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"_contentSize": {
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"width": 100,
@@ -4477,7 +3187,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 207
+ "__id__": 142
},
"_contentSize": {
"__type__": "cc.Size",
@@ -4505,7 +3215,7 @@
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"_enabled": true,
"__prefab": {
- "__id__": 209
+ "__id__": 144
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"_alignFlags": 2,
"_target": null,
@@ -4551,14 +3261,14 @@
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{
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@@ -4566,7 +3276,7 @@
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"fileId": "60RuUkpjBAGoLk3z4xlHcF",
"instance": {
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},
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@@ -4580,58 +3290,58 @@
"mountedComponents": [],
"propertyOverrides": [
{
- "__id__": 214
+ "__id__": 149
},
{
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+ "__id__": 151
},
{
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+ "__id__": 152
},
{
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+ "__id__": 153
},
{
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+ "__id__": 154
},
{
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+ "__id__": 156
},
{
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+ "__id__": 158
},
{
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+ "__id__": 160
},
{
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+ "__id__": 162
},
{
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+ "__id__": 164
},
{
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},
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},
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},
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},
{
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},
{
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}
],
"removedComponents": []
@@ -4639,7 +3349,7 @@
{
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"targetInfo": {
- "__id__": 215
+ "__id__": 150
},
"propertyPath": [
"_name"
@@ -4655,7 +3365,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 215
+ "__id__": 150
},
"propertyPath": [
"_lpos"
@@ -4670,7 +3380,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 215
+ "__id__": 150
},
"propertyPath": [
"_lrot"
@@ -4686,7 +3396,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 215
+ "__id__": 150
},
"propertyPath": [
"_euler"
@@ -4701,7 +3411,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 220
+ "__id__": 155
},
"propertyPath": [
"_lscale"
@@ -4722,7 +3432,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 222
+ "__id__": 157
},
"propertyPath": [
"_contentSize"
@@ -4742,7 +3452,7 @@
{
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"targetInfo": {
- "__id__": 224
+ "__id__": 159
},
"propertyPath": [
"_active"
@@ -4758,7 +3468,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 226
+ "__id__": 161
},
"propertyPath": [
"_lpos"
@@ -4779,7 +3489,7 @@
{
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"targetInfo": {
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},
"propertyPath": [
"_contentSize"
@@ -4799,7 +3509,7 @@
{
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+ "__id__": 165
},
"propertyPath": [
"_top"
@@ -4815,7 +3525,7 @@
{
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"targetInfo": {
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+ "__id__": 165
},
"propertyPath": [
"_bottom"
@@ -4825,7 +3535,7 @@
{
