feat(hero): 新增英雄职业定位系统,优化编队站位逻辑
1. 新增HRole枚举与角色定位配置,解耦成长类型与阵容职能 2. 重构移动系统的编队优先级计算,基于职业定位重新排序站位 3. 重写单行编队站位算法,根据队伍人数自动适配紧凑/松散排布 4. 为所有预设英雄配置对应职业定位
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@@ -1,5 +1,5 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { HeroDisVal, HeroInfo, HSkillInfo, HType, SkillTriggerType, TriggerGrouped, LvFieldEntry, LvReviveEntry, LvBonusEntry, FieldEntry } from "../common/config/heroSet";
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import { HeroDisVal, HeroInfo, HSkillInfo, HType, SkillTriggerType, TriggerGrouped, LvFieldEntry, LvReviveEntry, LvBonusEntry, FieldEntry, HRole } from "../common/config/heroSet";
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import { mLogger } from "../common/Logger";
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import { FacSet, FightSet } from "../common/config/GameSet";
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import { FieldSkillSet, FieldSkillType, SkillOverrides } from "../common/config/SkillSet";
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@@ -29,6 +29,7 @@ export class HeroAttrsComp extends ecs.Comp {
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type: number = 0; // 0近战 1远程 2辅助
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fac: number = 0; // 0:hero 1:monster
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grow_type?: number; // 成长类型(HGrowType),驱动每级 hp/ap 线性成长
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role?: HRole; // 位置类型/职业定位(驱动编队站位优先级)
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// ==================== 基础属性(有初始值) ====================
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base_ap: number = 0; // 原始基础攻击(无任何加成)
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base_hp: number = 0; // 原始基础血量(无任何加成)
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@@ -563,6 +564,8 @@ export class HeroAttrsComp extends ecs.Comp {
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this.lv = 1;
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this.type = 0;
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this.fac = 0;
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this.grow_type = undefined;
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this.role = undefined;
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this.base_ap = 0;
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this.base_hp = 0;
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this.ap = 0;
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