修复 buff 逻辑处理 bug : 预制体不能设置全局监听oops.message.on,会一直执行
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@@ -28,13 +28,11 @@ export class Monster extends ecs.Entity {
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MonsterBuff!: MonsterBuffComp; // 移动
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protected init() {
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this.addComponents<ecs.Comp>(
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MonsterModelComp);
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this.addComponents<ecs.Comp>( MonsterModelComp);
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}
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destroy(): void {
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this.remove(MonsterViewComp);
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this.remove(MonsterBuffComp);
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super.destroy();
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@@ -84,10 +82,10 @@ export class Monster extends ecs.Entity {
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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var buff = node.getComponent(MonsterBuffComp)!;
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var buff =node.getComponent(MonsterBuffComp)!;
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mv.speed =mv.ospeed = smc.heros[uuid].speed;
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mv.hero_name= smc.heros[uuid].name;
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mv.box_group= BoxSet.MONSTER;
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buff.group=mv.box_group= BoxSet.MONSTER;
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mv.hp= mv.hp_max = smc.heros[uuid].hp;
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mv.level = smc.heros[uuid].level;
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mv.atk = smc.heros[uuid].atk;
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@@ -99,7 +97,6 @@ export class Monster extends ecs.Entity {
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mv.scale = -1;
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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this.add(buff)
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this.add(buff);
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}
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}
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