feat(game): 更新英雄、技能和怪物配置数据
- 新增怪物类型 RANGED 和 MAGE,并调整怪物列表和Boss配置 - 重新分配英雄技能ID,更新多个英雄的技能配置 - 调整技能视觉效果,更新技能图标、动画和描述 - 重构怪物配置,移除部分怪物并调整属性
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@@ -12,11 +12,11 @@ const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Root {
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start() {
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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|EPhysics2DDrawFlags.Pair
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|EPhysics2DDrawFlags.CenterOfMass
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|EPhysics2DDrawFlags.Joint
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|EPhysics2DDrawFlags.Shape;
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// |EPhysics2DDrawFlags.Pair
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// |EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.Joint
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// |EPhysics2DDrawFlags.Shape;
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}
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protected async run() {
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smc.initialize = ecs.getEntity<Initialize>(Initialize);
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