feat: 新增技能触发类型标识与列表预制体,优化技能提示UI
1. 新增技能触发类型背景标识,支持追击/反击/复活等状态显示 2. 扩展技能提示接口,新增触发类型参数传递 3. 新增list-me列表预制体及其元数据 4. 调整部分UI精灵帧与布局参数 5. 修复技能名称显示调用参数不匹配问题
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1226
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1226
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File diff suppressed because it is too large
Load Diff
13
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|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -590,8 +593,8 @@
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0.35,
|
||||
"y": 0.35,
|
||||
"x": 0.3,
|
||||
"y": 0.3,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
@@ -713,8 +716,8 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -139.467,
|
||||
"y": 0,
|
||||
"x": -136.642,
|
||||
"y": 8.188,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -872,8 +875,8 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 225.016,
|
||||
"y": 0,
|
||||
"x": 167.228,
|
||||
"y": 8.1,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -952,8 +955,8 @@
|
||||
"_string": "999999",
|
||||
"_horizontalAlign": 0,
|
||||
"_verticalAlign": 1,
|
||||
"_actualFontSize": 26,
|
||||
"_fontSize": 25,
|
||||
"_actualFontSize": 31,
|
||||
"_fontSize": 30,
|
||||
"_fontFamily": "Arial",
|
||||
"_lineHeight": 40,
|
||||
"_overflow": 2,
|
||||
@@ -1031,8 +1034,8 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 181.966,
|
||||
"y": 0,
|
||||
"x": 140.032,
|
||||
"y": 8.1,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -1044,8 +1047,8 @@
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0.4,
|
||||
"y": 0.4,
|
||||
"x": 0.3,
|
||||
"y": 0.3,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3292,7 +3292,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 617.5,
|
||||
"y": 657.577,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -3304,8 +3304,8 @@
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"x": 1.5,
|
||||
"y": 1.5,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
@@ -3332,8 +3332,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 740,
|
||||
"height": 55
|
||||
"width": 540,
|
||||
"height": 117
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -3369,12 +3369,12 @@
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@98637",
|
||||
"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@4dd1c",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
@@ -3384,7 +3384,10 @@
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": null,
|
||||
"_atlas": {
|
||||
"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73",
|
||||
"__expectedType__": "cc.SpriteAtlas"
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
@@ -3399,15 +3402,15 @@
|
||||
"node": {
|
||||
"__id__": 134
|
||||
},
|
||||
"_enabled": true,
|
||||
"_enabled": false,
|
||||
"__prefab": {
|
||||
"__id__": 140
|
||||
},
|
||||
"_alignFlags": 41,
|
||||
"_target": null,
|
||||
"_left": -10,
|
||||
"_right": -10,
|
||||
"_top": -5,
|
||||
"_left": 90,
|
||||
"_right": 0,
|
||||
"_top": -89.59100000000001,
|
||||
"_bottom": 0,
|
||||
"_horizontalCenter": 0,
|
||||
"_verticalCenter": 0,
|
||||
@@ -3629,10 +3632,10 @@
|
||||
"__id__": 151
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "0c80c911-642f-423a-8ebb-98aebbbe2ef0",
|
||||
"__uuid__": "b2a3067a-af88-4ff7-acdd-7474b8a163d8",
|
||||
"__expectedType__": "cc.Prefab"
|
||||
