feat(hero): add hero upgrade function
1. 新增英雄升级相关UI控件与事件流程 2. 实现升级消耗计算与统一扣费逻辑 3. 添加升级预览确认弹窗与属性成长展示 4. 开放tryUpgradeHeroByEid与applyHeroLevel为公共方法
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@@ -68,6 +68,8 @@ export enum GameEvent {
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MonDead = "MonDead",
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HeroDead = "HeroDead",
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HeroSell = "HeroSell",
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/** 英雄面板升级按钮点击事件(payload: { eid },由 MissionCardComp 执行升级) */
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HeroUpgrade = "HeroUpgrade",
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GOLD_UPDATE = "GOLD_UPDATE",
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DIAMOND_UPDATE = "DIAMOND_UPDATE",
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MEAT_UPDATE = "MEAT_UPDATE",
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