refactor(talent): 拆分天赋项组件并适配精灵图标

将原TalentsComp内的单个天赋项UI更新逻辑抽离为独立的TalentItemComp组件实现代码解耦,更新天赋配置将emoji图标替换为精灵图集资源键,重构TalentsComp的天赋列表渲染逻辑适配新的组件化方案
This commit is contained in:
walkpan
2026-05-11 15:34:31 +08:00
parent 78e325e8e5
commit 3dd72c13b4
5 changed files with 1059 additions and 561 deletions

File diff suppressed because it is too large Load Diff

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@@ -44,27 +44,27 @@ export const TalentConfig = {
// 所有天赋定义(使用数组维护) // 所有天赋定义(使用数组维护)
talents: [ talents: [
{ id: TalentType.Attack, name: "攻击", icon: "⚔️", desc: "+{value}%", { id: TalentType.Attack, name: "攻击", icon: "1006", desc: "+{value}%",
maxLevel: 5, values: [3, 6, 9, 12, 15], costs: [1, 1, 2, 2, 3] }, maxLevel: 5, values: [3, 6, 9, 12, 15], costs: [1, 1, 2, 2, 3] },
{ id: TalentType.Hp, name: "生命", icon: "❤️", desc: "+{value}%", { id: TalentType.Hp, name: "生命", icon: "1006", desc: "+{value}%",
maxLevel: 5, values: [5, 10, 15, 20, 25], costs: [1, 1, 2, 2, 3] }, maxLevel: 5, values: [5, 10, 15, 20, 25], costs: [1, 1, 2, 2, 3] },
{ id: TalentType.Critical, name: "暴击率", icon: "🔥", desc: "+{value}%", { id: TalentType.Critical, name: "暴击率", icon: "1006", desc: "+{value}%",
maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3] }, maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3] },
{ id: TalentType.WindFury, name: "风怒率", icon: "", desc: "+{value}%", { id: TalentType.WindFury, name: "风怒率", icon: "1006", desc: "+{value}%",
maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3] }, maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3] },
{ id: TalentType.Freeze, name: "冰冻率", icon: "❄️", desc: "+{value}%", { id: TalentType.Freeze, name: "冰冻率", icon: "1006", desc: "+{value}%",
maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3] }, maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3] },
{ id: TalentType.Puncture, name: "穿刺", icon: "🗡️", desc: "+{value}", { id: TalentType.Puncture, name: "穿刺", icon: "1006", desc: "+{value}",
maxLevel: 5, values: [0.2, 0.4, 0.6, 0.8, 1.0], costs: [1, 1, 2, 2, 3] }, maxLevel: 5, values: [0.2, 0.4, 0.6, 0.8, 1.0], costs: [1, 1, 2, 2, 3] },
{ id: TalentType.DeadTrigger, name: "亡语额外触发", icon: "🛡️", desc: "+{value}次", { id: TalentType.DeadTrigger, name: "亡语额外触发", icon: "1006", desc: "+{value}次",
maxLevel: 1, values: [1], costs: [25] }, maxLevel: 1, values: [1], costs: [25] },
{ id: TalentType.Summon, name: "召唤额外触发", icon: "🛡️", desc: "+{value}次", { id: TalentType.Summon, name: "召唤额外触发", icon: "1006", desc: "+{value}次",
maxLevel: 1, values: [1], costs: [25] }, maxLevel: 1, values: [1], costs: [25] },
{ id: TalentType.BuyDiscount, name: "购买优惠", icon: "🛒", desc: "-{value}金币", { id: TalentType.BuyDiscount, name: "购买优惠", icon: "1006", desc: "-{value}金币",
maxLevel: 1, values: [1], costs: [10] }, maxLevel: 1, values: [1], costs: [10] },
{ id: TalentType.RefreshDiscount, name: "刷新优惠", icon: "🔄", desc: "-{value}金币", { id: TalentType.RefreshDiscount, name: "刷新优惠", icon: "1006", desc: "-{value}金币",
maxLevel: 1, values: [1], costs: [10] }, maxLevel: 1, values: [1], costs: [10] },
{ id: TalentType.SellBonus, name: "出售返还", icon: "💰", desc: "+{value}金币", { id: TalentType.SellBonus, name: "出售返还", icon: "1006", desc: "+{value}金币",
maxLevel: 1, values: [1], costs: [10] } maxLevel: 1, values: [1], costs: [10] }
] as TalentInfo[] ] as TalentInfo[]
}; };

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@@ -0,0 +1,115 @@
/**
* @file TalentItemComp.ts
* @description 单个天赋项组件
*/
