ui设计,卡牌规则修改,不需升级卡牌词,卡牌召唤兽不再有等级

This commit is contained in:
pan@work
2024-09-04 17:03:44 +08:00
parent ad52a9ad9c
commit 44cb46e7de
11 changed files with 2111 additions and 2174 deletions

View File

@@ -45,9 +45,7 @@ export class Hero extends ecs.Entity {
var node = instantiate(prefab);
node.parent=layer
// let ratio=this.set_ratio(uuid);
// node.setScale(ratio*node.scale.x, ratio*node.scale.y, node.scale.z);
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y,0);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/heros';
@@ -59,26 +57,26 @@ export class Hero extends ecs.Entity {
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
}
// set_ratio(uuid:number){
// let ratio=1;
// switch (smc.heros[uuid].level) {
// case 2:
// ratio=1.1
// break;
// case 3:
// ratio=1.2
// break;
// case 4:
// ratio=1.3
// break;
// case 5:
// ratio=1.4
// break;
// default:
// ratio=1
// }
// return ratio;
// }
set_ratio(uuid:number){
let ratio=1;
switch (smc.heros[uuid].level) {
case 2:
ratio=1.1
break;
case 3:
ratio=1.2
break;
case 4:
ratio=1.3
break;
case 5:
ratio=1.4
break;
default:
ratio=1
}
return ratio;
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(MonsterViewComp)!;
var buff =node.getComponent(MonsterBuffComp)!;

View File

@@ -328,16 +328,22 @@ export class MonsterViewComp extends CCComp {
}
in_atked() {
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
this.scheduleOnce(() => {
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
}, 0.1);
// var path = "game/skills/atked";
// var prefab: Prefab = oops.res.get(path, Prefab)!;
// var node = instantiate(prefab);
// let pos = v3(0,30)
// node.setPosition(pos)
// node.parent = this.node;
if(this.is_role){
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let pos = v3(0,60)
node.setPosition(pos)
node.parent = this.node;
}else{
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
this.scheduleOnce(() => {
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
}, 0.1);
}
}
dead(){
var path = "game/skills/dead";