},
|
||||
"fileId": "70V66T2DlAP7ksTOaOBDja",
|
||||
"fileId": "43WU05gfVAPr5YF69YW+M4",
|
||||
"instance": {
|
||||
"__id__": 153
|
||||
},
|
||||
@@ -3640,7 +3643,7 @@
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInstance",
|
||||
"fileId": "50AgFB9kROhppT8Q5wAY6S",
|
||||
"fileId": "e722VC+kdPfqeaFe1joI7B",
|
||||
"prefabRootNode": {
|
||||
"__id__": 1
|
||||
},
|
||||
@@ -3670,12 +3673,12 @@
|
||||
"propertyPath": [
|
||||
"_name"
|
||||
],
|
||||
"value": "melist"
|
||||
"value": "list-me"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.TargetInfo",
|
||||
"localID": [
|
||||
"70V66T2DlAP7ksTOaOBDja"
|
||||
"43WU05gfVAPr5YF69YW+M4"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -4318,7 +4321,7 @@
|
||||
"__expectedType__": "cc.Prefab"
|
||||
},
|
||||
"melist_prefab": {
|
||||
"__uuid__": "0c80c911-642f-423a-8ebb-98aebbbe2ef0",
|
||||
"__uuid__": "b2a3067a-af88-4ff7-acdd-7474b8a163d8",
|
||||
"__expectedType__": "cc.Prefab"
|
||||
},
|
||||
"_id": ""
|
||||
|
||||
@@ -11708,10 +11708,10 @@
|
||||
"height": 98,
|
||||
"rawWidth": 96,
|
||||
"rawHeight": 98,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderTop": 45,
|
||||
"borderBottom": 49,
|
||||
"borderLeft": 48,
|
||||
"borderRight": 48,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
@@ -11800,8 +11800,8 @@
|
||||
"height": 237,
|
||||
"rawWidth": 117,
|
||||
"rawHeight": 237,
|
||||
"borderTop": 300,
|
||||
"borderBottom": 23,
|
||||
"borderTop": 134,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
|
||||
@@ -249,7 +249,7 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
|
||||
// 触发复活动画
|
||||
if (targetView && reviveSkillConf) {
|
||||
targetView.playReady(reviveSkillConf.readyAnm);
|
||||
targetView.skill_name('', reviveSkillConf.uuid);
|
||||
targetView.skill_name('', reviveSkillConf.uuid, SkillTriggerType.Revive);
|
||||
// 延迟 0.5 秒后恢复状态,让特效有时间播放,同时也能体现“正在复活”的过程
|
||||
targetView.scheduleOnce(() => {
|
||||
if (targetView.node && targetView.node.isValid) {
|
||||
|
||||
@@ -321,10 +321,10 @@ export class HeroViewComp extends CCComp {
|
||||
Tooltip.load(pos, type, value, s_uuid, this.node);
|
||||
}
|
||||
/** 技能提示 */
|
||||
public skill_name(value: string = "", s_uuid: number = 1001, y: number = 50) {
|
||||
public skill_name(value: string = "", s_uuid: number = 1001, triggerType: string = "", y: number = 50) {
|
||||
let pos = v3(0, 60);
|
||||
pos.y = pos.y + y;
|
||||
Tooltip.load(pos, TooltipTypes.skill, value, s_uuid, this.node);
|
||||
Tooltip.load(pos, TooltipTypes.skill, value, s_uuid, this.node, 1, this.model?.fac ?? FacSet.MON, triggerType);
|
||||
}
|
||||
/** 血量提示(伤害数字) */
|
||||
private hp_tip(type: number = 1, value: string = "", s_uuid: number = 1001, y: number = 0) {
|
||||
|
||||
@@ -278,7 +278,7 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
if(castTimes >1){
|
||||
val = "*"+castTimes.toString
|
||||
}
|
||||
heroView.skill_name(val,s_uuid)
|
||||
heroView.skill_name(val,s_uuid,triggerType)
|
||||
for (let i = 0; i < castTimes; i++) {
|
||||
if (!heroView.node || !heroView.node.isValid) return;
|
||||
if (isFriendly) {
|
||||
|
||||
@@ -60,7 +60,7 @@ export class Tooltip extends ecs.Entity {
|
||||
this.remove(TooltipCom);
|
||||
super.destroy();
|
||||
}
|
||||
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON) {
|
||||
