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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "567e7bb0-5716-4d8a-bd6c-557a241b2d46",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "tals"
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}
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}
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@@ -2,7 +2,7 @@
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CardList type: 1:伙伴 2:技能 3:装备
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CardList type: 1:伙伴 2:技能 3:装备
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*/
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*/
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import { getHeroList, HeroList } from "./heroSet"
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import { getHeroList } from "./heroSet"
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import { BuffAttr, getSkills, HeroSkillList, SkillSet } from "./SkillSet"
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import { BuffAttr, getSkills, HeroSkillList, SkillSet } from "./SkillSet"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByType } from "./Equips"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByType } from "./Equips"
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import { getEnhancement } from "./LevelUp"
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import { getEnhancement } from "./LevelUp"
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@@ -58,7 +58,7 @@ export function getRandomCardUUID(
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let cardList: number[] = [];
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let cardList: number[] = [];
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switch (c_type) {
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switch (c_type) {
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case cardType.HERO: // 伙伴
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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cardList = getHeroList();
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break;
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break;
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case cardType.SKILL: // 技能
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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cardList = HeroSkillList;
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@@ -82,7 +82,7 @@ export function getRandomCardUUIDByType(type: number): number {
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let cardList: number[] = [];
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let cardList: number[] = [];
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switch (type) {
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switch (type) {
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case cardType.HERO: // 伙伴
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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cardList = getHeroList();
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break;
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break;
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case cardType.SKILL: // 技能
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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cardList = HeroSkillList;
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@@ -111,7 +111,7 @@ export function getRandomCardsByType(
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let cardList: number[] = [];
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let cardList: number[] = [];
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switch (type) {
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switch (type) {
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case cardType.HERO:
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case cardType.HERO:
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cardList = getHeroList(); //hero选项是1和0 1是主将
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cardList = getHeroList(data); //hero选项是1和0 1是主将
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break;
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break;
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case cardType.SKILL:
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case cardType.SKILL:
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cardList = getSkills(data); // 技能时 data是品质
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cardList = getSkills(data); // 技能时 data是品质
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@@ -29,7 +29,7 @@ export enum HType {
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mage = 2,
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mage = 2,
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}
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}
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//fac:FacSet.HERO
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//fac:FacSet.HERO
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export const getHeroList = (quality:number)=>{
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export const getHeroList = (quality:number=0)=>{
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return Object.values(HeroInfo).filter(item=>{
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return Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.HERO;
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const facMatch = item.fac === FacSet.HERO;
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const qualityMatch = quality === 0 || item.quality === quality;
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const qualityMatch = quality === 0 || item.quality === quality;
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@@ -37,7 +37,7 @@ export const getHeroList = (quality:number)=>{
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}).map(item=>item.uuid)
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}).map(item=>item.uuid)
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}
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}
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//fac:FacSet.MON
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//fac:FacSet.MON
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export const getMonList = (quality:number)=>{
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export const getMonList = (quality:number=0)=>{
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return Object.values(HeroInfo).filter(item=>{
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return Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.MON;
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const facMatch = item.fac === FacSet.MON;
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const qualityMatch = quality === 0 || item.quality === quality;
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const qualityMatch = quality === 0 || item.quality === quality;
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@@ -11,7 +11,7 @@ import { getSkills, Quality } from "../common/config/SkillSet";
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import { getEnhancement } from "../common/config/LevelUp";
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import { getEnhancement } from "../common/config/LevelUp";
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import { FightSet } from "../common/config/Mission";
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import { FightSet } from "../common/config/Mission";
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import { oops } from "db://oops-framework/core/Oops";
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import { oops } from "db://oops-framework/core/Oops";
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import { getHeroListByCalled } from "../common/config/heroSet";
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import { getHeroList } from "../common/config/heroSet";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@@ -127,7 +127,7 @@ export class CardsCompComp extends CCComp {
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}
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}
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hero_select(data:any){
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hero_select(data:any){
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let list=getHeroListByCalled(3,data.called)
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let list=getHeroList(data.called)
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console.log("[CardsComp]:英雄选择卡牌列表",list)
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console.log("[CardsComp]:英雄选择卡牌列表",list)
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this.card1c.hero_select(list[0])
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this.card1c.hero_select(list[0])
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this.card2c.hero_select(list[1])
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this.card2c.hero_select(list[1])
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