From 3d089885ce2586d469556cc9f6ae5e93f4397f00 Mon Sep 17 00:00:00 2001 From: walkpan Date: Wed, 4 Feb 2026 20:58:10 +0800 Subject: [PATCH] =?UTF-8?q?style:=20=E7=A7=BB=E9=99=A4=E6=97=A5=E5=BF=97?= =?UTF-8?q?=E6=B6=88=E6=81=AF=E4=B8=AD=E7=9A=84=E5=86=97=E4=BD=99"[HeroAtt?= =?UTF-8?q?rs]"=E5=89=8D=E7=BC=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 移除HeroAttrsComp中所有调试日志里重复的"[HeroAttrs]"前缀,使日志输出更简洁。这些前缀在日志标签参数中已提供,无需在消息内容中重复。 --- assets/script/game/hero/HeroAttrsComp.ts | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/assets/script/game/hero/HeroAttrsComp.ts b/assets/script/game/hero/HeroAttrsComp.ts index e2f57863..cbef438a 100644 --- a/assets/script/game/hero/HeroAttrsComp.ts +++ b/assets/script/game/hero/HeroAttrsComp.ts @@ -101,7 +101,7 @@ export class HeroAttrsComp extends ecs.Comp { const uuid = args; const attrCard = AttrCards[uuid]; if (attrCard) { - mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 使用属性卡: ${attrCard.desc}`); + mLogger.log(this.debugMode, 'HeroAttrs', ` 使用属性卡: ${attrCard.desc}`); // 构造 BuffConf,默认使用 BType.VALUE,永久生效 (time: 0) const buffConf: BuffConf = { buff: attrCard.attr, @@ -123,7 +123,7 @@ export class HeroAttrsComp extends ecs.Comp { // 1. 尝试从 PotionCards 获取 (新版药水) const potion = PotionCards[itemId]; if (potion) { - mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 使用药水: ${potion.desc}`); + mLogger.log(this.debugMode, 'HeroAttrs', ` 使用药水: ${potion.desc}`); const buffConf: BuffConf = { buff: potion.attr, value: potion.value, @@ -144,7 +144,7 @@ export class HeroAttrsComp extends ecs.Comp { // 只有主角才响应升级事件 if (!this.is_master) return; const newLv = args.lv; - mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 英雄升级处理: Lv.${this.lv} -> Lv.${newLv}`); + mLogger.log(this.debugMode, 'HeroAttrs', ` 英雄升级处理: Lv.${this.lv} -> Lv.${newLv}`); if (newLv > this.lv) { this.lv = newLv; @@ -256,7 +256,7 @@ export class HeroAttrsComp extends ecs.Comp { this.hp = Math.max(0, Math.min(this.hp, this.Attrs[Attrs.HP_MAX])); this.dirty_hp = true; // ✅ 仅标记需要更新 smc.updateHeroInfo(this); - mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] HP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldHp.toFixed(1)} -> ${this.hp.toFixed(1)}`); + mLogger.log(this.debugMode, 'HeroAttrs', ` HP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldHp.toFixed(1)} -> ${this.hp.toFixed(1)}`); } add_mp(value:number,isValue:boolean){ const oldMp = this.mp; @@ -274,7 +274,7 @@ export class HeroAttrsComp extends ecs.Comp { this.mp += addValue; this.mp = Math.max(0, Math.min(this.mp, this.Attrs[Attrs.MP_MAX])); this.dirty_mp = true; // ✅ 仅标记需要更新 - mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] MP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldMp.toFixed(1)} -> ${this.mp.toFixed(1)}`); + mLogger.log(this.debugMode, 'HeroAttrs', ` MP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldMp.toFixed(1)} -> ${this.mp.toFixed(1)}`); } add_shield(value:number,isValue:boolean){ const oldShield = this.shield; @@ -284,7 +284,7 @@ export class HeroAttrsComp extends ecs.Comp { } this.shield += addValue; this.dirty_shield = true; // 标记护盾需要更新 - mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 护盾变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldShield.toFixed(1)} -> ${this.shield.toFixed(1)}`); + mLogger.log(this.debugMode, 'HeroAttrs', ` 护盾变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldShield.toFixed(1)} -> ${this.shield.toFixed(1)}`); } // ==================== BUFF 管理 ==================== /** @@ -399,7 +399,7 @@ export class HeroAttrsComp extends ecs.Comp { const [val, count] = smc.global_attrs[attrIndex]; const globalAdd = val * count; totalRatio += globalAdd; - // mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 全局加成: ${this.hero_name} Attr=${attrIndex} Val=${val} Count=${count} Add=${globalAdd}%`); + // mLogger.log(this.debugMode, 'HeroAttrs', ` 全局加成: ${this.hero_name} Attr=${attrIndex} Val=${val} Count=${count} Add=${globalAdd}%`); } // 4. 根据属性类型计算最终值 @@ -418,7 +418,7 @@ export class HeroAttrsComp extends ecs.Comp { this.clampSingleAttr(attrIndex); if (oldVal !== this.Attrs[attrIndex]) { - mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 属性重算: ${this.hero_name}, 属性ID=${attrIndex}, ${oldVal} -> ${this.Attrs[attrIndex]} (Base=${baseVal}, Add=${totalValue-baseVal}, Ratio=${totalRatio}%)`); + mLogger.log(this.debugMode, 'HeroAttrs', ` 属性重算: ${this.hero_name}, 属性ID=${attrIndex}, ${oldVal} -> ${this.Attrs[attrIndex]} (Base=${baseVal}, Add=${totalValue-baseVal}, Ratio=${totalRatio}%)`); } }