diff --git a/assets/resources/game/skill/buff/tooltip.prefab b/assets/resources/game/skill/buff/tooltip.prefab index a66e8cee..ef7f32bb 100644 --- a/assets/resources/game/skill/buff/tooltip.prefab +++ b/assets/resources/game/skill/buff/tooltip.prefab @@ -2135,7 +2135,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": 20, + "y": -20, "z": 0 }, "_lrot": { @@ -2201,8 +2201,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": 1, - "y": 1, + "x": 0.8, + "y": 0.8, "z": 1 }, "_mobility": 0, @@ -2257,7 +2257,7 @@ }, "_lpos": { "__type__": "cc.Vec3", - "x": -65.359375, + "x": -54.4580078125, "y": 0, "z": 0 }, @@ -3982,7 +3982,7 @@ }, "_alignFlags": 10, "_target": null, - "_left": -15, + "_left": -8, "_right": 0.359375, "_top": 0, "_bottom": 0, @@ -4031,7 +4031,7 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 100.71875, + "width": 92.916015625, "height": 29.2 }, "_anchorPoint": { @@ -4080,7 +4080,7 @@ "_isSystemFontUsed": true, "_spacingX": 0, "_isItalic": false, - "_isBold": true, + "_isBold": false, "_isUnderline": false, "_underlineHeight": 2, "_cacheMode": 0, diff --git a/assets/script/game/skill/TooltipCom.ts b/assets/script/game/skill/TooltipCom.ts index ff3df7bc..abcde9c1 100644 --- a/assets/script/game/skill/TooltipCom.ts +++ b/assets/script/game/skill/TooltipCom.ts @@ -102,7 +102,7 @@ export class TooltipCom extends CCComp { const skillConfig = SkillSet[this.s_uuid]; const skillName = skillConfig ? "<" + skillConfig.name + ">" : ""; this.setupLabel("skill", "name", skillName+this.value); - this.node.setPosition(v3(this.node.position.x, currentY)); + // this.node.setPosition(v3(this.node.position.x, currentY)); this.node.setSiblingIndex(topSiblingIndex); break; case TooltipTypes.uskill: @@ -153,13 +153,25 @@ export class TooltipCom extends CCComp { // 1. 爆发阶段 (Pop) t.to(this.popDuration, { scale: v3(sx * scaleMax, scaleMax, 1) }, { easing: 'backOut' }); - // 2. 漂移阶段 (Drift) & 3. 淡出 (Fade) - // 并行执行:恢复缩放 + 位移 + 淡出 - t.parallel( - tween(this.node).to(this.popDuration, { scale: v3(sx * 1.2, 1.2, 1) }), // 回弹到正常大小 (稍微放大) - tween(this.node).by(this.driftDuration, { position: v3(isHeal ? 0 : randomX, moveY, 0) }, { easing: 'sineOut' }), // 治疗垂直飘,其他随机飘 - tween(this._uiOpacity).delay(this.driftDuration - this.fadeDuration).to(this.fadeDuration, { opacity: 0 }) // 最后阶段淡出 - ); + const isSkill = this.stype === TooltipTypes.skill; + + if (isSkill) { + // 技能类型的提示:回弹后停留 0.5 秒,然后向上淡出 + t.to(this.popDuration, { scale: v3(sx * 1.2, 1.2, 1) }); + t.delay(0.5); + t.parallel( + tween(this.node).by(this.driftDuration, { position: v3(0, moveY, 0) }, { easing: 'sineOut' }), + tween(this._uiOpacity).delay(this.driftDuration - this.fadeDuration).to(this.fadeDuration, { opacity: 0 }) + ); + } else { + // 2. 漂移阶段 (Drift) & 3. 淡出 (Fade) + // 其他类型提示:并行执行恢复缩放、位移和淡出 + t.parallel( + tween(this.node).to(this.popDuration, { scale: v3(sx * 1.2, 1.2, 1) }), // 回弹到正常大小 (稍微放大) + tween(this.node).by(this.driftDuration, { position: v3(isHeal ? 0 : randomX, moveY, 0) }, { easing: 'sineOut' }), // 治疗垂直飘,其他随机飘 + tween(this._uiOpacity).delay(this.driftDuration - this.fadeDuration).to(this.fadeDuration, { opacity: 0 }) // 最后阶段淡出 + ); + } // 结束销毁 t.call(() => {