fix(ui): 调整多个英雄和地图的节点位置与缩放

- 调整 mo3, mo4, mo5, mo6, mud1, mud2, mud3 英雄的 Y 轴位置和缩放比例,使其视觉对齐更合理
- 调整 map_rpg 中特定节点的 Y 轴位置和底部边距,优化界面布局
- 移除 map_rpg 和 mo3.prefab 中未使用的属性字段以简化结构
This commit is contained in:
panw
2026-03-31 15:02:25 +08:00
parent aa2bf8d6f6
commit 3c4e1aad29
8 changed files with 23 additions and 26 deletions

View File

@@ -1100,8 +1100,6 @@
"__id__": 0
},
"fileId": "afC1QRFbdIJrdpKczcbi3p",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
@@ -1267,7 +1265,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -30,
"y": -28,
"z": 0
},
"_lrot": {
@@ -1383,7 +1381,7 @@
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": 20,
"_bottom": 22,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,