diff --git a/assets/script/game/common/config/TalSet.ts b/assets/script/game/common/config/TalSet.ts index 1d890dc8..10d22f2c 100644 --- a/assets/script/game/common/config/TalSet.ts +++ b/assets/script/game/common/config/TalSet.ts @@ -135,8 +135,10 @@ export const talConf: Record = { desc:"每升1级,获得下5次技能必暴击"}, 7302:{uuid:7302,name:"风怒",icon:"7001",kind:CardKind.Partner,triType:TriType.LUP,Trigger:1,count:1,target:TalTarget.SELF,effet:TalEffet.ATTR,vType:BType.RATIO, value:2,attrs:TalAttrs.WFUNY, desc:"每升1级,永久增加2%的风怒概率"}, + + /*** 7400 回血量触发 ***/ + /** 7500 一击必杀触发 */ }; - export const CanSelectTalents: Record = { // 3级开放攻击类天赋 3: [7001, 7003, 7005, 7008], diff --git a/assets/script/game/hero/TalComp.ts b/assets/script/game/hero/TalComp.ts index b2937160..bb5b5d70 100644 --- a/assets/script/game/hero/TalComp.ts +++ b/assets/script/game/hero/TalComp.ts @@ -143,10 +143,13 @@ export class TalComp extends ecs.Comp { desc: tConf.desc, cur: 0, // 当前累积值初始为0 }; + console.log(`[TalComp]添加天赋成功,天赋ID:${uuid}`); } + checkTal() { return Object.keys(this.Tals).length > 0; } + getTriggers() { // 存储所有触发的天赋 let Triggers: Record = {};