添加英雄
This commit is contained in:
@@ -66,61 +66,61 @@ export enum skRun {
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* }
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*/
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export const SkillSet={
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6001:{uuid: 6001,path: "6001",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
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6001:{uuid: 6001,path: "6001",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350, sonsk:0,
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name: "寒冰弹",sp_name:"ball_blue",info:"释放一个火球术攻击敌人"},
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6002:{uuid: 6002,path: "6002",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
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6002:{uuid: 6002,path: "6002",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350, sonsk:0,
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name: "火焰弹",sp_name:"ball_red",info:"释放一个火球术攻击敌人"},
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6003:{uuid: 6003,path: "6003",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
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6003:{uuid: 6003,path: "6003",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350, sonsk:0,
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name: "魔法弹",sp_name:"ball_green",info:"释放一个火球术攻击敌人"},
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6004:{uuid: 6004,path: "6004",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
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6004:{uuid: 6004,path: "6004",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350, sonsk:0,
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name: "圣光弹",sp_name:"ball_yellow",info:"释放一个火球术攻击敌人"},
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6005:{uuid: 6005,path: "6005",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6005:{uuid: 6005,path: "6005",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "无形剑气",sp_name:"patk",info:"释放无形剑气攻击前方直线100码的敌人"},
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6006:{uuid: 6006,path: "6006",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6006:{uuid: 6006,path: "6006",type:1,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人"},
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6011:{uuid: 6011,path: "6011",type:1, tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,
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name: "烈火呼吸",sp_name:"firequan",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
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6012:{uuid: 6012,path: "6012",type:1, tg:3,with:false,debuff:2,depb:20,debtime:2,derate:1,in:1,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6012:{uuid: 6012,path: "6012",type:1, tg:3,with:false,debuff:2,depb:20,debtime:2,derate:1,in:1,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人"},
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6013:{uuid: 6013,path: "6013",type:1, tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6013:{uuid: 6013,path: "6013",type:1, tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人"},
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6014:{uuid: 6014,path: "6014",type:1, tg:3,with:false,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6014:{uuid: 6014,path: "6014",type:1, tg:3,with:false,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "寒冰箭",sp_name:"arrow_blue",info:"释放有形剑气攻击前方直线300码的敌人"},
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6015:{uuid: 6015,path: "6015",type:1, tg:3,with:false,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6015:{uuid: 6015,path: "6015",type:1, tg:3,with:false,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "火焰射击",sp_name:"arrow_yellow",info:"释放有形剑气攻击前方直线300码的敌人"},
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6016:{uuid: 6016,path: "6016",type:1, tg:3,with:false,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:300,sonsk:0,
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name: "龙卷风",sp_name:"bwind",info:"释放有形剑气攻击前方直线300码的敌人"},
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6017:{uuid: 6017,path: "6017",type:1, tg:2,with:false,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:20,cd:1,shield:0,speed:450, sonsk:0,
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6017:{uuid: 6017,path: "6017",type:1, tg:2,with:false,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:20,cd:1,shield:0,speed:350, sonsk:0,
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name: "复苏",sp_name:"heath",info:"5秒持续为全体友方恢复施法者最大生命值20%的生命"},
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6018:{uuid: 6018,path: "6018",type:1, tg:0,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:5,speed:450, sonsk:0,
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6018:{uuid: 6018,path: "6018",type:1, tg:0,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:5,speed:350, sonsk:0,
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name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人"},
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6019:{uuid: 6019,path: "6019",type:1, tg:0,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
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6019:{uuid: 6019,path: "6019",type:1, tg:0,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350, sonsk:0,
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name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人"},
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6020:{uuid: 6020,path: "6020",type:2,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:900,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:6021,
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6020:{uuid: 6020,path: "6020",type:2,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:900,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:6021,
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name: "致命射击",sp_name:"shoot1",info:"瞬间对最后排敌人造成致命射击"},
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6021:{uuid: 6021,path: "6021",type:2,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:900,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6021:{uuid: 6021,path: "6021",type:2,tg:3,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:900,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "致命射击2",sp_name:"shoot2",info:"释放有形剑气攻击前方直线300码的敌人"},
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6022:{uuid: 6022,path: "6022",type:1, tg:3,with:false,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6022:{uuid: 6022,path: "6022",type:1, tg:3,with:false,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "冰刺",sp_name:"icez",info:"释放有形剑气攻击前方直线300码的敌人"},
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6023:{uuid: 6023,path: "6023",type:1, tg:3,with:false,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
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6023:{uuid: 6023,path: "6023",type:1, tg:3,with:false,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,
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name: "冰墙",sp_name:"icet",info:"释放有形剑气攻击前方直线300码的敌人"},
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6024:{uuid: 6024,path: "6024",type:1, tg:3,with:true,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,
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@@ -135,7 +135,7 @@ export const SkillSet={
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6027:{uuid: 6027,path: "6027",type:1, tg:3,with:false,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,
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name: "战斗冲击",sp_name:"zhanz",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
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6028:{uuid: 6028,path: "6028",type:1, tg:0,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:2,shield:2,speed:450, sonsk:0,
