feat(skill): add round end skill trigger system

新增回合结束(FEnd)类型的技能触发机制,包括:
1. 新增SkillTriggerType.FEnd枚举与相关配置映射
2. 为英雄、怪物属性组件添加回合结束技能的运行时解析与存储
3. 实现关卡节间流转时触发全队英雄回合结束技能的逻辑
4. 完善战力计算、技能图标检索等配套支持逻辑
This commit is contained in:
panFD
2026-09-14 16:59:47 +08:00
parent c97c3f36c5
commit 3bbf4a7eb6
6 changed files with 43 additions and 3 deletions

View File

@@ -53,6 +53,7 @@ export class HeroAttrsComp extends ecs.Comp {
[SkillTriggerType.Call]?: TriggerGrouped;
[SkillTriggerType.Dead]?: TriggerGrouped;
[SkillTriggerType.FStart]?: TriggerGrouped;
[SkillTriggerType.FEnd]?: TriggerGrouped;
[SkillTriggerType.Atking]?: TriggerGrouped;
[SkillTriggerType.Atked]?: TriggerGrouped;
/** 驻场光环(按 lv 解锁,存活期间全局生效) */
@@ -71,6 +72,8 @@ export class HeroAttrsComp extends ecs.Comp {
runtime_dead?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
/** 当前等级下生效的战前触发条目 */
runtime_fstart?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
/** 当前等级下生效的回合结束触发条目 */
runtime_fend?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
/** 当前等级下生效的驻场光环词条列表 */
runtime_field?: FieldEntry[];
@@ -725,6 +728,7 @@ export class HeroAttrsComp extends ecs.Comp {
this.call = undefined;
this.dead = undefined;
this.fstart = undefined;
this.fend = undefined;
this.atking = undefined;
this.atked = undefined;
this.field = undefined;
@@ -734,6 +738,7 @@ export class HeroAttrsComp extends ecs.Comp {
this.runtime_call = undefined;
this.runtime_dead = undefined;
this.runtime_fstart = undefined;
this.runtime_fend = undefined;
this.runtime_field = undefined;
this.critical = 0;
this.critical_res = 0;