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+ "__id__": 168
},
"propertyPath": [
"_active"
@@ -4841,7 +3551,7 @@
{
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@@ -4862,7 +3572,7 @@
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},
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@@ -4882,7 +3592,7 @@
{
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+ "__id__": 174
},
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"_string"
@@ -4898,7 +3608,7 @@
{
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+ "__id__": 176
},
"propertyPath": [
"_contentSize"
@@ -4918,7 +3628,7 @@
{
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+ "__id__": 178
},
"propertyPath": [
"_spriteFrame"
@@ -4937,7 +3647,7 @@
{
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"targetInfo": {
- "__id__": 243
+ "__id__": 178
},
"propertyPath": [
"_atlas"
@@ -4957,7 +3667,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 246
+ "__id__": 181
},
"_contentSize": {
"__type__": "cc.Size",
@@ -4985,7 +3695,7 @@
},
"_enabled": true,
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+ "__id__": 183
},
"_id": ""
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@@ -5003,7 +3713,7 @@
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+ "__id__": 185
},
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"_target": null,
@@ -5029,6 +3739,57 @@
"__type__": "cc.CompPrefabInfo",
"fileId": "69KEoFCvFPgL/uT5tnmJQV"
},
+ {
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+ "__editorExtras__": {},
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+ },
+ "_enabled": true,
+ "__prefab": {
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+ },
+ "icon": {
+ "__id__": 117
+ },
+ "lbl_name": {
+ "__id__": 123
+ },
+ "lbl_level": {
+ "__id__": 135
+ },
+ "lbl_prereq_name": {
+ "__id__": 65
+ },
+ "lbl_prereq_lv": {
+ "__id__": 71
+ },
+ "node_prereq_check_on": {
+ "__id__": 86
+ },
+ "node_prereq_check_off": {
+ "__id__": 80
+ },
+ "node_prereq": {
+ "__id__": 43
+ },
+ "richtext_info": {
+ "__id__": 99
+ },
+ "node_add": {
+ "__id__": 146
+ },
+ "node_close": {
+ "__id__": 2
+ },
+ "_id": ""
+ },
+ {
+ "__type__": "cc.CompPrefabInfo",
+ "fileId": "4dvZ9XG0ZHkKCXNlTDGG3M"
+ },
{
"__type__": "cc.PrefabInfo",
"root": {
@@ -5042,10 +3803,7 @@
"targetOverrides": [],
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diff --git a/assets/script/game/common/config/GameUIConfig.ts b/assets/script/game/common/config/GameUIConfig.ts
index d1d3af54..bc5d8360 100644
--- a/assets/script/game/common/config/GameUIConfig.ts
+++ b/assets/script/game/common/config/GameUIConfig.ts
@@ -27,6 +27,8 @@ export enum UIID {
SInfo,
/** 英雄详情弹窗(图鉴卡片点击弹出:含属性/技能/升级/前后切换) */
HeroInfo,
+ /** 天赋详情弹窗(天赋迷你卡点击弹出:图标/等级/前置/条幅说明/加点按钮) */
+ TIBox,
}
/** 打开界面方式的配置数据 */
@@ -44,5 +46,6 @@ export var UIConfigData: { [key: number]: UIConfig } = {
[UIID.Mission]: { layer: LayerType.UI, prefab: "gui/element/mission" },
[UIID.SInfo]: { layer: LayerType.PopUp, prefab: "gui/element/SInfoBox" },
[UIID.HeroInfo]: { layer: LayerType.PopUp, prefab: "gui/element/heroInfo", bundle: "resources" },
+ [UIID.TIBox]: { layer: LayerType.PopUp, prefab: "gui/element/TIBox", bundle: "resources" },
}
\ No newline at end of file
diff --git a/assets/script/game/map/TIBoxComp.ts b/assets/script/game/map/TIBoxComp.ts
new file mode 100644
index 00000000..8e630977
--- /dev/null
+++ b/assets/script/game/map/TIBoxComp.ts
@@ -0,0 +1,198 @@
+/**
+ * @file TIBoxComp.ts
+ * @description 天赋详情弹窗组件(UI 视图层,TIBox.prefab 载体)
+ *
+ * 职责:
+ * 1. 展示天赋图标 / 名称 / 当前等级 / 条幅说明(getTalentDisplayText)。
+ * 2. 展示软前置行:前置天赋名称、需求等级、前置已达成勾图标(达成亮 On,未达成亮 Off)。
