refactor(hero&mission): 调整英雄站位逻辑与配置
1. 修改游戏地平线Y轴偏移至100,适配新的UI布局 2. 为英雄属性组件添加分路与排位字段并初始化 3. 重构英雄站位分配逻辑,使用新增字段记录英雄位置 4. 更新地图与UI预制体的布局偏移适配新的游戏地平线
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@@ -1201,7 +1201,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 309.135,
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"y": 242.874,
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"z": 0
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},
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"_lrot": {
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@@ -1254,7 +1254,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -350,
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"y": 93.364,
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"y": 221.748,
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"z": 0
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},
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"_lrot": {
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@@ -1324,8 +1324,8 @@
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"_target": null,
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"_left": 10,
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"_right": 10,
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"_top": 21.635999999999996,
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"_bottom": 8.364000000000004,
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"_top": -106.74799999999999,
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"_bottom": 136.748,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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@@ -1357,7 +1357,7 @@
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"__id__": 53
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},
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"_resizeMode": 0,
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"_layoutType": 1,
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"_layoutType": 3,
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"_cellSize": {
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"__type__": "cc.Size",
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"width": 40,
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@@ -1369,10 +1369,10 @@
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"_paddingTop": 0,
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"_paddingBottom": 0,
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"_spacingX": 5,
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"_spacingY": 0,
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"_spacingY": 20,
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"_verticalDirection": 1,
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"_horizontalDirection": 0,
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"_constraint": 0,
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"_constraint": 1,
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"_constraintNum": 2,
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"_affectedByScale": false,
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"_isAlign": true,
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@@ -2126,7 +2126,7 @@
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": 309.135,
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"_bottom": 242.874,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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