feat(map): 新增小提示组件并替换全局toast为气泡提示
1. 新增SmallTipComp小提示组件与对应预制体 2. 重构天赋页逻辑,将toast提示替换为锚定气泡提示 3. 优化升级按钮的气泡初始化逻辑 4. 调整小提示预制体的尺寸与文案样式
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@@ -23,6 +23,7 @@ import {
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} from "../common/config/TalentSet";
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import { GameEvent } from "../common/config/GameEvent";
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import { UIID } from "../common/config/GameUIConfig";
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import { SmallTipComp } from "./SmallTipComp";
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import { TalentItemComp } from "./TalentItemComp";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "db://oops-framework/core/Oops";
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@@ -45,6 +46,9 @@ const TAB_LOCKED_CHILD = "locked";
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/** 阶位页签未选中态子节点名(可选;非当前选中页签时显示) */
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const TAB_INACTIVE_CHILD = "noactive";
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/** 页签/卡片上的 smalltip 气泡节点名 */
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const SMALL_TIP_CHILD = "smalltip";
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/** TalentsComp —— 天赋加点页组件(阶位 Tab 单屏聚焦) */
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@ccclass('TalentsComp')
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@ecs.register('Talents', false)
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@@ -92,13 +96,13 @@ export class TalentsComp extends CCComp {
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/** 是否已完成首次默认阶位选择 */
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private inited: boolean = false;
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/** 阶位 → 页签节点/文案 映射(onLoad 时装配) */
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private tabNodes: Map<TalentTier, { node: Node | null; label: Label | null }> = new Map();
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/** 阶位 → 页签节点/文案/气泡 映射(onLoad 时装配) */
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private tabNodes: Map<TalentTier, { node: Node | null; label: Label | null; tip: SmallTipComp | null }> = new Map();
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protected onLoad(): void {
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this.tabNodes.set(TalentTier.Basic, { node: this.tab_basic, label: this.lbl_tab_basic });
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this.tabNodes.set(TalentTier.Specialized, { node: this.tab_special, label: this.lbl_tab_special });
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this.tabNodes.set(TalentTier.Super, { node: this.tab_super, label: this.lbl_tab_super });
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this.tabNodes.set(TalentTier.Basic, { node: this.tab_basic, label: this.lbl_tab_basic, tip: this.getSmallTip(this.tab_basic) });
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this.tabNodes.set(TalentTier.Specialized, { node: this.tab_special, label: this.lbl_tab_special, tip: this.getSmallTip(this.tab_special) });
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this.tabNodes.set(TalentTier.Super, { node: this.tab_super, label: this.lbl_tab_super, tip: this.getSmallTip(this.tab_super) });
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for (const [tier, tab] of this.tabNodes) {
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tab.node?.on(NodeEventType.TOUCH_END, () => this.selectTier(tier), this);
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@@ -216,26 +220,46 @@ export class TalentsComp extends CCComp {
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}
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}
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/** 卡片点击统一入口:未解锁/已满级直接 toast;其余弹出 CommonPrompt 确认加点,成功后事件驱动刷新 */
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/**
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* 获取挂载点下的 smalltip 气泡组件(节点缺失或组件未挂时返回 null 并静默跳过提示)
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* @param parent 气泡挂载的父节点
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*/
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private getSmallTip(parent: Node | null): SmallTipComp | null {
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const tipNode = parent?.getChildByName(SMALL_TIP_CHILD);
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return tipNode ? (tipNode.getComponent(SmallTipComp) ?? tipNode.addComponent(SmallTipComp)) : null;
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}
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/**
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* 在指定节点下弹出 smalltip 气泡提示
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* @param anchor 气泡挂载的父节点(优先页签,卡片点击时传卡片节点)
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* @param text 提示文案
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*/
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private showSmallTip(anchor: Node | null, text: string): void {
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const tip = this.getSmallTip(anchor);
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tip?.show(text);
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}
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/** 卡片点击统一入口:未解锁/已满级/点数不足走 smalltip 气泡;其余弹出 CommonPrompt 确认加点,成功后事件驱动刷新 */
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private onTalentTap(uuid: number): void {
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const cfg = TalentSet[uuid];
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if (!cfg) return;
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const levels = smc.getTalentLevels();
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const tab = this.tabNodes.get(cfg.tier);
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if (!isTalentTierUnlocked(levels, cfg.tier)) {
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const invested = getTalentTierInvestedPoints(levels, (cfg.tier - 1) as TalentTier);
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oops.gui.toast(`${TIER_TAB_TEXT[cfg.tier].lockName}投入 ${invested}/${TALENT_TIER_UNLOCK_THRESHOLD} 点解锁本阶`);
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this.showSmallTip(tab?.node ?? null, `${TIER_TAB_TEXT[cfg.tier].lockName}投入 ${invested}/${TALENT_TIER_UNLOCK_THRESHOLD} 点解锁本阶`);
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return;
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}
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const lv = smc.getTalentLv(uuid);
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if (lv >= cfg.max_lv) {
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oops.gui.toast("该天赋已满级");
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this.showSmallTip(tab?.node ?? null, "该天赋已满级");
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return;
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}
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const cost = getTalentUpgradeCost(lv);
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if (cost <= 0) return;
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if (smc.getTalentPoints() < cost) {
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oops.gui.toast("天赋点不足");
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this.showSmallTip(tab?.node ?? null, "天赋点不足");
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return;
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}
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@@ -249,7 +273,7 @@ export class TalentsComp extends CCComp {
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maskClose: true,
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okFunc: () => {
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if (!smc.upgradeTalent(uuid)) {
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oops.gui.toast("天赋点不足");
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this.showSmallTip(this.tabNodes.get(cfg.tier)?.node ?? null, "天赋点不足");
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}
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},
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});
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