refactor(field): 重构驻场光环数据结构,分离元数据与数值
1. 新增FieldEntry类型,将驻场词条的uuid与生效数值分离 2. 重构FieldSkillSet,移除各档位重复配置,仅保留基础元数据 3. 更新所有使用驻场词条的业务代码,适配新的数据结构 4. 修复数值渲染逻辑,使用词条携带的实际数值而非配置固化值
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@@ -36,6 +36,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { CardTriggerType, CardConfig } from "../common/config/CardSet";
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import { SkillCardList } from "../common/config/SCardSet";
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import { SkillOverrides } from "../common/config/SkillSet";
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import { FieldEntry } from "../common/config/heroSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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@@ -93,8 +94,8 @@ export class SkillBoxComp extends CCComp {
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private keep_waves: number = 0;
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/** 技能覆写参数(自定义伤害、Buff等) */
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private overrides?: SkillOverrides;
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/** 驻场技能 UUID 列表 */
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public field: number[] = [];
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/** 驻场技能词条列表(uuid 指向 FieldSkillSet 底座,value 为生效数值) */
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public field: FieldEntry[] = [];
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/** 卡牌自定义图标ID(优先级最高,未定义则按 trigger_type 自动取) */
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private card_icon?: string;
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