hero 根据type 确定出生点

This commit is contained in:
pan@work
2024-11-15 09:38:36 +08:00
parent d632513701
commit 425a8bac64
6 changed files with 44 additions and 38 deletions

View File

@@ -16,7 +16,7 @@ import { HeroSpine } from "./HeroSpine";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { HeroSet,MonSet } from "../common/config/heroSet";
import { HeroInfo,MonSet } from "../common/config/heroSet";
import { Role } from "../Role/Role";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { Talents } from "../common/config/TalentSet";
@@ -42,7 +42,7 @@ export class Hero extends ecs.Entity {
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!,index:number=-1,is_hero:boolean=true) {
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,index:number=-1,is_hero:boolean=true) {
let box_group= 0
if (is_hero) {
@@ -58,7 +58,9 @@ export class Hero extends ecs.Entity {
var path = "game/hero/"+smc.heros[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent=layer
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
this.hero_init(uuid,node,index,scale,box_group)