feat: 添加击晕状态相关功能
1. 新增击晕概率、抗性属性配置与组件字段 2. 实现击晕判定逻辑与视图特效播放 3. 增加击晕时技能CD暂停清零的处理 4. 配置默认击晕持续时间为2秒
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@@ -49,6 +49,8 @@ export class HeroAttrsComp extends ecs.Comp {
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critical_res: number = 0; // 暴击抗性
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freeze_chance: number = 0; // 冰冻概率
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freeze_res: number = 0; // 冰冻抗性
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stun_chance: number = 0; // 击晕概率
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stun_res: number = 0; // 击晕抗性
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knockback_chance: number = 0; // 击退概率
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knockback_distance: number = 0; // 击退距离强化
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knockback_res: number = 0; // 击退抗性
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@@ -61,6 +63,7 @@ export class HeroAttrsComp extends ecs.Comp {
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frost_end_time: number = 0;
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stun_end_time: number = 0;
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boom: boolean = false; // 自爆怪
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@@ -100,6 +103,7 @@ export class HeroAttrsComp extends ecs.Comp {
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*/
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initAttrs() {
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this.frost_end_time = 0;
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this.stun_end_time = 0;
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}
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/*******************基础属性管理********************/
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@@ -162,11 +166,35 @@ export class HeroAttrsComp extends ecs.Comp {
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const frostTime = FightSet.FROST_TIME * time;
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this.frost_end_time = Math.max(this.frost_end_time, frostTime);
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}
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toStun(time: number=1) {
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const stunTime = FightSet.STUN_TIME * time;
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this.stun_end_time = Math.max(this.stun_end_time, stunTime);
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// 击晕时 CD 清零
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for (const key in this.skills) {
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const skill = this.skills[key];
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if (skill) {
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skill.ccd = 0;
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}
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}
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}
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updateCD(dt: number){
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// 如果处于冰冻状态,则技能 CD 暂停刷新
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if (this.isFrost()) return;
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// 如果处于击晕状态,则技能 CD 暂停刷新(且保持清零状态)
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if (this.isStun()) {
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for (const key in this.skills) {
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const skill = this.skills[key];
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if (skill) {
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skill.ccd = 0;
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}
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}
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return;
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}
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for (const key in this.skills) {
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const skill = this.skills[key];
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if (!skill) continue;
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@@ -185,6 +213,9 @@ export class HeroAttrsComp extends ecs.Comp {
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isFrost(): boolean {
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return this.frost_end_time > 0
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}
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isStun(): boolean {
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return this.stun_end_time > 0
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}
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getSkillLevel(skillId: number): number {
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if (!skillId) return 0;
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return this.skills[skillId]?.lv ?? 0;
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@@ -352,6 +383,8 @@ export class HeroAttrsComp extends ecs.Comp {
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this.critical_res = 0;
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this.freeze_chance = 0;
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this.freeze_res = 0;
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this.stun_chance = 0;
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this.stun_res = 0;
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this.knockback_chance = 0;
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this.knockback_distance = 0;
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this.knockback_res = 0;
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@@ -363,6 +396,7 @@ export class HeroAttrsComp extends ecs.Comp {
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this.boom = false;
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this.frost_end_time = 0;
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this.stun_end_time = 0;
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// 重置技能距离缓存
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this.maxSkillDistance = 0;
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@@ -406,7 +440,12 @@ export class HeroBuffSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
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attrsComp.frost_end_time = 0;
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}
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}
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if(attrsComp.stun_end_time > 0){
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attrsComp.stun_end_time -= 0.1;
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if(attrsComp.stun_end_time <= 0){
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attrsComp.stun_end_time = 0;
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}
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}
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}
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void e;
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}
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