feat(音频): 添加音频资源、音效开关与战斗音效播放逻辑
- 新增Hit、Critical、Attack_01/02、dun等音频资源及元文件 - 新增音效与背景音乐开关配置,包含状态同步与更新方法 - 在英雄受击时根据暴击状态播放对应音效
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@@ -523,6 +523,13 @@ export class HeroViewComp extends CCComp {
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if (damage <= 0) return;
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// 播放受击音效
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if (isCrit) {
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oops.audio.playEffect("music/Critical");
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} else {
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oops.audio.playEffect("music/Hit");
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}
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// 视图层表现
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let SConf=SkillSet[s_uuid]
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const hitAnm = SConf?.DAnm|| "atked";
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