fix(战斗): 调整技能攻击参数和冰冻逻辑

- 提高部分技能攻击的Y轴偏移量,优化命中判定
- 将冰冻基础时间从1秒调整为3秒,增强控制效果
- 修复冰冻时间叠加逻辑,改为取最大值避免重复叠加
- 修复冰冻触发条件,避免对已冰冻目标重复触发
- 调整英雄进度条总长度,优化UI显示
This commit is contained in:
panw
2026-03-26 16:30:00 +08:00
parent 81a1d83d89
commit 3963a8f3ba
10 changed files with 17 additions and 13 deletions

View File

@@ -117,7 +117,8 @@ export class HeroAttrsComp extends ecs.Comp {
toFrost(time: number=1) {
this.frost_end_time += FightSet.FROST_TIME*time;
const frostTime = FightSet.FROST_TIME * time;
this.frost_end_time = Math.max(this.frost_end_time, frostTime);
}
updateCD(dt: number){