feat(hero&config): 完善英雄配置与护盾技能逻辑

新增英雄配置表及元数据,更新配置文档说明,修复护盾技能计算逻辑,调整技能基础参数与描述
This commit is contained in:
pan
2026-09-03 10:56:21 +08:00
parent a2dc40997c
commit 421f31fecf
5 changed files with 114 additions and 22 deletions

View File

@@ -320,7 +320,7 @@ export const SkillSet: Record<number, SkillConfig> = {
6202: {
uuid: 6202, name: "大毒气", sp_name: "maxm4", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "一个大毒气弹",
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
},
6203: {
uuid: 6203, name: "大能量波", sp_name: "maxm5", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
@@ -330,14 +330,14 @@ export const SkillSet: Record<number, SkillConfig> = {
6204: {
uuid: 6204, name: "大毒气弹", sp_name: "maxm6", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05,info: "一个大毒气弹",
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
},
//============================= ====== 辅助技能 回合技能 ====== ==========================
6301: {
uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Shield, ap: 3, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "护盾动画",
DTType: DTType.single, kind: SkillKind.Shield, ap: 30, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "获得施法者最大生命30%的护盾",
},
6302: {
uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "Stat_Hp_01", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
@@ -372,8 +372,8 @@ export const SkillSet: Record<number, SkillConfig> = {
},
6406: {
uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退距离限时提升, 持续5秒",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, info: "全体友方击退距离永久提升10%",
},
6407: {
uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
@@ -395,8 +395,8 @@ export const SkillSet: Record<number, SkillConfig> = {
*/
6410: {
uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_chance, timed_buff_id: 7021, info: "全体友方冰冻概率限时提升, 持续5秒",
DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_chance, info: "全体友方冰冻概率永久提升5%",
},
6411: {
uuid: 6411, name: "穿透伤害强化", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",