refactor(hero&mission): 调整英雄站位逻辑与配置
1. 修改游戏地平线Y轴偏移至100,适配新的UI布局 2. 为英雄属性组件添加分路与排位字段并初始化 3. 重构英雄站位分配逻辑,使用新增字段记录英雄位置 4. 更新地图与UI预制体的布局偏移适配新的游戏地平线
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@@ -63,6 +63,10 @@ export class HeroAttrsComp extends ecs.Comp {
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maxSkillDistance: number = 0; // 最远技能攻击距离(缓存,受MP影响)
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minSkillDistance: number = 0; // 最近技能攻击距离(缓存,不受MP影响,用于停止位置判断)
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// ==================== 阵型位置 ====================
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lane: number = -1; // 所在分路:0上路, 1中路, 2下路
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lane_index: number = -1; // 所在路中的排位:0前排, 1后排
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// ==================== 标记状态 ====================
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is_dead: boolean = false;
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is_count_dead: boolean = false;
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@@ -308,6 +312,9 @@ export class HeroAttrsComp extends ecs.Comp {
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this.maxSkillDistance = 0;
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this.minSkillDistance = 0;
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this.lane = -1;
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this.lane_index = -1;
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this.is_dead = false;
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this.is_count_dead = false;
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this.is_atking = false;
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