+ * 3. 加点按钮:仅在可加点(层位已解锁 + 前置满足 + 未满级 + 点数足够)时显示;
+ * 不满足条件或已满级时隐藏,弹窗仍可正常打开查看。
+ * 4. 加点成功后通过 TALENT_UPDATE 事件驱动 TalentsComp 全量刷新,并同步刷新本弹窗。
+ *
+ * 使用(oops.gui 模块):
+ * oops.gui.open(UIID.TIBox, { uuid: 9001 });
+ *
+ * 依赖:
+ * - TalentSet(配置与校验:isTalentTierUnlocked/isTalentPrereqMet/getTalentUpgradeCost/getTalentDisplayText)
+ * - smc —— 天赋等级表 / 点数 / upgradeTalent / 图标图集
+ * - outlineRich —— RichText 条幅描边
+ */
+import { _decorator, EventTouch, Label, Node, NodeEventType, RichText, Sprite, SpriteFrame } from "cc";
+import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
+import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
+import { TalentSet, getTalentDisplayText, getTalentUpgradeCost, isTalentPrereqMet, isTalentTierUnlocked } from "../common/config/TalentSet";
+import { GameEvent } from "../common/config/GameEvent";
+import { HRoleName } from "../common/config/heroSet";
+import { outlineRich } from "../common/RichOutline";
+import { smc } from "../common/SingletonModuleComp";
+import { oops } from "db://oops-framework/core/Oops";
+
+const { ccclass, property } = _decorator;
+
+/** TIBox 弹窗初始化参数 */
+export interface TIBoxParams {
+ /** 天赋 uuid(TalentSet key) */
+ uuid: number;
+}
+
+/** TIBoxComp —— 天赋详情弹窗(任何状态均可点开,不可加点时隐藏加点按钮) */
+@ccclass('TIBoxComp')
+@ecs.register('TIBoxComp', false)
+export class TIBoxComp extends CCComp {
+
+ @property({ type: Sprite, tooltip: "天赋图标" })
+ icon: Sprite = null!;
+
+ @property({ type: Label, tooltip: "天赋名称" })
+ lbl_name: Label = null!;
+
+ @property({ type: Label, tooltip: "当前天赋等级(当前/满级)" })
+ lbl_level: Label = null!;
+
+ @property({ type: Label, tooltip: "前置天赋名称(无前置时隐藏前置行)" })
+ lbl_prereq_name: Label = null!;
+
+ @property({ type: Label, tooltip: "前置天赋需求等级" })
+ lbl_prereq_lv: Label = null!;
+
+ @property({ type: Node, tooltip: "前置已达成勾图标(On)" })
+ node_prereq_check_on: Node = null!;
+
+ @property({ type: Node, tooltip: "前置未达成勾图标(Off)" })
+ node_prereq_check_off: Node = null!;
+
+ @property({ type: Node, tooltip: "前置行容器(无前置天赋时整体隐藏)" })
+ node_prereq: Node = null!;
+
+ @property({ type: RichText, tooltip: "条幅说明(当前已生效数值 / 每级引导)" })
+ richtext_info: RichText = null!;
+
+ @property({ type: Node, tooltip: "加点按钮(不可加点或满级时隐藏)" })
+ node_add: Node = null!;
+
+ @property({ type: Node, tooltip: "关闭遮罩/关闭按钮(点击关闭弹窗)" })
+ node_close: Node = null!;
+
+ /** 当前展示的天赋 uuid */
+ private talent_uuid: number = 0;
+
+ protected onLoad(): void {
+ this.node_add?.on(NodeEventType.TOUCH_END, this.onAddTap, this);
+ this.node_close?.on(NodeEventType.TOUCH_END, this.onCloseTap, this);
+ }
+
+ protected onDestroy(): void {
+ this.node_add?.targetOff(this);
+ this.node_close?.targetOff(this);
+ oops.message.off(GameEvent.TALENT_UPDATE, this.refresh, this);
+ }
+
+ /**
+ * oops.gui 添加到舞台回调(框架约定入口)
+ * @param params 见 TIBoxParams
+ */
+ onAdded(params: TIBoxParams): void {
+ this.talent_uuid = params?.uuid ?? 0;
+ // 加点成功后同步刷新本弹窗(等级/按钮状态),与 TalentsComp 同一事件源
+ oops.message.on(GameEvent.TALENT_UPDATE, this.refresh, this);
+ this.refresh();
+ }
+
+ /** 全量刷新弹窗内容 */
+ private refresh(): void {
+ const cfg = TalentSet[this.talent_uuid];
+ if (!cfg) return;
+ const levels = smc.getTalentLevels();
+ const lv = levels[this.talent_uuid] ?? 0;
+
+ // 图标:技能图标图集(gui/ui7)优先,资源目录回退(与 TalentItemComp 口径一致)
+ if (this.icon && cfg.icon) {
+ let frame: SpriteFrame | null = null;
+ if (smc.skillIconsAtlas) {
+ frame = smc.skillIconsAtlas.getSpriteFrame(cfg.icon);
+ }
+ if (!frame) {
+ frame = oops.res.get("game/heros/cards/" + cfg.icon, SpriteFrame) as SpriteFrame;
+ }
+ if (frame) this.icon.spriteFrame = frame;
