refactor(map): remove unused NewWave event listener and handler

删除了废弃的 NewWave 事件监听和对应的 onNewWave 处理函数,清理冗余代码。
This commit is contained in:
pan
2026-07-21 14:22:09 +08:00
parent c1d461516b
commit 486090682a

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@@ -262,7 +262,7 @@ export class MissionCardComp extends CCComp {
/** /**
* 绑定所有事件监听: * 绑定所有事件监听:
* - 节点级事件MissionStart / MissionEnd / NewWave / FightStart * - 节点级事件MissionStart / MissionEnd / FightStart
* - 全局消息CoinAdd / MasterCalled / HeroDead / UseHeroCard / UseSpecialCard * - 全局消息CoinAdd / MasterCalled / HeroDead / UseHeroCard / UseSpecialCard
* - 按钮触控抽卡cards_chou * - 按钮触控抽卡cards_chou
*/ */
@@ -270,7 +270,6 @@ export class MissionCardComp extends CCComp {
/** 生命周期事件(节点级) */ /** 生命周期事件(节点级) */
this.on(GameEvent.MissionStart, this.onMissionStart, this); this.on(GameEvent.MissionStart, this.onMissionStart, this);
this.on(GameEvent.MissionEnd, this.onMissionEnd, this); this.on(GameEvent.MissionEnd, this.onMissionEnd, this);
this.on(GameEvent.NewWave, this.onNewWave, this);
this.on(GameEvent.FightStart, this.onFightStart, this); this.on(GameEvent.FightStart, this.onFightStart, this);
this.on("PhasePrepareStart", this.onPhasePrepareStart, this); this.on("PhasePrepareStart", this.onPhasePrepareStart, this);
@@ -372,15 +371,6 @@ export class MissionCardComp extends CCComp {
this.updateHeroNumUI(true, true); this.updateHeroNumUI(true, true);
} }
/** 新一波:展开面板 → 刷新费用 UI → 重新抽卡分发 */
private onNewWave() {
this.enterPreparePhase();
this.updateCoinAndCostUI();
this.layoutCardSlots();
const cards = this.buildDrawCards();
this.dispatchCardsToSlots(cards);
}
/** /**
* 技能卡入场动画:每个卡槽从场景基准位置下方 80px 处升起, * 技能卡入场动画:每个卡槽从场景基准位置下方 80px 处升起,
* 终止位置 = 场景编辑器位置(保持初始不做位移的约束), * 终止位置 = 场景编辑器位置(保持初始不做位移的约束),