feat: 新增技能触发类型标识与列表预制体,优化技能提示UI

1.  新增技能触发类型背景标识,支持追击/反击/复活等状态显示
2.  扩展技能提示接口,新增触发类型参数传递
3.  新增list-me列表预制体及其元数据
4.  调整部分UI精灵帧与布局参数
5.  修复技能名称显示调用参数不匹配问题
This commit is contained in:
panFD
2026-06-19 15:40:28 +08:00
parent 9220254c56
commit 3d7c9bfe54
14 changed files with 5287 additions and 4373 deletions

View File

@@ -249,7 +249,7 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
// 触发复活动画
if (targetView && reviveSkillConf) {
targetView.playReady(reviveSkillConf.readyAnm);
targetView.skill_name('', reviveSkillConf.uuid);
targetView.skill_name('', reviveSkillConf.uuid, SkillTriggerType.Revive);
// 延迟 0.5 秒后恢复状态,让特效有时间播放,同时也能体现“正在复活”的过程
targetView.scheduleOnce(() => {
if (targetView.node && targetView.node.isValid) {

View File

@@ -321,10 +321,10 @@ export class HeroViewComp extends CCComp {
Tooltip.load(pos, type, value, s_uuid, this.node);
}
/** 技能提示 */
public skill_name(value: string = "", s_uuid: number = 1001, y: number = 50) {
public skill_name(value: string = "", s_uuid: number = 1001, triggerType: string = "", y: number = 50) {
let pos = v3(0, 60);
pos.y = pos.y + y;
Tooltip.load(pos, TooltipTypes.skill, value, s_uuid, this.node);
Tooltip.load(pos, TooltipTypes.skill, value, s_uuid, this.node, 1, this.model?.fac ?? FacSet.MON, triggerType);
}
/** 血量提示(伤害数字) */
private hp_tip(type: number = 1, value: string = "", s_uuid: number = 1001, y: number = 0) {

View File

@@ -278,7 +278,7 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
if(castTimes >1){
val = "*"+castTimes.toString
}
heroView.skill_name(val,s_uuid)
heroView.skill_name(val,s_uuid,triggerType)
for (let i = 0; i < castTimes; i++) {
if (!heroView.node || !heroView.node.isValid) return;
if (isFriendly) {