feat(map): add click preview for skill box on battlefield
1. 为战场技能槽节点添加点击事件,点击时打开技能详情弹窗 2. 重构HInfoComp弹窗以支持技能卡预览模式 3. 新增技能卡专属的图标加载和界面渲染逻辑
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@@ -26,7 +26,7 @@
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* - smc.mission —— 游戏运行状态
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*/
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import { mLogger } from "../common/Logger";
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import { _decorator, Node, Prefab, Sprite, Label, Vec3, resources, SpriteAtlas, tween, v3, Tween } from "cc";
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import { _decorator, Node, Prefab, Sprite, Label, Vec3, resources, SpriteAtlas, tween, v3, Tween, NodeEventType } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardPoolList } from "../common/config/CardSet";
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@@ -34,6 +34,7 @@ import { SkillSet, SkillOverrides } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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const { ccclass, property } = _decorator;
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/**
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@@ -97,6 +98,7 @@ export class SkillBoxComp extends CCComp {
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oops.message.on(GameEvent.MissionEnd, this.onMissionEnd, this);
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this.node.on(GameEvent.NewWave, this.onNewWave, this);
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oops.message.on(GameEvent.NewWave, this.onNewWaveGlobal, this);
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this.node.on(NodeEventType.TOUCH_END, this.onNodeClicked, this);
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}
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/** 销毁时移除所有事件监听并通知槽位管理器回收 */
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@@ -106,12 +108,23 @@ export class SkillBoxComp extends CCComp {
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oops.message.off(GameEvent.MissionEnd, this.onMissionEnd, this);
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if (this.node && this.node.isValid) {
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this.node.off(GameEvent.NewWave, this.onNewWave, this);
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this.node.off(NodeEventType.TOUCH_END, this.onNodeClicked, this);
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}
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oops.message.off(GameEvent.NewWave, this.onNewWaveGlobal, this);
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// 通知 MissSkillsComp 回收该节点占用的槽位
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oops.message.dispatchEvent(GameEvent.RemoveSkillBox, this.node);
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}
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private onNodeClicked() {
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if (!this.initialized) return;
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// 点击时弹出 HInfoComp,传入卡牌 UUID 和等级以启用预览模式
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const config = CardPoolList.find(c => c.uuid === this.s_uuid || c.skill === this.s_uuid);
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const cardUuid = config ? config.uuid : this.s_uuid;
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oops.gui.remove(UIID.HInfo);
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oops.gui.open(UIID.HInfo, { heroUuid: cardUuid, heroLv: this.card_lv, poolLv: config?.pool_lv ?? 1, isSkillCard: true });
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}
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/**
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* 初始化技能卡效果:
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* 1. 从 CardPoolList 查询技能卡的触发配置。
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