refactor(config): 统一卡池等级与升级波次的数据源
1. 将卡池等级上限从硬编码改为引用FightSet.MAX_CARD_POOL_LEVEL 2. 提取卡池升级波次配置到GameSet中作为单一数据源 3. 移除MissionComp中的硬编码波次配置,改为引用全局配置
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@@ -84,8 +84,8 @@ export const CardInitCoins = 4
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export const CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE = 10
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/** 卡池默认初始等级 */
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export const CARD_POOL_INIT_LEVEL = CardLV.LV1
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/** 卡池等级上限 */
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export const CARD_POOL_MAX_LEVEL = CardLV.LV5
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/** 卡池等级上限(统一由 FightSet.MAX_CARD_POOL_LEVEL 设定,保持单一数据源) */
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export const CARD_POOL_MAX_LEVEL = FightSet.MAX_CARD_POOL_LEVEL as unknown as CardLV
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/** 英雄最高等级限制 */
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export const CARD_HERO_MAX_LEVEL = 1
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/** 基础卡池(英雄、技能、功能) */
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