fix(英雄): 调整英雄出生位置和移动间距参数

- 将英雄出生X坐标从-280调整为-320,避免英雄重叠
- 调整英雄/怪物前锚点X坐标,优化战斗站位
- 分离英雄和怪物的同阵营间距参数,分别设置为100和75
- 修复Boss单位间距计算逻辑,确保正确使用阵营基础间距
This commit is contained in:
walkpan
2026-05-01 21:36:47 +08:00
parent baa66b4ece
commit 38ea7b6d57
2 changed files with 10 additions and 7 deletions

View File

@@ -55,9 +55,9 @@ export class MissionHeroCompComp extends CCComp {
/** 英雄出生时的掉落高度(从空中落到地面的像素差) */
private static readonly HERO_DROP_HEIGHT = 260
/** 近战英雄起始出生 X 坐标 */
private static readonly HERO_SPAWN_START_MELEE_X = -280
private static readonly HERO_SPAWN_START_MELEE_X = -320
/** 远程(含中程)英雄起始出生 X 坐标 */
private static readonly HERO_SPAWN_START_RANGED_X = -280
private static readonly HERO_SPAWN_START_RANGED_X = -320
// ======================== 运行时属性 ========================