+ }
+
+ if (this.lbl_name) this.lbl_name.string = cfg.name;
+ if (this.lbl_level) this.lbl_level.string = `${lv}/${cfg.max_lv}`;
+ // 条幅说明:已加点显示当前生效数值,未加点显示每级引导
+ if (this.richtext_info) this.richtext_info.string = outlineRich(this.buildDetailText(cfg, lv));
+
+ // 软前置行:无前置整体隐藏;有前置展示名称/需求等级/达成勾
+ const hasPrereq = !!(cfg.prereq_uuid && cfg.prereq_lv);
+ if (this.node_prereq) this.node_prereq.active = hasPrereq;
+ if (hasPrereq) {
+ const preCfg = TalentSet[cfg.prereq_uuid!];
+ const preMet = isTalentPrereqMet(levels, cfg);
+ if (this.lbl_prereq_name) this.lbl_prereq_name.string = preCfg ? preCfg.name : `天赋${cfg.prereq_uuid}`;
+ if (this.lbl_prereq_lv) this.lbl_prereq_lv.string = `${cfg.prereq_lv}`;
+ if (this.node_prereq_check_on) this.node_prereq_check_on.active = preMet;
+ if (this.node_prereq_check_off) this.node_prereq_check_off.active = !preMet;
+ }
+
+ // 加点按钮:层位解锁 + 前置满足 + 未满级 + 点数足够时才显示
+ if (this.node_add) this.node_add.active = this.canUpgrade(lv, cfg.tier, levels);
+ }
+
+ /**
+ * 构建天赋详情条幅文本:当前生效数值 + 下一级预览 + 满级提示
+ * @param cfg 天赋配置
+ * @param lv 当前等级
+ */
+ private buildDetailText(cfg: typeof TalentSet[number], lv: number): string {
+ const lines: string[] = [];
+ // 当前已生效数值(Lv0 显示每级引导)
+ lines.push(getTalentDisplayText(cfg, lv));
+ // 未满级:追加下一级预览
+ if (lv < cfg.max_lv) {
+ lines.push(`下一级:${getTalentDisplayText(cfg, lv + 1)}`);
+ } else {
+ lines.push(`已满级`);
+ }
+ // 职业限定提示
+ if (cfg.role !== undefined) {
+ lines.push(`仅${HRoleName[cfg.role]}生效`);
+ }
+ return lines.join("\n");
+ }
+
+ /**
+ * 当前是否可加点(与 smc.upgradeTalent 校验口径一致,仅做 UI 预判定)
+ * @param lv 当前等级
+ * @param tier 所属层位
+ * @param levels 天赋等级表
+ */
+ private canUpgrade(lv: number, tier: number, levels: Record): boolean {
+ const cfg = TalentSet[this.talent_uuid];
+ if (!cfg) return false;
+ if (lv >= cfg.max_lv) return false;
+ if (!isTalentTierUnlocked(levels, tier)) return false;
+ if (!isTalentPrereqMet(levels, cfg)) return false;
+ return smc.getTalentPoints() >= getTalentUpgradeCost(tier);
+ }
+
+ /** 加点按钮点击:升级成功后由 TALENT_UPDATE 事件驱动刷新(含本弹窗) */
+ private onAddTap(event?: EventTouch): void {
+ if (event) event.propagationStopped = true;
+ oops.audio.playEffect("music/button");
+ smc.upgradeTalent(this.talent_uuid);
+ }
+
+ /** 点击关闭 */
+ private onCloseTap(event?: EventTouch): void {
+ if (event) event.propagationStopped = true;
+ oops.audio.playEffect("music/button");
+ oops.gui.removeByNode(this.node);
+ }
+
+ /** ECS 组件移除时销毁节点(CCComp 抽象方法实现) */
+ reset(): void {
+ if (this.node && this.node.isValid) {
+ this.node.destroy();
+ }
+ }
+}
diff --git a/assets/script/game/map/TIBoxComp.ts.meta b/assets/script/game/map/TIBoxComp.ts.meta
new file mode 100644
index 00000000..8534bdbd
--- /dev/null
+++ b/assets/script/game/map/TIBoxComp.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.24",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "33249e41-30b1-42e3-a12e-f525b5580c37",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/game/map/TalentsComp.ts b/assets/script/game/map/TalentsComp.ts
index f491f3de..1ff85890 100644
--- a/assets/script/game/map/TalentsComp.ts
+++ b/assets/script/game/map/TalentsComp.ts
@@ -5,41 +5,30 @@
* 职责:
* 1. 页头展示:可用天赋点 / 天赋等级(Lv.x)/ 当前等级经验进度。
* 2. 收集子树内全部 TalentItemComp(编辑器静态摆放),TALENT_UPDATE 事件驱动全量刷新。
- * 3. 卡片点击统一校验(层位解锁 → 软前置 → 满级 → 点数),不满足走 smalltip 气泡;
- * 满足则弹出 CommonPrompt 确认加点(smc.upgradeTalent)。
+ * 3. 卡片点击统一打开 TIBox 天赋详情弹窗;加点校验(层位/前置/满级/点数)由 TIBoxComp 内聚,
+ * 不满足条件时弹窗隐藏加点按钮,仅作详情查看。
* 4. 看广告重置入口:CommonPrompt 二次确认后调 smc.resetTalents() 退还全部点数。
*
* 依赖:
- * - TalentSet(TalentTier/isTalentTierUnlocked/isTalentPrereqMet/getTalentTierInvestedPoints)—— 配置与层位校验
