dd
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@@ -24,7 +24,7 @@ export class SingletonModuleComp extends ecs.Comp {
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/**怪物数据 数组 */
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monsters = []
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/**heros 数据 */
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heros = [];
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heros:any = [];
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monsters_in=[]
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heros_in = []
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monsters_dead = []
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@@ -54,8 +54,8 @@ export class SingletonModuleComp extends ecs.Comp {
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level:1,
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level_max:4,
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eid:0,
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ref_cost:1,
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up_cost:6,
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ref_cost:2,
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up_cost:4,
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},
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hp: {
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min:20,
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@@ -66,8 +66,8 @@ export class SingletonModuleComp extends ecs.Comp {
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max: 30
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},
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gold: {
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min: 10,
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max: 10,
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min: 3,
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max: 3,
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max_limit:10,
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time:0,
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cd:10,
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35
assets/script/game/common/config/MissionSet.ts
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35
assets/script/game/common/config/MissionSet.ts
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@@ -0,0 +1,35 @@
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export const MissionNum = 3
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export const Mission= {
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// 1:[1101,1102,1201,1202,1301,1302,],
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// 2:[2101,2102,2201,2202,2301,2302,],
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// 3:[3101,3102,3201,3202,3301,3302,],
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// 4:[4101,4102,4201,4202,4301,4302,],
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// 5:[5001,5002,5003,5004],
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// 1:[1101,1102,1103,1104,1105,1106,1201,1202,1203,1204,1205,1301,1302,1303,1304,],
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// 2:[2101,2102,2103,2104,2105,2201,2202,2203,2204,2301,2302,2303,2304,2305,],
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// 3:[3101,3102,3103,3104,3201,3202,3203,3204,3205,3301,3302,3303,3304,],
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// 4:[4101,4102,4103,4104,4201,4202,4203,4204,4301,4302,4303,4304,],
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// 5:[5001,5002,5003,5004],
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1:{
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1:[1101,1102,],
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2:[1101,1102,2101,2102,],
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3:[2101,2102,3101,3102,],
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4:[3101,3102,4101,4102],
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5:[5001],
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},
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2:{
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1:[1201,1202,],
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2:[1201,1202,2201,2202,],
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3:[2201,2202,3201,3202,],
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4:[3201,3202,4201,4202,],
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5:[5003,5004],
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},
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3:{
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1:[1301,1302,],
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2:[1301,1302,2301,2302,],
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3:[32301,2302,301,3302,],
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4:[301,3302,4301,4302,],
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5:[5002],
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},
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}
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9
assets/script/game/common/config/MissionSet.ts.meta
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9
assets/script/game/common/config/MissionSet.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "1a81eb9e-feb4-483f-a5c0-ca5f0b358627",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -11,6 +11,9 @@ import { AsyncQueue, NextFunction } from "../../../../extensions/oops-plugin-fra
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { LoadingViewComp } from "./view/LoadingViewComp";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroList } from "../map/HeroList";
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// import {data} from "../data/data";
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/**
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* 游戏进入初始化模块
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@@ -20,6 +23,7 @@ import { LoadingViewComp } from "./view/LoadingViewComp";
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@ecs.register(`Initialize`)
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export class Initialize extends ecs.Entity {
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LoadingView!: LoadingViewComp;
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HeroList: HeroList;
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// data:data=null!;
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protected init() {
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@@ -44,6 +48,9 @@ export class Initialize extends ecs.Entity {
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queue.push(async (next: NextFunction, params: any, args: any) => {
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// 加载多语言对应字体
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oops.res.load("language/font/" + oops.language.current, next);
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//加载精灵配置表
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oops.res.load("config/game/heros", next);
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});
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}
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@@ -77,6 +84,10 @@ export class Initialize extends ecs.Entity {
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/** 加载完成进入游戏内容加载界面 */
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private onComplete(queue: AsyncQueue) {
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queue.complete = () => {
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this.HeroList = new HeroList();
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this.HeroList.init(); // 等待数据加载完成
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smc.heros = this.HeroList.list;
