diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 9dcaa5a2..41c0b6f0 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -87,7 +87,7 @@ export interface heroInfo { type: HType; // 攻击定位(近战/中程/远程) hp: number; // 生命值上限 ap: number; // 攻击力 -// call?:number[]; // 召唤后触发的技能uuid列表 + call?:number[]; // 召唤后触发的技能uuid列表 dead?:number[]; // 死亡后触发的技能uuid列表 fstart?:number[]; // 战斗开始时释放的技能uuid列表 fend?:number[]; // 战斗结束时释放的技能uuid列表 diff --git a/assets/script/game/hero/Hero.ts b/assets/script/game/hero/Hero.ts index 0635a8ae..d8b2f068 100644 --- a/assets/script/game/hero/Hero.ts +++ b/assets/script/game/hero/Hero.ts @@ -114,7 +114,7 @@ export class Hero extends ecs.Entity { model.dis = hero.dis ?? 720; // 复制触发技能配置 - // model.call = hero.call; + model.call = hero.call; model.dead = hero.dead; model.fstart = hero.fstart; model.fend = hero.fend; diff --git a/assets/script/game/hero/Mon.ts b/assets/script/game/hero/Mon.ts index 978087e4..c12a2101 100644 --- a/assets/script/game/hero/Mon.ts +++ b/assets/script/game/hero/Mon.ts @@ -170,7 +170,7 @@ export class Monster extends ecs.Entity { model.dis = hero.dis ?? 720; // 复制触发技能配置 - // model.call = hero.call; + model.call = hero.call; model.dead = hero.dead; model.fstart = hero.fstart; model.fend = hero.fend;