+ * - TalentSet(getTalentTierInvestedPoints/getTalentLevelExp)—— 配置与统计
* - TalentItemComp —— 单张迷你升级卡(编辑器静态摆放,按 uuid 自驱动渲染)
+ * - TIBoxComp —— 天赋详情弹窗(UIID.TIBox)
* - smc —— 天赋等级表/点数/升级/重置
*/
import { _decorator, Label, Node, NodeEventType, ProgressBar } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import {
- TalentSet,
- TALENT_TIER_UNLOCK_THRESHOLD,
- getTalentDisplayText, getTalentLevelExp, getTalentTierInvestedPoints, getTalentUpgradeCost,
- isTalentPrereqMet, isTalentTierUnlocked,
+ getTalentLevelExp, getTalentTierInvestedPoints,
} from "../common/config/TalentSet";
import { GameEvent } from "../common/config/GameEvent";
import { UIID } from "../common/config/GameUIConfig";
-import { SmallTipComp } from "./SmallTipComp";
import { TalentItemComp } from "./TalentItemComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "db://oops-framework/core/Oops";
const { ccclass, property } = _decorator;
-/** 层位序号展示文案(提示文案用) */
-const TIER_NAMES: Record = {
- 1: "第 1 层", 2: "第 2 层", 3: "第 3 层", 4: "第 4 层", 5: "第 5 层",
-};
-
-/** 页签/卡片上的 smalltip 气泡节点名 */
-const SMALL_TIP_CHILD = "smalltip";
-
/** TalentsComp —— 天赋加点页组件(最小容器:页头 + 编辑器静态卡片收集) */
@ccclass('TalentsComp')
@ecs.register('Talents', false)
@@ -123,80 +112,11 @@ export class TalentsComp extends CCComp {
}
/**
- * 获取挂载点下的 smalltip 气泡组件(节点缺失或组件未挂时返回 null 并静默跳过提示)
- * @param parent 气泡挂载的父节点
- */
- private getSmallTip(parent: Node | null): SmallTipComp | null {
- const tipNode = parent?.getChildByName(SMALL_TIP_CHILD);
- return tipNode ? (tipNode.getComponent(SmallTipComp) ?? tipNode.addComponent(SmallTipComp)) : null;
- }
-
- /**
- * 在指定节点下弹出 smalltip 气泡提示
- * @param anchor 气泡挂载的父节点
- * @param text 提示文案
- */
- private showSmallTip(anchor: Node | null, text: string): void {
- const tip = this.getSmallTip(anchor);
- tip?.show(text);
- }
-
- /**
- * 按 uuid 找到对应的天赋卡节点(气泡锚点用)
+ * 卡片点击统一入口:任何状态均打开 TIBox 天赋详情弹窗,加点按钮显隐由 TIBoxComp 校验
* @param uuid 天赋 uuid
*/
- private findItemNode(uuid: number): Node | null {
- for (const item of this.talent_items) {
- if (item.talent_uuid === uuid) return item.node;
- }
- return null;
- }
-
- /** 卡片点击统一入口:层位未解锁/前置未满足/已满级/点数不足走 smalltip 气泡;其余弹出 CommonPrompt 确认加点,成功后事件驱动刷新 */
private onTalentTap(uuid: number): void {
- const cfg = TalentSet[uuid];
- if (!cfg) return;
- const levels = smc.getTalentLevels();
- const anchor = this.findItemNode(uuid);
-
- // 层位解锁:第 N 层要求第 N-1 层累计投入 ≥ 阈值
- if (!isTalentTierUnlocked(levels, cfg.tier)) {
- this.showSmallTip(anchor, `${TIER_NAMES[cfg.tier - 1]}投入${TALENT_TIER_UNLOCK_THRESHOLD} 点解锁`);
- return;
- }
- // 软前置:前置天赋等级需达标
- if (!isTalentPrereqMet(levels, cfg)) {
- const preCfg = TalentSet[cfg.prereq_uuid!];
- const preName = preCfg ? preCfg.name : `天赋${cfg.prereq_uuid}`;
- this.showSmallTip(anchor, `需「${preName}」达到 Lv.${cfg.prereq_lv}`);
- return;
- }
- const lv = smc.getTalentLv(uuid);
- if (lv >= cfg.max_lv) {
- this.showSmallTip(anchor, "该天赋已满级");
- return;
- }
- const cost = getTalentUpgradeCost(cfg.tier);
- if (cost <= 0) return;
- if (smc.getTalentPoints() < cost) {
- this.showSmallTip(anchor, "天赋点不足");
- return;
- }
-
- // CommonPrompt 确认加点(UIID.Window)
- oops.gui.open(UIID.Window, {
- title: "天赋加点",
- content: `${cfg.name} Lv.${lv} → Lv.${lv + 1}\n消耗 ${cost} 点天赋点,获得 ${getTalentDisplayText(cfg, 1)}。是否加点?`,
- okWord: "加点",
- cancelWord: "取消",
- needCancel: true,
- maskClose: true,
- okFunc: () => {
- if (!smc.upgradeTalent(uuid)) {
- this.showSmallTip(anchor, "天赋点不足");
- }
- },
- });
+ oops.gui.open(UIID.TIBox, { uuid });
}
/** 看广告重置入口:CommonPrompt 二次确认(广告接入前先直接确认重置) */