refactor(field): 重构驻场光环数据结构,分离元数据与数值

1.  新增FieldEntry类型,将驻场词条的uuid与生效数值分离
2.  重构FieldSkillSet,移除各档位重复配置,仅保留基础元数据
3.  更新所有使用驻场词条的业务代码,适配新的数据结构
4.  修复数值渲染逻辑,使用词条携带的实际数值而非配置固化值
This commit is contained in:
panFD
2026-08-11 22:36:28 +08:00
parent e328892679
commit 450a8b81e5
13 changed files with 196 additions and 228 deletions

View File

@@ -36,6 +36,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { CardTriggerType, CardConfig } from "../common/config/CardSet";
import { SkillCardList } from "../common/config/SCardSet";
import { SkillOverrides } from "../common/config/SkillSet";
import { FieldEntry } from "../common/config/heroSet";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { smc } from "../common/SingletonModuleComp";
@@ -93,8 +94,8 @@ export class SkillBoxComp extends CCComp {
private keep_waves: number = 0;
/** 技能覆写参数自定义伤害、Buff等 */
private overrides?: SkillOverrides;
/** 驻场技能 UUID 列表 */
public field: number[] = [];
/** 驻场技能词条列表uuid 指向 FieldSkillSet 底座value 为生效数值) */
public field: FieldEntry[] = [];
/** 卡牌自定义图标ID优先级最高未定义则按 trigger_type 自动取) */
private card_icon?: string;