fix(hero): 调整英雄升级特效播放逻辑

修正了英雄等级对应的特效播放映射,注释了暂未使用的9级特效代码
This commit is contained in:
walkpan
2026-05-17 23:25:57 +08:00
parent 048595887e
commit 39316cf266

View File

@@ -89,11 +89,13 @@ export class Hero extends ecs.Entity {
mLogger.log(this.debugMode,"hero",node.getSiblingIndex()); mLogger.log(this.debugMode,"hero",node.getSiblingIndex());
var hv = node.getComponent(HeroViewComp)!; var hv = node.getComponent(HeroViewComp)!;
if(hero_lv == 2){hv.playAllTime("plus")} if(hero_lv == 3){hv.playAllTime("plus")}
if(hero_lv == 3){hv.playAllTime("plus2")} if(hero_lv == 4){hv.playAllTime("plus")}
if(hero_lv == 4){hv.playAllTime("plus3")} if(hero_lv == 5){hv.playAllTime("plus")}
if(hero_lv == 5){hv.playAllTime("plus4")} if(hero_lv == 6){hv.playAllTime("plus2")}
if(hero_lv == 6){hv.playAllTime("plus5")} // if(hero_lv == 9){hv.playAllTime("plus3")}
// if(hero_lv == 9){hv.playAllTime("plus4")}
// if(hero_lv == 9){hv.playAllTime("plus5")}
const model = this.get(HeroAttrsComp); const model = this.get(HeroAttrsComp);
// 从配置中读取英雄静态数据 // 从配置中读取英雄静态数据