refactor(game): 重构Buff系统并移除废弃代码

- 将Debuff枚举移至Attrs作为状态属性,统一Buff/Debuff处理逻辑
- 移除HeroViewComp中废弃的MP显示代码和三个设计文档文件
- 重构HeroAttrsComp的Buff系统,支持临时/永久增益、状态控制和属性修改
- 重构SkillSet配置,分离Buff定义为独立列表,简化技能配置
- 更新技能距离缓存逻辑,直接基于技能配置计算
This commit is contained in:
walkpan
2026-03-11 21:35:51 +08:00
parent 0ce299b0d8
commit 48769e699e
7 changed files with 238 additions and 211 deletions

View File

@@ -10,12 +10,6 @@ export enum BType {
BOOLEAN = 2, // 布尔型
}
export enum Debuff {
IN_FROST = 0, // 冰冻状态
IN_STUN = 1, // 眩晕状态
}
// ========== 属性枚举 ==========
/**
* 英雄属性枚举
@@ -57,6 +51,10 @@ export enum Attrs {
puncture = "puncture", // 穿刺次数
puncture_dmg = "puncture_dmg", // 穿刺伤害
wfuny = "wfuny", // 风怒
// ==================== 状态类 Debuff ====================
IN_FROST = "IN_FROST", // 冰冻状态
IN_STUN = "IN_STUN", // 眩晕状态
}
/**

