refactor(config): 统一卡池等级与升级波次的数据源

1. 将卡池等级上限从硬编码改为引用FightSet.MAX_CARD_POOL_LEVEL
2. 提取卡池升级波次配置到GameSet中作为单一数据源
3. 移除MissionComp中的硬编码波次配置,改为引用全局配置
This commit is contained in:
panFD
2026-06-19 08:38:39 +08:00
parent 875d2d68b5
commit 40c27e04f2
3 changed files with 17 additions and 6 deletions

View File

@@ -39,7 +39,7 @@ import { HeroViewComp } from "../hero/HeroViewComp";
import { SkillTriggerHelper } from "../hero/SkillTriggerHelper";
import { UIID } from "../common/config/GameUIConfig";
import { SkillView } from "../skill/SkillView";
import { FacSet, FightSet } from "../common/config/GameSet";
import { FacSet, FightSet, CARD_POOL_UPGRADE_WAVES } from "../common/config/GameSet";
import { HeroInfo } from "../common/config/heroSet";
import { mLogger } from "../common/Logger";
import { Monster } from "../hero/Mon";
@@ -88,8 +88,8 @@ export class MissionComp extends CCComp {
private maxMonsterCount: number = 80;
/** 怪物数量恢复阈值(降至此值以下恢复刷怪) */
private resumeMonsterCount: number = 45;
/** 卡池升级波次配置:达到对应波次时,推送卡池升级事件 */
public cardPoolUpgradeWaves: number[] = [4, 7, 10, 13];
/** 卡池升级波次配置(默认值来自 GameSet.CARD_POOL_UPGRADE_WAVES保持全局统一 */
public cardPoolUpgradeWaves: number[] = CARD_POOL_UPGRADE_WAVES;
// ======================== 编辑器绑定节点 ========================