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6028:{uuid: 6028,path: "6028",type:1, tg:0,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:2,shield:2,speed:350, sonsk:0,
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name: "自然庇佑",sp_name:"heath2",info:"为全体友方恢复施法者最大生命值10%的生命,和抵御2次攻击的护盾"},
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}
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@@ -110,7 +110,7 @@ export const HeroInfo = {
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5008: {
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uuid:5008,name: "帕拉丁",path:"pld1",quality:3,kind:1,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
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uuid:5008,name: "院长",path:"m2",quality:3,kind:1,type:2,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,a_cd:1.5,
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lvexp:100,slvexp:10,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6018,6018,6018,6018,6018,6018],sk3:[6018,6018,6018,6018,6018,6018],pw:30,pwm:50,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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@@ -131,7 +131,7 @@ export const HeroInfo = {
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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},
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5011: {
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uuid:5011,name: "冰精灵",path:"ice1",quality:3,kind:2,type:2,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,a_cd:1.5,
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uuid:5011,name: "冰精灵",path:"m4",quality:3,kind:2,type:2,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,a_cd:1.5,
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lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6001,6001,6001,6001,6001,6001],sk2:[6022,6022,6022,6022,6022,6022],sk3:[6022,6022,6022,6022,6022,6022],pw:30,pwm:50,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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@@ -181,6 +181,7 @@ export class BuffComp extends Component {
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hp_show(){
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let hp_progress= this.heroView.hp/this.heroView.rhp_max;
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.heroView.is_boss) return
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if(this.heroView.hp == this.heroView.rhp_max){
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this.node.getChildByName("top").getChildByName("hp").active = false;
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} else{
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@@ -55,6 +55,7 @@ export class HeroViewComp extends CCComp {
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is_dead:boolean = false; //是否摧毁
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is_stop:boolean = false;
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is_atking:boolean = false;
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is_boss:boolean = false;
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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@@ -137,6 +138,10 @@ export class HeroViewComp extends CCComp {
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/** 方向 */
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this.node.setScale(this.scale,1);
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this.node.getChildByName("top").setScale(this.scale,1);
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if(this.is_boss){
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this.node.setScale(this.node.scale.x*1.2,this.node.scale.y*1.2);
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this.node.getChildByName("top").getChildByName("sboss").active = true;
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}
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/** 显示角色血量 */
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this.node.getChildByName("top").getChildByName("hp").active = true;
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@@ -509,8 +514,8 @@ export class HeroViewComp extends CCComp {
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}
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//使用max_skill
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do_skill(skill:number){
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this.as.max()
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this.at = 0; //共享普攻攻击cd
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// this.as.max()
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// this.at = 0; //共享普攻攻击cd
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this.BUFFCOMP.tooltip(3,SkillSet[skill].name,skill);
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switch (SkillSet[skill].tg) {
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case SkTG.self: //自己
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@@ -41,7 +41,7 @@ export class Monster extends ecs.Entity {
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_hero:boolean=true) {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false) {
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scale=-1
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let box_group=BoxSet.MONSTER
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console.log("mon load",uuid)
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@@ -49,22 +49,22 @@ export class Monster extends ecs.Entity {
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var path = "game/heros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
|
||||
var scene = smc.map.MapView.scene;
|
||||
node.parent = scene.entityLayer!.node!
|
||||
|
||||
node.setPosition(pos)
|
||||
this.hero_init(uuid,node,scale,box_group)
|
||||
this.hero_init(uuid,node,scale,box_group,is_boss)
|
||||
oops.message.dispatchEvent("monster_load",this)
|
||||
}
|
||||
|
||||
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO){
|
||||
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false) {
|
||||
var hv = node.getComponent(HeroViewComp)!;
|
||||
// console.log("hero_init",buff)
|
||||
let hero= HeroInfo[uuid] // 共用英雄数据
|
||||
let talent= smc.vmdata.talent //角色英雄数据
|
||||
let talents=Talents;
|
||||
hv.scale = scale;
|
||||
hv.is_boss = is_boss;
|
||||
hv.box_group = box_group;
|
||||
hv.hero_uuid= uuid;
|
||||
hv.hero_name= hero.name;
|
||||
|
||||
@@ -295,7 +295,7 @@ export class MissionComp extends CCComp {
|
||||
}
|
||||
for(let i=0;i<bc;i++){
|
||||
let x=RandomManager.instance.getRandomInt(1,b_num,3)
|
||||
this.addMonster(Missions[2][x-1],i)
|
||||
this.addMonster(Missions[2][x-1],i,true)
|
||||
console.log("Missions:"+x,Missions[2][x-1],)
|
||||
}
|
||||
}
|
||||
@@ -325,11 +325,11 @@ export class MissionComp extends CCComp {
|
||||
let pos:Vec3 = v3(HeroSet.StartPos[1]-i*10,BoxSet.GAME_LINE);
|
||||
hero.load(pos,scale,uuid);
|
||||
}
|
||||
private addMonster(uuid:number=1001,i:number=0) {
|
||||
private addMonster(uuid:number=1001,i:number=0,is_boss:boolean=false) {
|
||||
let mon = ecs.getEntity<Monster>(Monster);
|
||||
let scale = -1
|
||||
let pos:Vec3 = v3(-1*HeroSet.StartPos[1]+i*10,BoxSet.GAME_LINE);
|
||||
mon.load(pos,scale,uuid,false);
|
||||
mon.load(pos,scale,uuid,is_boss);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@ export class BezCom extends Component {
|
||||
let s_pos = v3(this.node.position.x,this.node.position.y+35)
|
||||
let c_pos = v3((base.t_pos.x+this.node.position.x)/2,this.node.position.y+200)
|
||||
let e_pos = v3(base.t_pos.x,this.node.position.y+50)
|
||||
let time =Math.abs(base.t_pos.x/base.speed)
|
||||
BezCom.bezierTo(this.node,base.in_time,s_pos,c_pos,e_pos,{
|
||||
let time =Math.abs(Math.abs(base.t_pos.x-this.node.position.x)/base.speed)
|
||||
BezCom.bezierTo(this.node,time,s_pos,c_pos,e_pos,{
|
||||
onComplete: (target?: object) => {
|
||||
base.is_destroy=true
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user