refactor: 移除调试日志并统一使用日志工具

- 删除多个文件中的 console.log/console.warn/console.error 调试输出
- 将日志输出统一替换为 mLogger 工具,支持调试模式控制
- 清理注释掉的调试代码和空方法体
This commit is contained in:
panw
2026-02-03 16:49:24 +08:00
parent dc746e28da
commit 3a8f015a78
21 changed files with 65 additions and 80 deletions

View File

@@ -10,6 +10,7 @@ import { HeroViewComp } from "../hero/HeroViewComp";
import { FacSet } from "../common/config/GameSet";
import { Attrs } from "../common/config/HeroAttrs";
import { ScoreWeights } from "../common/config/ScoreSet";
import { mLogger } from "../common/Logger";
const { ccclass, property } = _decorator;
@@ -17,7 +18,7 @@ const { ccclass, property } = _decorator;
@ccclass('VictoryComp')
@ecs.register('Victory', false)
export class VictoryComp extends CCComp {
debugMode: boolean = false;
reward_lv:number=1
reward_num:number=2
rewards:any[]=[]
@@ -40,7 +41,7 @@ export class VictoryComp extends CCComp {
onAdded(args: any) {
this.node.getChildByName("loading").active=false
console.log("[VictoryComp] onAdded",args)
mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] onAdded",args)
if(args.game_data){
this.game_data=args.game_data
}
@@ -98,7 +99,7 @@ export class VictoryComp extends CCComp {
// 更新总分(向下取整)
s.score = Math.floor(totalScore);
console.log(`[VictoryComp] 结算总分: ${s.score}`);
mLogger.log(this.debugMode, 'VictoryComp', `[VictoryComp] 结算总分: ${s.score}`);
}
@@ -115,13 +116,13 @@ export class VictoryComp extends CCComp {
return true
}
double_reward(){
// console.log("[VictoryComp]double_reward",smc.items,this.rewards)
}
/** 看广告复活 */
watch_ad_revive() {
if (!this.canRevive) {
console.log("已经复活过,无法再次复活");
mLogger.log(this.debugMode, 'VictoryComp', "已经复活过,无法再次复活");
return;
}
@@ -131,8 +132,9 @@ export class VictoryComp extends CCComp {
/** 广告复活成功回调 */
private onAdReviveSuccess() {
console.log("[VictoryComp] 广告复活成功");
mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] 广告复活成功");
mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] 广告复活成功")
// 1. 标记已复活
// this.reviveCount++;
this.canRevive = false;
@@ -174,7 +176,7 @@ export class VictoryComp extends CCComp {
}
hasRevived = true;
console.log(`[VictoryComp] 复活英雄: ${attrs.hero_name}`);
mLogger.log(this.debugMode, 'VictoryComp', `[VictoryComp] 复活英雄: ${attrs.hero_name}`);
}
});
@@ -182,7 +184,7 @@ export class VictoryComp extends CCComp {
// 发送复活事件(如果有需要)
// oops.message.dispatchEvent(GameEvent.HeroRevived);
} else {
console.warn("[VictoryComp] 未找到可复活的英雄实体");
mLogger.log(this.debugMode, 'VictoryComp', "[VictoryComp] 未找到可复活的英雄实体");
}
}
@@ -198,11 +200,11 @@ export class VictoryComp extends CCComp {
},0.5)
}
item_show(e:any,val:any){
// console.log("item_show",val)
mLogger.log(this.debugMode, 'VictoryComp', "item_show",val)
}
protected onDestroy(): void {
// console.log("释放胜利界面");
mLogger.log(this.debugMode, 'VictoryComp', "释放胜利界面");
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {