / `timed_buff_id: 7004`;高额暴击→`crt` + 暴伤爆发 7020 -- **建议**:普攻 6003 飞斧(中距刺客系);大招 6108 开山斧(击晕);lv2 `crt` 强化;光环 HeroCritDamage 7005 +- **可复刻**:定海神针(前排范围眩晕)→6104 开山斧 + `overrides: { stun }` / `timed_buff_id: 7004`;高额暴击→`crt` + 暴伤爆发 7020 +- **建议**:普攻 6003 飞斧(中距刺客系);大招 6104 开山斧(击晕);lv2 `crt` 强化;光环 HeroCritDamage 7005 ### 9. 斧小王 → **铁壳斧弟**(叠防反击坦克) - **可复刻**:坚硬皮肤(受伤叠防御,最多12层)→atked 触发 + 7023 防御强化(max_stack 覆写层数);嗜血战斧(释放技能回血)→6302 治疗自疗 -- **建议**:普攻 6003 飞斧(中距系);lv2 atked 叠防御;大招 6104 气斩;光环 HeroHp 7007 +- **建议**:普攻 6003 飞斧(中距系);lv2 atked 叠防御;大招 6101 气斩;光环 HeroHp 7007 --- @@ -109,14 +108,14 @@ | 优先级 | 英雄(新名) | card_lv 建议 | 核心组合 | 一句话卖点 | |---|---|---|---|---| -| P0 | 紫电魔女 | 4 | 6010 紫魔球 + 6111 群体闪电(击退/击晕)+ 7005 中毒 + 攻击光环 | 远程群体击退+毒+控场法师 | -| P0 | 刀刀暴击 | 5 | 6103 光闪多段 + `crt` + 7007 出血 + 暴击光环 | 暴击流血剑士 | -| P1 | 冻住不谢 | 4 | 6107 万剑朝宗 + 7003 冰冻 + 击晕光环 | 连环冰冻控制 | -| P1 | 眩晕暴击哥 | 5 | 6108 开山斧 + `stun` + 7004 击晕 + 暴伤光环 | 范围眩晕+暴击 | -| P1 | 格挡反杀 | 4 | 6103 光闪 + 7006 减攻 + atked 6301 护盾 | 反击减益战士 | +| P0 | 紫电魔女 | 4 | 6010 紫魔球 + 6203 大能量波(击退/击晕)+ 7005 中毒 + 攻击光环 | 远程群体击退+毒+控场法师 | +| P0 | 刀刀暴击 | 5 | 6100 光闪多段 + `crt` + 7007 出血 + 暴击光环 | 暴击流血剑士 | +| P1 | 冻住不谢 | 4 | 6203 大能量波 + 7003 冰冻 + 击晕光环 | 连环冰冻控制 | +| P1 | 眩晕暴击哥 | 5 | 6104 开山斧 + `stun` + 7004 击晕 + 暴伤光环 | 范围眩晕+暴击 | +| P1 | 格挡反杀 | 4 | 6100 光闪 + 7006 减攻 + atked 6301 护盾 | 反击减益战士 | | P2 | 叠甲骑士 | 5 | 6301 护盾 + 6501 复活 + 生命光环 | 不死护盾主坦 | | P2 | 光明奶爸 | 4 | 6302 治疗 + 6412 防御强化 + 生命光环 | 防御治疗辅助 | -| P2 | 微醺战神 | 3 | 6104 气斩 + 7002 易伤 + 攻击光环 | 击退易伤推进 | +| P2 | 微醺战神 | 3 | 6101 气斩 + 7002 易伤 + 攻击光环 | 击退易伤推进 | --- diff --git a/assets/script/game/common/config/英雄设计指引.md b/assets/script/game/common/config/英雄设计指引.md index e0924079..2b7ffe60 100644 --- a/assets/script/game/common/config/英雄设计指引.md +++ b/assets/script/game/common/config/英雄设计指引.md @@ -6,19 +6,20 @@ > **形态自由原则**:复刻以"能力机制"为准,近/中/远形态按英雄定位自由选底座。普攻底座速查(SkillSet 注释口径): > > - **中距刺客**:6001 飞剑 / 6002 匕首 / 6003 飞斧 -> - **近战**:6004 攻击(近战群体大招 6103\~6106 / 6108) +> - **近战**:6004 攻击 > - **中距射手**:6006 射击 / 6007 蓝箭 / 6008 火箭 > - **远程法师/辅助**:6009 蓝魔球 / 6010 紫魔球 / 6011 绿药瓶 / 6012 红药瓶 -> - **远程元素**:6013 闪电术 / 6014 火球术 / 6015 暗影术 / 6016 光波 / 6017 能量波 / 6018 毒气弹 / 6019 飓风 -> - **远程群体大招**:6101 火焰喷射 / 6102 大飓风 / 6107 万剑朝宗 / 6109 万箭齐发.冰 / 6110 万箭齐发.火 / 6111 群体闪电 +> - **近战群体攻击大招**:6100 闪光斩 / 6101 裂气斩 / 6102 火焰斩 / 6103 闪电斩 +> - **射手群体攻击大招**:6150 万箭齐发.冰 / 6151 万箭齐发.火 +> - **法师/辅助群体攻击大招**:6200 火焰喷射 / 6201 大飓风 / 6202 大毒气 / 6203 大能量波 / 6204 大毒气弹 > -> **形态硬约束**:远程英雄禁止使用近战技能(6103\~6106、6108),近战英雄禁止使用远程技能;大招底座须与英雄形态匹配。 +> **形态硬约束**:远程英雄禁止使用近战技能(6100\~6103),近战英雄禁止使用远程技能;大招底座须与英雄形态匹配。 > > **类型决定形态**(HRole → 形态映射): > -> - **tank / warrior → 近战**(普攻 6004,大招 6103\~6106 / 6108) -> - **assassin / 射手 → 中距**(普攻 6001\~6003 / 6006\~6008) -> - **support / mage → 远程**(普攻 6009\~6012,大招 6013\~6019 / 6101 / 6102 / 6107 / 6109\~6111) +> - **tank / warrior → 近战**(普攻 6004,大招 6100\~6104) +> - **assassin / 射手 → 中距**(普攻 6001\~6003 / 6006\~6008,射手大招 6150\~6151) +> - **support / mage → 远程**(普攻 6009\~6012,大招 6200 / 6201 / 6202\~6204) > > 辅助技能(6301 护盾 / 6302 治疗 / 6412 防御强化 / 6501 复活)不受形态约束,任意形态可用。 @@ -66,10 +67,10 @@ ap:mage+10 hp:mage-5 def:mage+0 skill[0]:6010 紫魔球(ap100 + para30 麻痹注入,远程法师系,紫色贴合"紫电"定位) -skill[1]_lv1:6111 群体闪电(ap250,远程群体,bck30 击退) -skill[1]_lv3:群体闪电 +击退强化(ap250,bck60) -skill[1]_lv5:群体闪电 +击退/中毒(ap300,bck90,debuff 7005 中毒) -skill[1]_lv7:群体闪电 终段强化 +全场击晕(ap400,debuff 7004 击晕) +skill[1]_lv1:6203 大能量波(ap250,远程群体,bck30 击退) +skill[1]_lv3:大能量波 +击退强化(ap250,bck60) +skill[1]_lv5:大能量波 +击退/中毒(ap300,bck90,debuff 7005 中毒) +skill[1]_lv7:大能量波 终段强化 +全场击晕(ap400,debuff 7004 击晕) atking[0]_lv2:普攻3次附加击晕(t_num3,debuff 7004 击晕) atked[0]:无 fstart[0]:无 @@ -90,7 +91,7 @@ ap:warrior+15 hp:warrior+0 def:warrior+0 skill[0]:6004 攻击(ap100,近战系) -skill[1]_lv1:6103 光闪(ap150,5命中,近战群体) +skill[1]_lv1:6100 光闪(ap150,5命中,近战群体) skill[1]_lv3:光闪 +出血(ap150,debuff 7007) skill[1]_lv5:光闪 分身斩(ap180,hit_count 8,num 1 双发) skill[1]_lv7:光闪 剑刃风暴(ap360,bck50 全体击退) @@ -114,13 +115,13 @@ ap:warrior+5 hp:warrior+10 def:warrior+5 skill[0]:6004 攻击(ap100,近战系) -skill[1]_lv1:6106 闪电斩(ap150,5命中,近战群体,可联动触发6013闪电术) +skill[1]_lv1:6103 闪电斩(ap150,5命中,近战群体,可联动触发闪电系追加技能) skill[1]_lv3:闪电斩 +减攻(ap150,debuff 7006) skill[1]_lv5:闪电斩(ap180,debuff 7006 减攻强化 buff_value -15) skill[1]_lv7:闪电斩 炼狱鬼斩(ap200,hit_count 6,bck40) atking[0]:无 atked[0]_lv5:罗生门——受击4次获得护盾(t_num4,6301 护盾 ap2 