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON,triggerType:string="") {
|
||||
let node: Node;
|
||||
if (Tooltip.pool.size() > 0) {
|
||||
node = Tooltip.pool.get()!;
|
||||
@@ -75,7 +75,7 @@ export class Tooltip extends ecs.Entity {
|
||||
node.active = true;
|
||||
|
||||
var sv = node.getComponent(TooltipCom)!;
|
||||
sv.init(type, vaule, s_uuid, fac);
|
||||
sv.init(type, vaule, s_uuid, fac, triggerType);
|
||||
|
||||
// this.add(sv); // 不要添加到单例实体上,否则会覆盖或导致单例被销毁
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { FacSet, TooltipTypes } from "../common/config/GameSet";
|
||||
import { SkillTriggerType } from "../common/config/heroSet";
|
||||
import { Tooltip } from "./Tooltip";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
@@ -28,6 +29,8 @@ export class TooltipCom extends CCComp {
|
||||
value: string = "";
|
||||
s_uuid: number = 1001;
|
||||
fac: number = FacSet.MON;
|
||||
/** 当前技能喊话对应的触发类型(空字符串表示普通主动技能) */
|
||||
triggerType: string = "";
|
||||
|
||||
// 动画参数配置
|
||||
private readonly popDuration = 0.15;
|
||||
@@ -42,11 +45,12 @@ export class TooltipCom extends CCComp {
|
||||
}
|
||||
|
||||
/** 初始化并播放动画 */
|
||||
init(type: number, value: string, uuid: number, fac: number = FacSet.MON) {
|
||||
init(type: number, value: string, uuid: number, fac: number = FacSet.MON, triggerType: string = "") {
|
||||
this.stype = type;
|
||||
this.value = value;
|
||||
this.s_uuid = uuid;
|
||||
this.fac = fac;
|
||||
this.triggerType = triggerType;
|
||||
|
||||
// 初始化或获取 UIOpacity 组件
|
||||
this._uiOpacity = this.node.getComponent(UIOpacity);
|
||||
@@ -119,6 +123,8 @@ export class TooltipCom extends CCComp {
|
||||
this.setupLabel("skill", "name", skillName+this.value);
|
||||
// this.node.setPosition(v3(this.node.position.x, currentY));
|
||||
this.node.setSiblingIndex(topSiblingIndex);
|
||||
// 根据触发类型激活对应的背景标识(追击/反击/起手/生息/亡语/复活)
|
||||
this.setupTriggerBg(this.triggerType);
|
||||
break;
|
||||
case TooltipTypes.uskill:
|
||||
this.setupLabel("uskill", "name", this.value);
|
||||
@@ -159,6 +165,34 @@ export class TooltipCom extends CCComp {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据技能触发类型激活对应的背景标识节点
|
||||
* 仅 TooltipTypes.skill 走此分支,其他飘字类型不受影响
|
||||
* 对象池复用场景下先统一关闭所有 _bg,避免上一次的状态残留
|
||||
*/
|
||||
private setupTriggerBg(triggerType: string) {
|
||||
// 先关闭所有触发类型背景,防止节点池复用时残留
|
||||
this.atking_bg && (this.atking_bg.active = false);
|
||||
this.atked_bg && (this.atked_bg.active = false);
|
||||
this.fstart_bg && (this.fstart_bg.active = false);
|
||||
this.fend_bg && (this.fend_bg.active = false);
|
||||
this.dead_bg && (this.dead_bg.active = false);
|
||||
this.revive_bg && (this.revive_bg.active = false);
|
||||
|
||||
if (!triggerType) return;
|
||||
|
||||
const bgMap: Record<string, Node | null> = {
|
||||
[SkillTriggerType.Atking]: this.atking_bg,
|
||||
[SkillTriggerType.Atked]: this.atked_bg,
|
||||
[SkillTriggerType.FStart]: this.fstart_bg,
|
||||
[SkillTriggerType.FEnd]: this.fend_bg,
|
||||
[SkillTriggerType.Dead]: this.dead_bg,
|
||||
[SkillTriggerType.Revive]: this.revive_bg,
|
||||
};
|
||||
const bg = bgMap[triggerType];
|
||||
if (bg) bg.active = true;
|
||||
}
|
||||
|
||||
playAnimation(scaleMax: number, isCrit: boolean, isHeal: boolean, sx: number = 1) {
|
||||
// 随机 X 轴偏移 (防止重叠)
|
||||
const randomX = (Math.random() - 0.5) * 60;
|
||||
|
||||
Reference in New Issue
Block a user