refactor: 移除调试日志并统一使用日志工具
- 删除多个文件中的 console.log/console.warn/console.error 调试输出 - 将日志输出统一替换为 mLogger 工具,支持调试模式控制 - 清理注释掉的调试代码和空方法体
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@@ -10,6 +10,7 @@ import { HeroViewComp } from "../hero/HeroViewComp";
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import { FacSet } from "../common/config/GameSet";
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import { Attrs } from "../common/config/HeroAttrs";
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import { ScoreWeights } from "../common/config/ScoreSet";
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import { mLogger } from "../common/Logger";
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const { ccclass, property } = _decorator;
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@@ -17,7 +18,7 @@ const { ccclass, property } = _decorator;
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@ccclass('VictoryComp')
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@ecs.register('Victory', false)
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export class VictoryComp extends CCComp {
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debugMode: boolean = false;
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reward_lv:number=1
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reward_num:number=2
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rewards:any[]=[]
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@@ -40,7 +41,7 @@ export class VictoryComp extends CCComp {
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onAdded(args: any) {
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this.node.getChildByName("loading").active=false
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console.log("[VictoryComp] onAdded",args)
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mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] onAdded",args)
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if(args.game_data){
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this.game_data=args.game_data
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}
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@@ -98,7 +99,7 @@ export class VictoryComp extends CCComp {
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// 更新总分(向下取整)
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s.score = Math.floor(totalScore);
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console.log(`[VictoryComp] 结算总分: ${s.score}`);
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mLogger.log(this.debugMode, 'VictoryComp', `[VictoryComp] 结算总分: ${s.score}`);
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}
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@@ -115,13 +116,13 @@ export class VictoryComp extends CCComp {
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return true
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}
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double_reward(){
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// console.log("[VictoryComp]double_reward",smc.items,this.rewards)
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}
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/** 看广告复活 */
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watch_ad_revive() {
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if (!this.canRevive) {
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console.log("已经复活过,无法再次复活");
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mLogger.log(this.debugMode, 'VictoryComp', "已经复活过,无法再次复活");
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return;
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}
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@@ -131,8 +132,9 @@ export class VictoryComp extends CCComp {
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/** 广告复活成功回调 */
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private onAdReviveSuccess() {
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console.log("[VictoryComp] 广告复活成功");
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mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] 广告复活成功");
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mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] 广告复活成功")
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// 1. 标记已复活
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// this.reviveCount++;
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this.canRevive = false;
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@@ -174,7 +176,7 @@ export class VictoryComp extends CCComp {
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}
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hasRevived = true;
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console.log(`[VictoryComp] 复活英雄: ${attrs.hero_name}`);
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mLogger.log(this.debugMode, 'VictoryComp', `[VictoryComp] 复活英雄: ${attrs.hero_name}`);
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}
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});
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@@ -182,7 +184,7 @@ export class VictoryComp extends CCComp {
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// 发送复活事件(如果有需要)
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// oops.message.dispatchEvent(GameEvent.HeroRevived);
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} else {
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console.warn("[VictoryComp] 未找到可复活的英雄实体");
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mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] 未找到可复活的英雄实体");
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}
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}
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@@ -198,11 +200,11 @@ export class VictoryComp extends CCComp {
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},0.5)
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}
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item_show(e:any,val:any){
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// console.log("item_show",val)
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mLogger.log(this.debugMode, 'VictoryComp', "item_show",val)
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}
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protected onDestroy(): void {
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// console.log("释放胜利界面");
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mLogger.log(this.debugMode, 'VictoryComp', "释放胜利界面");
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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