View File

@@ -1,5 +1,5 @@
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
import { Attrs,BType, Debuff } from "./HeroAttrs";
import { Attrs,BType } from "./HeroAttrs";
export enum HSSet {
atk = 0, // 普通攻击
@@ -137,18 +137,16 @@ export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
// Debuff配置接口
export interface BuffConf {
uuid:number; // Buff唯一ID
name?:string; // Buff名称
icon?:string; // Buff图标
buff:Attrs;
BType:BType
value:number; // 效果值
time:number; // 持续时间
chance:number; // 触发概率
}
export interface DebuffConf {
debuff:Debuff;
BType:BType
value:number;
time:number;
info?:string; // 描述
isDebuff?:boolean; // 是否为负面效果
}
interface IReady {
@@ -191,8 +189,7 @@ export interface SkillConfig {
DAnm:number, // 命中后动画ID
RType:RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
EType:EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
buffs:BuffConf[], // 对施法者的buff配置列表
debuffs:DebuffConf[], // 对施法者的负面配置列表
buffs:number[], // 对施法者的buff配置列表(Buff UUID 列表)
call_hero?:number, // 召唤技能召唤英雄id(可选)
info:string, // 技能描述
}
@@ -201,57 +198,57 @@ export const SkillSet: Record<number, SkillConfig> = {
5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"1168",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"反伤",
buffs:[],info:"反伤",
},
// ========== 基础攻击 ========== 6001-6099
6001: {
uuid:6001,name:"近战攻击",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"对前方目标造成100%攻击的伤害",
buffs:[],info:"对前方目标造成100%攻击的伤害",
},
6002: {
uuid:6002,name:"远程攻击",sp_name:"b_arrow_blue",icon:"1135",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6003: {
uuid:6003,name:"远程攻击",sp_name:"m_water_ball_1",icon:"1126",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:SkillDisVal[SkillRange.Mid],
ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
buffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6004: {
uuid:6004,name:"蓄力一击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:3,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
buffs:[],info:"对前方目标造成150%攻击的伤害",
},
// ========== 基础buff ========== 6100-6199
6100: {
uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,
ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"治疗自己,回复30%最大生命值",
buffs:[],info:"治疗自己,回复30%最大生命值",
},
6101:{
uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,
ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"获得30%最大生命值的护盾,持续60秒",
buffs:[],info:"获得30%最大生命值的护盾,持续60秒",
},
6102:{
uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,
ap:30,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[{buff:Attrs.ap,BType:BType.VALUE,value:10,time:30,chance:1}],debuffs:[],info:"增加目标10%攻击力,持续30秒",
buffs:[10001],info:"增加目标10%攻击力,持续30秒",
},
6103:{
uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,
ap:30,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[{buff:Attrs.ap,BType:BType.RATIO,value:10,time:30,chance:1}],debuffs:[],info:"增加目标10%攻击力,持续30秒",
buffs:[10011],info:"增加目标10%攻击力,持续30秒",
},
// ========== 怪物基础技能 ========== 6200-6299
6201: {
@@ -259,14 +256,14 @@ export const SkillSet: Record<number, SkillConfig> = {
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
ap:100, cd:1, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:0, with:0, dis:SkillDisVal[SkillRange.Melee], // 怪物近战特殊距离
ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd,
buffs:[], debuffs:[], info:"怪物基础近战攻击",
buffs:[], info:"怪物基础近战攻击",
},
6203: {
uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039",
TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
ap:80, cd:2, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:800, with:0, dis:SkillDisVal[SkillRange.Long], // 怪物远程特殊距离
ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,
buffs:[], debuffs:[], info:"怪物基础远程攻击",
buffs:[], info:"怪物基础远程攻击",
},
};
@@ -290,3 +287,53 @@ export const CanSelectSkills: Record<number, number[]> = {
// 默认
99: [6002, 6004, 6003, 6100]
};
// ==================== 预定义 Buff 列表 ====================
// 使用 ID 作为 Key方便在技能配置中引用或作为模板
export const BuffsList: Record<number, BuffConf> = {
// ========== 攻击类增益 ========== 10001 - 10099
// 攻击力提升 (固定值)
10001: { uuid: 10001, name: "攻击提升", icon: "10001", buff: Attrs.ap, BType: BType.VALUE, value: 10, time: 5, chance: 1, info: "攻击力+10" },
10002: { uuid: 10002, name: "攻击提升", icon: "10002", buff: Attrs.ap, BType: BType.VALUE, value: 50, time: 5, chance: 1, info: "攻击力+50" },
// 攻击力提升 (百分比)
10011: { uuid: 10011, name: "攻击提升", icon: "10011", buff: Attrs.ap, BType: BType.RATIO, value: 10, time: 5, chance: 1, info: "攻击力+10%" },
10012: { uuid: 10012, name: "攻击提升", icon: "10012", buff: Attrs.ap, BType: BType.RATIO, value: 20, time: 10, chance: 1, info: "攻击力+20%" },
// 暴击率提升 (固定值)
10021: { uuid: 10021, name: "暴击提升", icon: "10021", buff: Attrs.critical, BType: BType.VALUE, value: 10, time: 5, chance: 1, info: "暴击率+10%" },
10022: { uuid: 10022, name: "暴击提升", icon: "10022", buff: Attrs.critical, BType: BType.VALUE, value: 20, time: 5, chance: 1, info: "暴击率+20%" },
// 暴击伤害提升
10031: { uuid: 10031, name: "爆伤提升", icon: "10031", buff: Attrs.critical_dmg, BType: BType.VALUE, value: 50, time: 5, chance: 1, info: "暴击伤害+50%" },
// 穿刺次数提升
10041: { uuid: 10041, name: "穿刺提升", icon: "10041", buff: Attrs.puncture, BType: BType.VALUE, value: 1, time: 10, chance: 1, info: "穿刺次数+1" },
// ========== 生存类增益 ========== 10100 - 10199
// 生命值上限提升 (百分比)
10101: { uuid: 10101, name: "生命上限提升", icon: "10101", buff: Attrs.hp_max, BType: BType.RATIO, value: 20, time: 10, chance: 1, info: "生命上限+20%" },
// 移动速度提升 (固定值)
10111: { uuid: 10111, name: "移速提升", icon: "10111", buff: Attrs.speed, BType: BType.VALUE, value: 50, time: 5, chance: 1, info: "移速+50" },
10112: { uuid: 10112, name: "移速提升", icon: "10112", buff: Attrs.speed, BType: BType.VALUE, value: 100, time: 5, chance: 1, info: "移速+100" },
// 护盾 (固定值)
10121: { uuid: 10121, name: "护盾", icon: "10121", buff: Attrs.shield, BType: BType.VALUE, value: 100, time: 10, chance: 1, info: "护盾+100" },
// ========== 减益类 Buff (属性降低) ========== 10200 - 10299
// 减速 (移动速度降低)
10201: { uuid: 10201, name: "减速", icon: "10201", buff: Attrs.speed, BType: BType.VALUE, value: -50, time: 3, chance: 1, info: "移速-50", isDebuff: true },
// 虚弱 (攻击力降低)
10211: { uuid: 10211, name: "虚弱", icon: "10211", buff: Attrs.ap, BType: BType.RATIO, value: -20, time: 5, chance: 1, info: "攻击力-20%", isDebuff: true },
// ========== 状态控制类 (Debuff) ========== 20000 - 20099
// 冰冻
20001: { uuid: 20001, name: "冰冻", icon: "20001", buff: Attrs.IN_FROST, BType: BType.BOOLEAN, value: 1, time: 1, chance: 1, info: "冰冻1秒", isDebuff: true },
20002: { uuid: 20002, name: "冰冻", icon: "20002", buff: Attrs.IN_FROST, BType: BType.BOOLEAN, value: 1, time: 2, chance: 1, info: "冰冻2秒", isDebuff: true },
// 眩晕
20011: { uuid: 20011, name: "眩晕", icon: "20011", buff: Attrs.IN_STUN, BType: BType.BOOLEAN, value: 1, time: 1, chance: 1, info: "眩晕1秒", isDebuff: true },
20012: { uuid: 20012, name: "眩晕", icon: "20012", buff: Attrs.IN_STUN, BType: BType.BOOLEAN, value: 1, time: 2, chance: 1, info: "眩晕2秒", isDebuff: true },
};