层抵挡) -fstart[0]_lv2:三十六烦恼凤——入场1次高伤剑气(6101 火焰喷射 ap500) +fstart[0]_lv2:三十六烦恼凤——入场1次高伤剑气(6200 火焰喷射 ap500) dead[0]:无 field[0]_lv9:攻击强化——攻击触发次数+1(7018,value 1) revive[0]:无 @@ -138,10 +139,10 @@ ap:mage+5 hp:mage+0 def:mage+5 skill[0]:6009 蓝魔球(ap100,远程法师系,冰蓝特效贴合冰冻) -skill[1]_lv1:6107 万剑朝宗(ap150,远程 aoe_grid 6段) -skill[1]_lv3:万剑朝宗 +冰冻概率(ap150,frz15) -skill[1]_lv5:万剑朝宗 连环霜冻(ap180,frz30,hit_count 8) -skill[1]_lv7:万剑朝宗 必冻(ap200,debuff 7003 冰冻) +skill[1]_lv1:6203 大能量波(ap150,直线弹道多段) +skill[1]_lv3:大能量波 +冰冻概率(ap150,frz15) +skill[1]_lv5:大能量波 连环霜冻(ap180,frz30,hit_count 8) +skill[1]_lv7:大能量波 必冻(ap200,debuff 7003 冰冻) atking[0]_lv2:普攻3次附加冰冻(t_num3,debuff 7003) atked[0]:无 fstart[0]:无 @@ -214,7 +215,7 @@ ap:tank+5 hp:tank+15 def:tank+10 skill[0]:6004 攻击(ap100,近战系) -skill[1]_lv1:6104 气斩(ap150,击退) +skill[1]_lv1:6101 气斩(ap150,击退) skill[1]_lv3:气斩 +易伤(ap150,debuff 7002,替代"重伤") skill[1]_lv5:气斩 击退+易伤双强化(ap180,bck60,debuff 7002 buff_value 20) skill[1]_lv7:气斩(ap220,bck80) @@ -238,7 +239,7 @@ ap:warrior+20 hp:warrior+5 def:warrior+0 skill[0]:6004 攻击(ap100,近战系) -skill[1]_lv1:6108 开山斧(ap300,aoe_grid 6段) +skill[1]_lv1:6104 开山斧(ap300,aoe_grid 6段) skill[1]_lv3:开山斧 +击晕概率(ap300,stun20) skill[1]_lv5:开山斧 击晕强化+多段(ap350,stun35,hit_count 8) skill[1]_lv7:开山斧 定海神针·必晕(ap400,debuff 7004 击晕) @@ -262,7 +263,7 @@ ap:tank+5 hp:tank+10 def:tank+15 skill[0]:6004 攻击(ap100,近战系) -skill[1]_lv1:6104 气斩(ap150) +skill[1]_lv1:6101 气斩(ap150) skill[1]_lv3:气斩(ap180) skill[1]_lv5:气斩(ap200) skill[1]_lv7:气斩 +击退(ap220,bck40) @@ -281,7 +282,7 @@ revive[0]:无 | 优先级 | 英雄 | uuid | card\_lv | 核心触发组合 | | --- | ----- | ---- | -------- | -------------------------------------- | -| P0 | 紫电魔女 | 5001 | 4 | atking 击晕 + 大招 6111 群体闪电(击退/击晕)+ 攻击光环 | +| P0 | 紫电魔女 | 5001 | 4 | atking 击晕 + 大招 6203 大能量波(击退/击晕)+ 攻击光环 | | P0 | 刀刀暴击 | 5002 | 5 | atking 暴击 + 大招出血多段 + 暴击/暴伤双光环 | | P1 | 格挡反杀 | 5003 | 4 | fstart 剑气 + atked 护盾 + 大招减攻 | | P1 | 冻住不谢 | 5004 | 4 | atking 冰冻 + 大招冰冻链 + 击晕光环 | diff --git a/assets/script/game/common/config/英雄设计方案.md b/assets/script/game/common/config/英雄设计方案.md index 4b41dfdc..39025cd8 100644 --- a/assets/script/game/common/config/英雄设计方案.md +++ b/assets/script/game/common/config/英雄设计方案.md @@ -70,9 +70,9 @@ ### 2.3 