英雄icon 直接使用json动画,不需要icon图片了
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@@ -1,4 +1,4 @@
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import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v3, Label, Animation, CCString, CCInteger} from "cc";
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import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v3, Label, Animation, CCString, CCInteger, sp} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { GameEvent } from "../common/config/GameEvent";
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@@ -174,17 +174,16 @@ export class HeroUiComp extends CCComp {
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* @param heroPath 英雄路径
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*/
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private loadHeroIcon(iconNode: Node, heroPath: string) {
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const iconPath = "game/heros/herois"
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resources.load(iconPath, SpriteAtlas, (err: any, atlas) => {
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if (err) {
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console.error("[HeroUiComp]: Failed to load hero icon atlas:", err)
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return
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iconNode.parent.getChildByName("iconbg").active=false
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const icon_path = "game/heros/heros/"+heroPath
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resources.load(icon_path, sp.SkeletonData, (err, skeleton) => {
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const spine = iconNode.getComponent(sp.Skeleton);
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if (spine) {
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spine.skeletonData = skeleton;
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spine.setAnimation(0, "Idle", true);
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}
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const sprite = iconNode.getComponent(Sprite)
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if (sprite && atlas) {
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sprite.spriteFrame = atlas.getSpriteFrame(heroPath)
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}
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})
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});
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}
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/**
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@@ -219,6 +218,8 @@ export class HeroUiComp extends CCComp {
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if (iconNode) {
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iconNode.active = false
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}
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heroNode.getChildByName("iconbg").active=true
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}
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/**
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