import { _decorator, Node, Label, Button, resources, SpriteAtlas, Sprite } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { TalentInfo, TalentType } from "../common/config/TalentSet";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
@ccclass('TalentItemComp')
@ecs.register('TalentItem', false)
export class TalentItemComp extends CCComp {
@property({ type: Label, tooltip: "天赋名称" })
lbl_name: Label = null!;
@property({ type: Node, tooltip: "图标节点" })
icon_node: Node = null!;
@property({ type: Label, tooltip: "描述" })
lbl_desc: Label = null!;
@property({ type: Label, tooltip: "等级进度" })
lbl_level: Label = null!;
@property({ type: Label, tooltip: "升级消耗" })
lbl_cost: Label = null!;
@property({ type: Button, tooltip: "升级按钮" })
btn_upgrade: Button = null!;
@property({ type: Node, tooltip: "背景" })
item_bg: Node = null!;
@property({ type: Node, tooltip: "图标背景" })
icon_bg: Node = null!;
private _talentId: TalentType = TalentType.Attack;
private _onClickCallback: ((talentId: TalentType, currentLevel: number) => void) | null = null;
private _currentLevel: number = 0;
protected onLoad(): void {
if (this.btn_upgrade && this.btn_upgrade.node) {
this.btn_upgrade.node.on(Button.EventType.CLICK, this.onUpgradeClicked, this);
}
}
/**
* 更新天赋项显示
* @param talentInfo 天赋配置数据
* @param currentLevel 当前等级
* @param onClickCallback 点击升级按钮的回调
*/
public updateItem(talentInfo: TalentInfo, currentLevel: number, onClickCallback: (talentId: TalentType, currentLevel: number) => void) {
this._talentId = talentInfo.id;
this._currentLevel = currentLevel;
this._onClickCallback = onClickCallback;
if (this.lbl_name) {
this.lbl_name.string = talentInfo.name;
}
if (this.icon_node && talentInfo.icon) {
resources.load("gui/uicons", SpriteAtlas, (err, atlas) => {
if (err || !atlas) return;
const frame = atlas.getSpriteFrame(talentInfo.icon!);
if (frame && this.icon_node && this.icon_node.isValid) {
const sprite = this.icon_node.getComponent(Sprite) || this.icon_node.addComponent(Sprite);
sprite.spriteFrame = frame;
}
});
}
if (this.lbl_desc) {
let currentVal = currentLevel === 0 ? 0 : talentInfo.values[currentLevel - 1];
this.lbl_desc.string = talentInfo.desc.replace('{value}', currentVal.toString());
}
if (this.lbl_level) {
this.lbl_level.string = `${currentLevel}/${talentInfo.maxLevel}`;
}
let isMax = currentLevel >= talentInfo.maxLevel;
let cost = isMax ? 0 : (talentInfo.costs[currentLevel] ?? 0);
let canUpgrade = !isMax && smc.vmdata.gold >= cost;
if (this.lbl_cost) {
this.lbl_cost.string = isMax ? "已满级" : `${cost}`;
}
if (this.btn_upgrade) {
this.btn_upgrade.interactable = canUpgrade;
}
}
private onUpgradeClicked() {
if (this._onClickCallback) {
this._onClickCallback(this._talentId, this._currentLevel);
}
}
protected onDestroy(): void {
if (this.btn_upgrade && this.btn_upgrade.node && this.btn_upgrade.node.isValid) {
this.btn_upgrade.node.off(Button.EventType.CLICK, this.onUpgradeClicked, this);
}
}
/** ECS 组件移除时销毁节点 */
reset() {
this.node.destroy();
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "fa67fd78-9a5e-4a57-b8a7-50475a5ed963",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -25,6 +25,7 @@ import { mLogger } from "../common/Logger";
import { smc } from "../common/SingletonModuleComp"; import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { TalentConfig, TalentInfo, TalentType } from "../common/config/TalentSet"; import { TalentConfig, TalentInfo, TalentType } from "../common/config/TalentSet";