技能概率字段(SkillConfig 内置) | 字段 | 语义 | 注入方式 | 适配场景 | |---|---|---|---| -| `crt` | 额外暴击率(百分点) | `overrides.crt` | 万剑朝宗、光闪 | +| `crt` | 额外暴击率(百分点) | `overrides.crt` | 大能量波、光闪 | | `frz` | 额外冰冻概率(百分点) | `overrides.frz` | 冰系技能 | -| `stun` | 额外击晕概率(百分点) | `overrides.stun` | 开山斧、闪电术 | +| `stun` | 额外击晕概率(百分点) | `overrides.stun` | 开山斧、群体大招(击晕注入) | | `bck` | 额外击退距离增量 | `overrides.bck` | 气斩、重击 | ### 2.4 驻场光环能力池(FieldSkillType) diff --git a/assets/script/game/common/config/英雄配置UI设计方案.md b/assets/script/game/common/config/英雄配置UI设计方案.md index 1964e9cf..f4e42a21 100644 --- a/assets/script/game/common/config/英雄配置UI设计方案.md +++ b/assets/script/game/common/config/英雄配置UI设计方案.md @@ -155,7 +155,7 @@ interface HeroConfigFile { | field uuid 存在 | 必须在 FieldSkillSet 7001-7020 段(与 BuffList 同号段但互不相通) | | t_num ≥ 1 | 0 会导致 `% 0 = NaN` 永不触发 | | 档位 lv 升序不重复 | 保存时序列化器强制排序,重复档报错 | -| 形态硬约束 | tank/warrior→近战组(普攻 6004、大招 6103~6106/6108);assassin/射手→中距组(6001~6003/6006~6008);support/mage→远程组(6009~6019、大招 6101/6102/6107/6109~6111);辅助技能 6301/6302/6412/6501 不限形态 | +| 形态硬约束 | tank/warrior→近战组(普攻 6004、大招 6100~6104);assassin/射手→中距组(6001~6003/6006~6008,大招 6150~6151);support/mage→远程组(6009~6012、大招 6200~6204);辅助技能 6301/6302/6412/6501 不限形态 | | 必填缺失 | name / path / type / role | ### 5.2 Warning(确认后可存) @@ -190,7 +190,7 @@ interface HeroConfigFile { |---|---|---|---| | HeroListView | card_lv 分组、搜索、dirty 圆点、新建入口 | heroSet.data.json | – | | BaseForm | 基础字段;hp/ap/def 基准+增量双输入 | HERO_ROLE_BASE | uuid 段位/重复;role→type 联动锁定 | -| SkillPicker | 自制搜索下拉选 SkillSet,显示 `6101 火球 · 远程 · AOE` | SkillSet | 普攻限 6001~6012 按 IType 过滤(6013~6019 仅作大招);大招按形态过滤;辅助技能放行 | +| SkillPicker | 自制搜索下拉选 SkillSet,显示 `6200 火焰喷射 · 远程 · AOE` | SkillSet | 普攻限 6001~6012 按 IType 过滤;大招按形态过滤;辅助技能放行 | | SkillBasePanel | 底座关键参数只读展示(ap/cd/hit/IType/RType/DTType) | SkillSet | – | | OverridesEditor | 分组编辑 overrides(数值 ap/hit_count/num|概率 crt/frz/stun|击退 bck|buff 注入 timed_buff_id→联动 buff_value/buff_duration|永久 buff_type|召唤 call_hero) | BuffList | timed_buff_id 存在性 | | LvMatrix | lv 档位矩阵(技能 lv_entries / 触发档 / field / revive 复用变体):行=lv1/2/3/5/7/9、列=参数,可整行复制加档;**lv7/9 行黄色边框+⚠「运行时 HERO_MAX_LV=6 暂不生效」** | 当前英雄 | lv 升序不重复;t_num≥1 |