去掉了 技能系统,技能由单个精灵独立处理
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@@ -19,7 +19,7 @@ export class MissionMonCompComp extends CCComp {
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// 添加刷怪队列
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private monsterQueue: Array<{uuid: number, position: number, isBoss: boolean}> = [];
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private isSpawning: boolean = false;// 是否正在生成怪物
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private spawnInterval: number = 0.5; // 每个怪物生成间隔时间
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private spawnInterval: number = 1; // 每个怪物生成间隔时间
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private spawnTimer: number = 0; // 生成计时器
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/** 视图层逻辑代码分离演示 */
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@@ -49,7 +49,7 @@ export class MissionMonCompComp extends CCComp {
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mon_refresh(){
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let positions = [0, 1, 2, 3];
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let positions = [0, 1, 2];
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positions.forEach(pos => {
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let x = RandomManager.instance.getRandomInt(0, Missions[0].length, 1);
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this.addToSpawnQueue(Missions[0][x], pos, false);
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