fix(ui): 调整多个英雄和地图的节点位置与缩放
- 调整 mo3, mo4, mo5, mo6, mud1, mud2, mud3 英雄的 Y 轴位置和缩放比例,使其视觉对齐更合理 - 调整 map_rpg 中特定节点的 Y 轴位置和底部边距,优化界面布局 - 移除 map_rpg 和 mo3.prefab 中未使用的属性字段以简化结构
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@@ -1100,8 +1100,6 @@
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"__id__": 0
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},
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"fileId": "afC1QRFbdIJrdpKczcbi3p",
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"instance": null,
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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},
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{
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@@ -1267,7 +1265,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -30,
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"y": -28,
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"z": 0
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},
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"_lrot": {
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@@ -1383,7 +1381,7 @@
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": 20,
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"_bottom": 22,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_isAbsLeft": true,
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