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var uic: UICallbacks = {
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onAdded: (node: Node, params: any) => {
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var comp = node.getComponent(LoadingViewComp) as ecs.Comp;
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@@ -40,6 +40,10 @@ export class CardControllerComp extends CCComp {
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smc.vm_data.gold.min -= smc.vm_data.cards.up_cost;
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smc.vm_data.cards.level += 1;
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smc.vm_data.cards.up_cost += 2
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if(smc.vm_data.cards.level >= smc.vm_data.cards.level_max){
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smc.vm_data.cards.level = smc.vm_data.cards.level_max;
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smc.vm_data.cards.up_cost = 11
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}
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console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.cards.up_cost)
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}else{
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oops.gui.toast("金币不够");
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28
assets/script/game/map/HeroList.ts
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28
assets/script/game/map/HeroList.ts
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@@ -0,0 +1,28 @@
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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/** 策划 Excel 导出的 Json 静态数据 */
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export class HeroList {
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static TableName: string = "config/game/heros";
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/** 静态表中一条数据 */
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private data: any;
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init() {
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var table = oops.res.get(HeroList.TableName);
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this.data = table['json']['list'];
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}
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/** 数据唯一编号 */
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id: number = 0;
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/** 数据 */
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get list(): number {
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let res:any = []
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for(let i=0;i<this.data.length;i++)
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{
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res[this.data[i].uuid] = this.data[i];
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}
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return res;
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}
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}
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9
assets/script/game/map/HeroList.ts.meta
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9
assets/script/game/map/HeroList.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "96c600ef-79ab-4952-a5c8-a3bbc7a7d15f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,4 +1,4 @@
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import { v3, Vec3, _decorator ,Prefab,instantiate} from "cc";
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import { v3, Vec3, _decorator ,Prefab,instantiate,JsonAsset} from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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@@ -11,29 +11,27 @@ import { MapViewScene } from "./MapViewScene";
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import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { CardSet } from "../../common/config/CardSet";
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const { ccclass, property } = _decorator;
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@ccclass('MapViewComp')
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@ecs.register('MapView', false)
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export class MapViewComp extends CCComp {
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scene: MapViewScene = null!;
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/** 是否正在转场 */
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/** 当前地图数据 */
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current_map: any;
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/** 转场碰撞点对象集合 */
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private game_timer: Timer = new Timer(1);
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private monster_refresh_rtimer: Timer = new Timer(3);
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private mapLoaded() {
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}
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onLoad(){
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async onLoad(){
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// 监听全局事件
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oops.message.on("do_add_monster", this.on_do_add_monster, this);
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oops.message.on("do_add_hero", this.on_do_add_hero, this);
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}
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private on_do_add_monster(event: string, args: any) {
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this.addMonster()
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@@ -49,9 +47,12 @@ export class MapViewComp extends CCComp {
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start() {
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this.scene = this.getComponent(MapViewScene);
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this.load_data()
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}
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load_data(){
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// let heros = oops.res.get("config/game/heros")
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// console.log("heros",heros)
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}
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protected update(dt: number): void {
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if (this.monster_refresh_rtimer.update(dt)) {
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this.monster_refresh()
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@@ -97,11 +97,11 @@ export class HeroCardViewComp extends CCComp {
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}
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use_card(){
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if(smc.vm_data.gold.min >= CardSet[this.card_uid].level){
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if(smc.vm_data.gold.min >= smc.vm_data.cards.ref_cost){
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this.in_destroy = true;
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oops.message.dispatchEvent("do_add_hero",{uuid:this.card_uid})
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this.ent.destroy();
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smc.vm_data.gold.min -= CardSet[this.card_uid].level;
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smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost;
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}else{
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oops.gui.toast("金币不够");
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this.node.setPosition(this.pos_x,this.pos_y);
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