import { TalentItemComp } from "./TalentItemComp";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@@ -59,7 +60,7 @@ export class TalentsComp extends CCComp {
@property({ type: Node, tooltip: "天赋列表容器,用于动态添加天赋项" }) @property({ type: Node, tooltip: "天赋列表容器,用于动态添加天赋项" })
talents_content: Node = null!; talents_content: Node = null!;
@property({ type: Prefab, tooltip: "天赋项预制体\n预制体结构要求:\n- 根节点\n - lbl_name (Label): 天赋名称\n - lbl_desc (Label): 天赋描述\n - lbl_level (Label): 当前等级\n - lbl_cost (Label): 升级消耗\n - btn_upgrade (Button): 升级按钮\n - pb_level (ProgressBar或一组节点): 等级进度展示(可选)" }) @property({ type: Prefab, tooltip: "" })
prefab_talent_item: Prefab = null!; prefab_talent_item: Prefab = null!;
@property({ type: Button, tooltip: "看广告重置天赋按钮" }) @property({ type: Button, tooltip: "看广告重置天赋按钮" })
@@ -143,57 +144,25 @@ export class TalentsComp extends CCComp {
TalentConfig.talents.forEach(talentInfo => { TalentConfig.talents.forEach(talentInfo => {
let itemNode = instantiate(this.prefab_talent_item); let itemNode = instantiate(this.prefab_talent_item);
this.talents_content.addChild(itemNode); this.talents_content.addChild(itemNode);
this.updateTalentItem(itemNode, talentInfo, collection.talents[talentInfo.id as TalentType]); let comp = itemNode.getComponent(TalentItemComp);
if (comp) {
comp.updateItem(talentInfo, collection.talents[talentInfo.id as TalentType], this.onUpgradeClicked.bind(this));
}
}); });
} else { } else {
// 否则直接更新现有节点 // 否则直接更新现有节点
TalentConfig.talents.forEach((talentInfo, index) => { TalentConfig.talents.forEach((talentInfo, index) => {
let itemNode = this.talents_content.children[index]; let itemNode = this.talents_content.children[index];
if (itemNode) { if (itemNode) {
this.updateTalentItem(itemNode, talentInfo, collection.talents[talentInfo.id as TalentType]); let comp = itemNode.getComponent(TalentItemComp);
if (comp) {
comp.updateItem(talentInfo, collection.talents[talentInfo.id as TalentType], this.onUpgradeClicked.bind(this));
}
} }
}); });
} }
} }
/** 更新单个天赋项的显示 */
private updateTalentItem(itemNode: Node, talentInfo: TalentInfo, currentLevel: number) {
let lblName = itemNode.getChildByName("lbl_name")?.getComponent(Label);
let lblDesc = itemNode.getChildByName("lbl_desc")?.getComponent(Label);
let lblLevel = itemNode.getChildByName("lbl_level")?.getComponent(Label);
let lblCost = itemNode.getChildByName("lbl_cost")?.getComponent(Label);
let btnUpgradeNode = itemNode.getChildByName("btn_upgrade");
let btnUpgrade = btnUpgradeNode?.getComponent(Button);
if (lblName) {
lblName.string = (talentInfo.icon ? `${talentInfo.icon} ` : '') + talentInfo.name;
}
if (lblDesc) {
let currentVal = currentLevel === 0 ? 0 : talentInfo.values[currentLevel - 1];
lblDesc.string = talentInfo.desc.replace('{value}', currentVal.toString());
}
if (lblLevel) lblLevel.string = `${currentLevel}/${talentInfo.maxLevel}`;
let isMax = currentLevel >= talentInfo.maxLevel;
let cost = isMax ? 0 : (talentInfo.costs[currentLevel] ?? 0);
let canUpgrade = !isMax && smc.vmdata.gold >= cost;
if (lblCost) {
lblCost.string = isMax ? "已满级" : `${cost}`;
}
if (btnUpgrade) {
btnUpgrade.interactable = canUpgrade;
// 清除旧的监听,避免重复绑定
btnUpgradeNode?.off(Button.EventType.CLICK);
btnUpgradeNode?.on(Button.EventType.CLICK, () => {
this.onUpgradeClicked(talentInfo.id, currentLevel);
}, this);
}
}
/** 点击升级按钮 */ /** 点击升级按钮 */
private onUpgradeClicked(talentId: TalentType, currentLevel: number) { private onUpgradeClicked(talentId: TalentType, currentLevel: number) {
const collection = smc.collection; const collection = smc.collection;