refactor(英雄系统): 重构英雄和技能配置数据

- 简化英雄配置,移除历史人物命名改为职业命名
- 调整英雄初始技能组合和属性
- 更新技能图标和描述信息
- 修改默认英雄列表为单英雄配置
This commit is contained in:
panw
2026-01-07 16:19:00 +08:00
parent 20adb30060
commit 418fa6d317
4 changed files with 742 additions and 467 deletions

View File

@@ -195,7 +195,7 @@ export interface SkillConfig {
}
export const SkillSet: Record<number, SkillConfig> = {
5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"1168",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:800,
rangeType: SkillRange.Long,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
@@ -203,36 +203,43 @@ export const SkillSet: Record<number, SkillConfig> = {
},
// ========== 基础攻击 ========== 6001-6099
6001: {
uuid:6001,name:"击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
uuid:6001,name:"近战攻击",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
rangeType: SkillRange.Melee,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
buffs:[],neAttrs:[],info:"对前方目标造成100%攻击的伤害",
},
6002: {
uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
uuid:6002,name:"远程攻击",sp_name:"b_arrow_blue",icon:"1135",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
rangeType: SkillRange.Melee,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
buffs:[],neAttrs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6005: {
uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
6003: {
uuid:6003,name:"远程攻击",sp_name:"m_water_ball_1",icon:"1126",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:SkillDisVal[SkillRange.Mid],
rangeType: SkillRange.Mid,
ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],neAttrs:[],info:"召唤水球攻击前方敌人,造成100%魔法攻击的伤害",
buffs:[],neAttrs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6004: {
uuid:6004,name:"蓄力一击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
rangeType: SkillRange.Melee,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"对前方目标造成150%攻击的伤害",
},
// ========== 基础buff ========== 6100-6199
6100: {
uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,
uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,
ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
rangeType: SkillRange.Long,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值",
},
6101:{
uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,
uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,
ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
rangeType: SkillRange.Long,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,