From 4147f18c5bc2f35f514e5bec463d75a86c622c99 Mon Sep 17 00:00:00 2001 From: panw Date: Thu, 15 Jan 2026 16:30:42 +0800 Subject: [PATCH] =?UTF-8?q?refactor(SkillSet):=20=E7=A7=BB=E9=99=A4rangeTy?= =?UTF-8?q?pe=E5=AD=97=E6=AE=B5=E5=B9=B6=E4=BD=BF=E7=94=A8SkillDisVal?= =?UTF-8?q?=E8=AE=A1=E7=AE=97=E6=8A=80=E8=83=BD=E8=B7=9D=E7=A6=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修改SkillConfig接口和SkillSet配置,删除冗余的rangeType字段,直接使用SkillDisVal[SkillRange]计算技能距离,保持配置简洁性 --- assets/script/game/common/config/SkillSet.ts | 22 ++++---------------- 1 file changed, 4 insertions(+), 18 deletions(-) diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index 72916a0c..e3a41f54 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -181,8 +181,7 @@ export interface SkillConfig { hitcd:number, // 持续伤害的伤害间隔(秒) speed:number, // 移动速度 with:number, // 宽度(暂时无用) - dis:Number, // 距离/范围 - rangeType?: SkillRange, // [新增] 距离类型标记,用于AI辅助判断 + dis:number, // 距离/范围(可选,若不填则根据rangeType获取默认值) ready:number, // 前摇时间 EAnm:number, // 结束动画ID DAnm:number, // 命中后动画ID @@ -196,8 +195,7 @@ export interface SkillConfig { export const SkillSet: Record = { 5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"1168",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, - ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:800, - rangeType: SkillRange.Long, + ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long], ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"反伤", }, @@ -205,28 +203,24 @@ export const SkillSet: Record = { 6001: { uuid:6001,name:"近战攻击",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee], - rangeType: SkillRange.Melee, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"对前方目标造成100%攻击的伤害", }, 6002: { uuid:6002,name:"远程攻击",sp_name:"b_arrow_blue",icon:"1135",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee], - rangeType: SkillRange.Melee, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"对前方单个目标造成100%攻击的伤害", }, 6003: { uuid:6003,name:"远程攻击",sp_name:"m_water_ball_1",icon:"1126",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:SkillDisVal[SkillRange.Mid], - rangeType: SkillRange.Mid, ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision, buffs:[],neAttrs:[],info:"对前方单个目标造成100%攻击的伤害", }, 6004: { uuid:6004,name:"蓄力一击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single, ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee], - rangeType: SkillRange.Melee, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"对前方目标造成150%攻击的伤害", }, @@ -234,28 +228,24 @@ export const SkillSet: Record = { 6100: { uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single, ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long], - rangeType: SkillRange.Long, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值", }, 6101:{ uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single, ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long], - rangeType: SkillRange.Long, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾,持续60秒", }, 6102:{ uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single, ap:30,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long], - rangeType: SkillRange.Long, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[{buff:Attrs.AP,BType:BType.VALUE,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒", }, 6103:{ uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range, ap:30,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long], - rangeType: SkillRange.Long, ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd, buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒", }, @@ -263,18 +253,14 @@ export const SkillSet: Record = { 6201: { uuid:6201, name:"怪物近战", sp_name:"atk_s1", icon:"3036", TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, - ap:100, cd:1, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:0, with:0, - dis:50, // 怪物近战特殊距离 - rangeType: SkillRange.Melee, + ap:100, cd:1, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:0, with:0, dis:SkillDisVal[SkillRange.Melee], // 怪物近战特殊距离 ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd, buffs:[], neAttrs:[], info:"怪物基础近战攻击", }, 6203: { uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039", TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single, - ap:80, cd:2, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:800, with:0, - dis:600, // 怪物远程特殊距离 - rangeType: SkillRange.Long, + ap:80, cd:2, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:800, with:0, dis:SkillDisVal[SkillRange.Long], // 怪物远程特殊距离 ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision, buffs:[], neAttrs:[], info:"怪物基础远程攻击", },